Jump to content

MatzeH84

Members
  • Content Count

    332
  • Donations

    $0.00 
  • Joined

  • Last visited

Community Reputation

70 Good

About MatzeH84

  • Rank
    Member

Profile Information

  • Gender
    Male
  • Location
    Germany

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    IVAO
  • Virtual Airlines
    Yes

About Me

  • About Me
    Don't trust the magenta line..

Recent Profile Visitors

2,239 profile views
  1. Glad you like them. After a PC change I still had to work my way through setting everything up again. I have a contact within Air Alliance, I can message him to see which livery is the latest for CFCF (there are different ones, I suppose the white livery with the ADAC colored nacelles is the most recent), and maybe I could try painting it next week. However, as I'm not an experienced painter, it could take some time to get it right. And when I'm on it, I'll likely fix the stripes on the dorsal fin on the Alliance liveries as well.
  2. I put the config through two different PSU calculators. Both state 400W is max usage, including 50W safety buffer. I now opted for a 600W, this should be sufficient. After reviewing many posts concerning the 3700X and flightsim, I ordered the AMD system. The money saved (opposed to getting the Intel) I invested in a better Mainboard, RAM, PSU and bigger M2 SSD. I acknowledge that Intel is still leading in single thread performance, but I am not going 4k, ultra high details etc anyway. Just want a good looking and smooth sim, nothing more. And the AMD just gives more performance per coin. Many thanks for your inputs!
  3. Interesting, many thanks. Seems the AMD isn't a wrong choice..
  4. To start off.. here is what I am running with today: CPU: i7 2600k, oc'd to 4,3GHz. Running stable like this for 8 years now. Cooler: Scythe Mugen CPU cooler RAM: 8GB Corsair XMS3 Dominator Mainboard: Gigabyte Z68X UD4-B3 PSU: Corsair TX750M GPU: Gigabyte GTX1070 SSD: Samsung 750EVO SSD (system) HDD: Samsung Spinpoint F3 500GB for the sim, and another 1TB for games. As said, the core system is getting 8,5 years by now. Which speaks for the components. Right now I am looking for a new system. Maximum is 1200€, but lesser is better. I have made out 2 options at this time. 1: CPU: Ryzen 7 3700X Cooler: Scythe Mugen 5 Mainboard: MSI B450 Tomahawk Max RAM: 32GB G.Skill RipJaws V 3200 PSU: 500W beQuiet! PurePower CM Modular 80+ Gold Case: Corsair Carbide 275R SSD1: 1TB Crucial MX500 for games SSD2: 500GB Samsung 970 Evo Plus M.2 for the sim Current 250GB SSD will be kept for windows. The current 1070 will be kept and may be upgraded at some point later. Total cost (parts only): 1007€ 2: CPU: i7 9700KF Cooler: Scythe Mugen 5 Mainboard: MSI MPG Z390 GAMING EDGE AC RAM: 32GB G.Skill RipJaws V 3200 PSU: 500W beQuiet! PurePower CM Modular 80+ Gold Case: Corsair Carbide 275R SSD1: 1TB Crucial MX500 for games SSD2: 500GB Samsung 970 Evo Plus M.2 for the sim Current 250GB SSD will be kept for windows. The current 1070 will be kept and may be upgraded at some point later. Total costs (parts only): 1180€ Personally, I am a long-term Intel supporter. However, I found that the current AMD generation gives far more value for the money. And I am happy to trade 5FPS for 100€. What do you think about the systems, or do you have other suggestions?
  5. I use the original file and adjusted the fuel bias to 23%, and the drag bias to -4,3%.. looks quite good, at least on short- to midrange flights.
  6. I'd consider myself as a Noob in painting, so for me it's usually many hours until the outcome comes even close to what I expect to see on the model. So I can feel your pain 😉 As said before, import a similar livery as a new layer, and make it half transparent. This way you have a great helper in the background. And I second the suggestion to use MCX- I really saves a LOT of time! Once thing that is really nasty (at least for me) is when certain parts are getting distorted/ torn/ spread (I guess you know what I mean) on the model. For example the small part above the tail fin, the area around the front landing gear door, or generally the belly and roof textures. So you actually have to paint a curved something to make it appear straight. So what degree you have to distort it when painting.. you can only try. I hate that part. I am currently painting a med livery for my VA, and getting totally mad to get some belly textures matched with the side textures (the checkered paint). Some paintkits offer helper lines for such problems (like the Aerosoft Twotter for example), but most do not. SO for me it's trial and error, a lot of swearing and a lot of coffee to tget it done 😉 BTW: I am saving the textures as DXT1 no alpha via DXTbmp, would there be any reason to make that DXT5? AFAIK the alpha isn't needed anymore with PBR in place..
