Everything posted by pbearsailor
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Kodiak 100 Wheels for MSFS2024 Install Error
It works if installed not in Community. Had same issue but no problem installed with Addon Linker. Maybe that long file name bug.
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C-47 won't tow the Waco glider after lining up on runway
Same issue for me. Also cannot select the tow plane version in Developer Mode.
- Mariposa-Yosemite Airport (KMPI)
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TDSSim GTN 750 for Carenado C337 updated
Thanks Bert. This is excellent! cheers, steve
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MilViz Cessna C310R
I can attest to that for sure. I flew a Q first and you just didn't want to pull the power all the way off until the wheels were really close to touchdown or it would quit flying. It landed much flatter. I loved the R model in the flare since, as you say, you can just bring it back to idle and actually hold it off a bit in the flare for more of a nose up touchdown. Must be the longer nose as there really aren't many differences other than that between the Q and R models.Anyway, love the plane. Remember how looking out the side windows and seeing those tip tanks made me feel like a "real" pilot way back when the logbook was pretty thin.cheers,steve
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MilViz Cessna C310R
This old 310 pilot loves the flight model (well, the rest of it, too) and sure doesn't want to see it changed. Especially on the engine out stuff, it requires proper technique or bad things happen and I think you've done a great job of modeling it. Most of my flying career was in turboprops and with them, you just lower the nose a little and run the checklist for an engine failure. Light twins like the 310 just aren't that way with their much more marginal performance on one engine.Thanks for all your great input on the plane, Ken. It flies like a 310 and not some generic flight sim model.cheers,steve
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Real Cheyenne Behavior?
You really don't do that, however. True, the RPM of the turbine is very high, but prop RPM is geared so it's generally quite slow. Mostly what you're doing by reducing prop RPM is just making cabin noise a little less. All the turboprops I've flown have a prop RPM reduction after takeoff, some at cruise also, and that's really the only time you're touching the prop levers until you push them forward before landing. You really spend a lot of time on the power levers and little on the prop levers.cheers,steve :(
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Real Cheyenne Behavior?
It's still my favorite small turboprop too.I've flown the real one a little and I've flown King Airs with the same engine a lot. I think they did a pretty good job on the PT-6A engine, considering the limitations of the FSX turboprop model.The PT-6A has two internal shafts, so the shaft driving the prop is not physically connected to the shaft on which the power is made, so it's basically just air going through a turbine wheel that drives it. That's different from the 331 engine used in the C-441 or Turbo Commander or the more powerful version in the Jetstream 41. Those engines have one shaft, more of a direct drive.That all translates into different characteristics when you move the power levers. With the Conquest, the C-441, on a windy bumpy day, I'd add or remove power on final as needed as there's virtually no lag. Same situation in a Cheyenne or King Air, though, for me was to make a power change when I thought that I might need it, to do it slightly ahead of time. You have to be more proactive with the power levers or you can get behind.So, I think Digital's Cheyenne is really good, the best representation of a PT-6 out there. Not perfect, but I know the FSX model means they have to compromise in one area to make it work in another. You've got to look at the gauges to set power and you can easily overtorque or overtemp. 400 to 500 # of torque is a pretty good number to keep in mind. If you hold the brakes on takeoff, push it up to that number, let go of the brakes, and ease the power up the rest of the way, it works pretty good. For descent and landing, it needs planning, just like the real one. It's very hard to slow down and go down at the same time. You need to get it slowed down while level and then descend. You'd like to be on a five mile final at around 120 knots, gear down, approach flaps, and somewhere around that 400 to 500 pounds of torque. That'll give you a stable descent of 500 to 700 fpm down. Full flaps at 500 feet, speed to 100 knots over the fence, and ease the power off as you start your flare.Hope that helps.cheers,steve :(
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CTD with Beta update FSX
pbearsailor replied to pbearsailor's topic in The AS16 and ASCA | Active Sky | Active Sky Next | XPAX Support ForumThanks, Damian, I've sent it by email.cheers,steve
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CTD with Beta update FSX
pbearsailor replied to pbearsailor's topic in The AS16 and ASCA | Active Sky | Active Sky Next | XPAX Support ForumThanks Andy
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CTD with Beta update FSX
pbearsailor replied to pbearsailor's topic in The AS16 and ASCA | Active Sky | Active Sky Next | XPAX Support ForumCurrently, I've reinstalled ASA and added the beta. There are no log files at all.If I run the original ASA, it generates the log file. Adding the beta after a run of ASA, nothing is added to the log file before the crash.cheers,steve
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CTD with Beta update FSX
pbearsailor replied to pbearsailor's topic in The AS16 and ASCA | Active Sky | Active Sky Next | XPAX Support ForumYeah, sorry Jim, I wasn't clear in my reply. It CTD's over and over and I've never seen it use the Primary server. Likewise, I've never seen the original ASA use the Secondary server, always primary.cheers,steve :(Edit: Just tried it one more time and it finally did try to use Primary Server, but. . . . .CTD anyway.
