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pbearsailor

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Everything posted by pbearsailor

  1. Thanks Vincent! Flew in here 40 years ago in a C-150 to pick up a 72 lamination Bruce Tift prop for our Long EZ. Can't remember how it possibly fit! cheers, steve
  2. I flew KSLC to KPSC yesterday in the Boeing 247D. It came along after the beacon system I think, but the speed was nice. I failed to see a few beacons but the course changes between them are small on this route so it all works out. Fun to see the route planning over the flatest terrain and safest route. Hope you do more routes. I really like this!
  3. New textures are such a huge improvement! The Lear will be flown a lot more now. Thanks for doing this update.
  4. I continue to enjoy your mod, Ramon! Really makes the Falcon a joy to fly. steve
  5. Thanks from me as well, Ramon. All looks good after one flight with Carenado's update to 1.2 today. cheers, steve
  6. No problem. There’s so much more in your mods than just the start behavior. Cheers, steve
  7. Since upgrading from P3D 4.3 to 4.4, I'm no longer able to start the 441 using whamil77 and he seems to be unavailable. If I disable his engine xml file, I get the normal Carenado/Alabeo start. Just get a hung start at around 30% with Bill's mod. See the same issue on the 690B. Anyone else with the issue? cheers, steve
  8. That's good news. Love the old panel too, but there are times the AP is nice to have. Really like the plane otherwise. I've flown the real one a long long time ago and this one really brings back memories. steve
  9. Thanks so much to Bert and Ron for getting this fine little plane going again. cheers steve
  10. Works fine for me in P3DV4. steve
  11. Thank you Roberto. Looking forward to the Braniff paint in particular. cheers steve
  12. I just noticed your post. I have the same issue and have a string of around 17 emails back and forth to Carenado to find the problem with no luck. In my case the only way to adjust either course or heading is to click and drag on the copilot side, which moves the pilot side as well. It is a really strange one. cheers, steve
  13. I can attest to that for sure. I flew a Q first and you just didn't want to pull the power all the way off until the wheels were really close to touchdown or it would quit flying. It landed much flatter. I loved the R model in the flare since, as you say, you can just bring it back to idle and actually hold it off a bit in the flare for more of a nose up touchdown. Must be the longer nose as there really aren't many differences other than that between the Q and R models.Anyway, love the plane. Remember how looking out the side windows and seeing those tip tanks made me feel like a "real" pilot way back when the logbook was pretty thin.cheers,steve
  14. This old 310 pilot loves the flight model (well, the rest of it, too) and sure doesn't want to see it changed. Especially on the engine out stuff, it requires proper technique or bad things happen and I think you've done a great job of modeling it. Most of my flying career was in turboprops and with them, you just lower the nose a little and run the checklist for an engine failure. Light twins like the 310 just aren't that way with their much more marginal performance on one engine.Thanks for all your great input on the plane, Ken. It flies like a 310 and not some generic flight sim model.cheers,steve
  15. You really don't do that, however. True, the RPM of the turbine is very high, but prop RPM is geared so it's generally quite slow. Mostly what you're doing by reducing prop RPM is just making cabin noise a little less. All the turboprops I've flown have a prop RPM reduction after takeoff, some at cruise also, and that's really the only time you're touching the prop levers until you push them forward before landing. You really spend a lot of time on the power levers and little on the prop levers.cheers,steve :(
  16. It's still my favorite small turboprop too.I've flown the real one a little and I've flown King Airs with the same engine a lot. I think they did a pretty good job on the PT-6A engine, considering the limitations of the FSX turboprop model.The PT-6A has two internal shafts, so the shaft driving the prop is not physically connected to the shaft on which the power is made, so it's basically just air going through a turbine wheel that drives it. That's different from the 331 engine used in the C-441 or Turbo Commander or the more powerful version in the Jetstream 41. Those engines have one shaft, more of a direct drive.That all translates into different characteristics when you move the power levers. With the Conquest, the C-441, on a windy bumpy day, I'd add or remove power on final as needed as there's virtually no lag. Same situation in a Cheyenne or King Air, though, for me was to make a power change when I thought that I might need it, to do it slightly ahead of time. You have to be more proactive with the power levers or you can get behind.So, I think Digital's Cheyenne is really good, the best representation of a PT-6 out there. Not perfect, but I know the FSX model means they have to compromise in one area to make it work in another. You've got to look at the gauges to set power and you can easily overtorque or overtemp. 400 to 500 # of torque is a pretty good number to keep in mind. If you hold the brakes on takeoff, push it up to that number, let go of the brakes, and ease the power up the rest of the way, it works pretty good. For descent and landing, it needs planning, just like the real one. It's very hard to slow down and go down at the same time. You need to get it slowed down while level and then descend. You'd like to be on a five mile final at around 120 knots, gear down, approach flaps, and somewhere around that 400 to 500 pounds of torque. That'll give you a stable descent of 500 to 700 fpm down. Full flaps at 500 feet, speed to 100 knots over the fence, and ease the power off as you start your flare.Hope that helps.cheers,steve :(
  17. Currently, I've reinstalled ASA and added the beta. There are no log files at all.If I run the original ASA, it generates the log file. Adding the beta after a run of ASA, nothing is added to the log file before the crash.cheers,steve
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