  7. Today I completed the next German fleetpack.. this time for Jet Executive International, who operate four Lear 35A (and one 55) as an international air ambulance service. They are based in Dusseldorf (EDDL) and Munich (EDDM), however they are flying all over the world, including Asia, Africa and North America. A pilot of them has a small youtube channel, where you can watch some landings or takeoffs at interesting and exotic destinations. Yes, the grey stripe indeed is interrupted by the front landing gear doors.. looks a bit strange, but that's how they did it. As the original aircraft have the Avcon fins, I had to get a bit reative with the tail to match the single fin.. also, the logo on the vertical stab should be bigger, stretching over the rudder surface, however this is not possible as the rudder uses one single texture which is mirrored.. looks good nonetheless! Features some small details like the different registration font on the D-CGRC, blue or white antennas on the vertical tail and white/ black noses, all what I could find on latest pictures. File is currently uploading on Avsim, download ID 376632, Jet Executive fleetpack. Have fun!
  8. Ok, just landed and made sure everything was shut down properly, and it indeed seems I missed to switch the gens to off out of bad habit. Once off, the external objects display properly- once gens are on, they are removed. Thanks Al for the heads-up. This was on my end. Good to see it's reproducable. My workaround for now is to first load the fuel, then the pax, so I get a valid readout.
  9. Ok, regarding the load manager. I start P3Dv4 with the default F22, then select airport to start from and the Lear. Start the scenario. The airplane will load up with engines running, so I hit the C&D button. Total weight is then stated as 16978 pounds. Now I want to change the loadout. Clicking any of the fuel presets won't affect the total weight of the aircraft, also adjusting tanks individually does not change the total weight figure. When adding a load on the pax seat, the weight then is updated, INCLUDING the fuel weight. If you select a different fuel load, and enter the P3D fuel and load dialogue, and then hit either ok or cancel, the total weight figure is also updated accordingly. I'll now do a flight and report on the external objects.
  10. The shutdown issue only happen after a flight, if you do it static on the ramp (startup and shutdown again) it does not come up. I'll post the steps to reproduce the load manager issue later.
  11. Behaves very well on the glide now, many thanks! I often have 2 issues.. First one, after landing when on parking position and aircraft shut down, I cannot place external objects like GPU or chocks, even though parking brake is set and engines are off. When selecting cold and dark from the first pop-up, it works again. Second, the load manager total weight doesnt get updated properly. When changing pax and fuel, the weight in the load manager does not reflect the actual weight. When you open the P3D fuel and load manager and close it right again, the value in the FSW load manager then gets updated to the right value. Also, when you had like 4 pax in for example and hit the cold and dark button, the FSW load manager shows empty, but the P3D load manager shows the stations still filled.
  12. Even the GTN or the GNS don't have a TCAS.. they only have a traffic overlay on the map, with a TA, but no RA.
  13. And is its because of the increased ITT margin, correct? So the fuel burn figures related to the same power setting would stay the same? Another small one.. I read it that during spoiler on operation the spoiler light should remain extinguished, but right now it starts flashing when a spoiler comes up in spoileron mode. Is this correct..? I did a lot of work with Mark for the first big update after the initial release, if you think I could be of any help in testing things, just give me a call. I'd be happy to rejoin the beta team.
  14. Are there other operational differences between the 2B and the 2C other than the higher temperature limits? As far as I could find out, they made it more durable with longer maintenance intervals, but are there any performance differences as well?
×
×
  • Create New...