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CTD with Beta update FSX
pbearsailor replied to pbearsailor's topic in The AS16 and ASCA | Active Sky | Active Sky Next | XPAX Support ForumIt is, Jim. I've redownloaded and reinstalled multiple times. Original ASA runs without a problem, but as soon as I update with the beta it CTD's as it starts to download weather. Original ASA always downloads from Primary server and Beta always from Secondary. Doesn't get far enough to make an entry in the log file.Thanks,steve
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CTD with Beta update FSX
pbearsailor replied to pbearsailor's topic in The AS16 and ASCA | Active Sky | Active Sky Next | XPAX Support Forum:( a small bump
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CTD with Beta update FSX
pbearsailor replied to pbearsailor's topic in The AS16 and ASCA | Active Sky | Active Sky Next | XPAX Support ForumHi Damian,Darn, the forum is tough this morning. Saw you were having troubles too.Anyway: P6 : 471ebf5bI notice that with the initial install, weather is downloaded from the Primary Server and with the update it's trying to download from the Secondary Server.cheers,steve :(
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CTD with Beta update FSX
I'm getting CTD with ASA after installing the beta update. Went back to original ASA and no CTD. Redownloaded the update, installed again, and it CTD's again. Each time it crashes as it gets to the "downloading weather" line on the main screen as it initializes. I'm FSX SP2 and Windows XP SP3 32 bit. Error says: Event Type: clr20r3 P1: asa_exec.exe P2 11.0.0.355 P3: 4967dfa1 Nothing in the log file.Let me know if you need more. I am another who's had some Oom issues with the original.On the bright side, to me ASA is a huge advance over ASX in the way weather is depicted. I've got 10,000 real hours and I truly can't believe how close my FSX is now to the real thing in crummy weather. The way the runway comes out of the murk now is just sooooo good. I like it so much I hate to report a problem. :( Thanks for the help.steve :(
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How would you redesign the world's finest aircraft?
pbearsailor replied to Dark Moment's topic in Mid-Atlantic Air Museum Simulations User-to-User SupportI'd love to see some panel options, particularly in a clickable VC only format. My interest is mostly in early DC-3 airline service, both pre and post war. Be great to see period panel options to fit the various time periods the airplane has flown in.Along the same vein, it would be great if some version of the Radio Range program could be implemented in FSX. So great to fly this plane by dah dit and di dah in FS9 and it would be really nice to be able to do the same with the wonderful scenery in FSX.On the modern end, it might be pretty cool to have two or three PT-6A's providing the power. Have seen a few of those planes in RL and they're pretty impressive.That said, just to have the MAAM DC-3 with an FSX model will be plenty to keep me happy. Thanks guys.cheers,steve
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Alpha Sim releases Long EZ
Yes it is, pretty cool. :D
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Alpha Sim releases Long EZ
>Good input Steve.>>I haven't dug into the manual a bunch yet though....can you>run this aircraft into the yellow arc consistently? I really>had to back off the throttle to keep it in the green.>Since it's a homebuilt, you're sorta on your own as far as yellow arcs and even redlines go. Rutan had recommended speeds, but it was really up to the builder to test speeds and develop limits. Personally, I'd have no problem flying up in the yellow arc area unless it's rough.Check out the "speed brakes" on the rudders too. They were independent and you just pushed until you got brakes at the end of the travel. Because of that, you can actually push both rudders in flight (brakes) and get a little speed brake effect as they each deflect outward at the same time.cheers,steve :)
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Alpha Sim releases Long EZ
I built a Long EZ many years ago and that airplane's paint is included in Alphasim's release. I'm not part of their team, but did get an opportunity to fly it before release.Alphasim did a great job here. It's a full FSX model, great frame rates, and the VC, unlike some of their releases, is just super. You never need to leave the VC.I'm really pleased with the flght model. As a real life pilot, I'm so disappointed when a model looks great but flies nothing like the real one. This one IS a Long EZ, quirks and all. The canard makes for some different handling, not bad just different. The Alphasim flight model is very good and I've been impressed.cheers,steve :)
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Captain Sim C130X patch?
>I just posted again on Captain Sim's forum.>>After install of oalinst.exe, I can now load up the SP1>version. Before I was CTD on the preview screen in free>flight, but not a blue screen.>>I've still got gauge issues and my props are not controllable>nor reverserable. Haven't tried some of the bus fixes or>config fixes I've read yet--no more tonight. I'll ck it again>tomorrow.>>I'm a Creative sound card user too, and it seems to be a>fairly common thread for those of us having issues.>>I will say I'm surprised by how quickly they pulled the patch>and that they seem to really be working on fixing it. Every>time this stuff happens with Captain Sim, I swear I'll never>ever buy anything from them again and only bought the C-130>after so many good posts on various boards about it. If they>do fix this stuff promptly, they may actually hook me for>another purchase down the road. I cannot believe I just wrote>that.>>cheers,>steve :)Just a quick update on my issues. I've gotten several emails from Captain Sim this morning and a new sound gauge to try. Results so far are positive as I've now got torque indication and my prop reverse is functional again. Still looking at a couple of possible issues.I am happy with the way Captain Sim has responded to my issues. I've had serious doubts about whether I'd buy from them again, but at least in this case, I think they are really working hard to solve my problems and I realize that my issues are related to my system and not common to all.cheers,steve :)
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Captain Sim C130X patch?
I just posted again on Captain Sim's forum.After install of oalinst.exe, I can now load up the SP1 version. Before I was CTD on the preview screen in free flight, but not a blue screen.I've still got gauge issues and my props are not controllable nor reverserable. Haven't tried some of the bus fixes or config fixes I've read yet--no more tonight. I'll ck it again tomorrow.I'm a Creative sound card user too, and it seems to be a fairly common thread for those of us having issues.I will say I'm surprised by how quickly they pulled the patch and that they seem to really be working on fixing it. Every time this stuff happens with Captain Sim, I swear I'll never ever buy anything from them again and only bought the C-130 after so many good posts on various boards about it. If they do fix this stuff promptly, they may actually hook me for another purchase down the road. I cannot believe I just wrote that.cheers,steve :)
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Cockpit gauge that allows you to browse internet while flying
I really like InCabin Browser. Cool to do some browsing on a long flight and it's also great for viewing PDF approach charts or manuals. Easy to hide, too, and that's nice for me in the approach environment.cheers,steve :)
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Simconnect SP1 managed was not found....
pbearsailor replied to a post in a topic in The AS16 and ASCA | Active Sky | Active Sky Next | XPAX Support ForumDamian,The simconnect installer in the SDK fixed the problem with no reinstalls. Everything is working fine now.Again, thanks for the help on this. Makes it easy to buy new stuff when you guys come out with it. Thats not true for everyone.cheers,steve :)
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Simconnect SP1 managed was not found....
pbearsailor replied to a post in a topic in The AS16 and ASCA | Active Sky | Active Sky Next | XPAX Support ForumThanks Damian, I'll give those two solutions a try before a complete reinstall.Appreciate the support from you guys.cheers,steve :)