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toelg

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Everything posted by toelg

  1. Very sad to hear; hope the project will still be finished. However, thanks for the reply.
  2. Just a question regarding AIC + UT2 at airways : I'm using UT2, but I would like to have controlled the AI-traffic also at airways by AIC and not by UT2, as UT2 doesn't show AI-traffic above water. And if I understood it right, there is also some other benefit, like right FL for east-west rules. Do I have to leave the settings as default (UT2Compatibility = 0 and AIMaxSpawnDistanceFromSTAR = 200) therefore ? And do I have to disengage the UT2-control for AI-traffic at airways somehow ?
  3. Hi Roland, thanks for the HF11; it seems to work well for me so far. Just a very little thing. I've observed at AIC : At touch-down the the AI-aicrafts let abruptly drop down the nose-gear; maybe You can get a little enhance the beauty of the landings.. Have a nice Sunday ! Dietmar
  4. Just increased the value at 500 ft. At first look it seems to work now - even at 90 deg. !
  5. Thanks - sorry, I didn't know that. I've now put "Anti-Incursion Threshold Altitude" to 300 ft AGL and "Anti-Incursion Threshold Distance" to 1 nm.(hope that are useful values). Now landing AI-aircrfts no longer crashes into my user-aircraft. (BTW I just noticed they don't go around, as discribed, but they just disapear at me). But still, I have the same problem with taxi-in AI-aircrafts They don't detect my user-aircraft during taxiing and don't stop at me. I have "Taxi Collision Detection" enabled (as default), do I have to edit other options for detecting taxiing aircrafts ?
  6. AIC-controlled AI-aircrafts still don't detect the user-aircraft for me. I just tried a simple test :: I've placed the user-aircraft on a RWY, waiting for an AI approach. Without running AIC, the FSX-controlled ai-aircraft performs a go-around, as it should. But running AIC, the AIC-controlled AI-aircraft doesn't perform a go-around. Instead of this, it continues the approach with landing - streight crashing into the user-aircraft :o .
  7. Yes, I have installed my own AI with UT2, but at earlier versions of AIC, it worked well. Here my data of AI_cfg_data.txt; I think, they should be o.k., AIA 727-200 Lufthansa|Lufthansa|N474DA|727-200|Gate|108.00|93750|0.001|475.0|DLH AIA 737-200 Lufthansa|LUFTHANSA|N70724|737-200|GATE|93.00|65250|0.001|500.0|DLH Lufthansa B732|Lufthansa|G737BY|737-200|GATE|93.00|65250|0.001|500.0|DLH
  8. Just noticed, some AI are taxiing wrong; iInstead of taxiing to a gate, they are taxiing to a Ramp_Cargo. It seems only affect to Lufthansa (DLH) . May be, the cause is, that the Ramp_Cargo is assinged to DLHC at ADE. (EDDL Aerosoft) Seems to happen since a newer HF, but unfortunately I do not know exactly from which newer version. May be You can have a look to that. Thanks
  9. I've given it; set the "Max. Time. Taxiing AI Remains Stopped Before Deletion" back to 120 and no more crash. I am always amazed, how quickly you're able to fix something !
  10. You are right, Roland ! It seems, there must be the bug; just did so and no more crash occured, Thanks Dietmar
  11. I've just tried HF8Test3. The window.dll crash didn'i occur no more. But now it is the atc.dll, which crashes FSX (it was also reported by "catchman"), . It is caused by AIController.exe (just running AIC) and happens after about 5 min running. Only AIMonitor.exe (without AIcontroller.exe) running, there's no crash. Error-Report : "Runime Error R6025 - pure virtuell function call" Wndows 7 - Event : Name der fehlerhaften Anwendung: fsx.exe, Version: 10.0.61472.0, Zeitstempel: 0x475e17d3 Name des fehlerhaften Moduls: atc.dll, Version: 10.0.61472.0, Zeitstempel: 0x475e180e Ausnahmecode: 0x40000015 Fehleroffset: 0x0002957e ID des fehlerhaften Prozesses: 0xe74 Startzeit der fehlerhaften Anwendung: 0x01d09a098ecbf1aa Pfad der fehlerhaften Anwendung: C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\fsx.exe Pfad des fehlerhaften Moduls: C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\atc.dll Berichtskennung: ea292ec2-05fe-11e5-89b3-902b3437ee28
  12. No, here all event-information : Protokollname: Application Quelle: Application Error Datum: 28.05.2015 15:49:11 Ereignis-ID: 1000 Aufgabenkategorie:(100) Ebene: Fehler Schlüsselwörter:Klassisch Benutzer: Nicht zutreffend Computer: dt-PC Beschreibung: Name der fehlerhaften Anwendung: fsx.exe, Version: 10.0.61472.0, Zeitstempel: 0x475e17d3 Name des fehlerhaften Moduls: window.dll, Version: 10.0.61472.0, Zeitstempel: 0x475e180e Ausnahmecode: 0xc0000005 Fehleroffset: 0x0000bef3 ID des fehlerhaften Prozesses: 0x1f30 Startzeit der fehlerhaften Anwendung: 0x01d0994b9d227b07 Pfad der fehlerhaften Anwendung: C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\fsx.exe Pfad des fehlerhaften Moduls: C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\window.dll Berichtskennung: 51182dfd-0540-11e5-8f42-902b3437ee28 Ereignis-XML: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Level>2</Level> <Task>100</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2015-05-28T13:49:11.000000000Z" /> <EventRecordID>35522568</EventRecordID> <Channel>Application</Channel> <Computer>dt-PC</Computer> <Security /> </System> <EventData> <Data>fsx.exe</Data> <Data>10.0.61472.0</Data> <Data>475e17d3</Data> <Data>window.dll</Data> <Data>10.0.61472.0</Data> <Data>475e180e</Data> <Data>c0000005</Data> <Data>0000bef3</Data> <Data>1f30</Data> <Data>01d0994b9d227b07</Data> <Data>C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\fsx.exe</Data> <Data>C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\window.dll</Data> <Data>51182dfd-0540-11e5-8f42-902b3437ee28</Data>
  13. Glad to help to get a step forward. I've just tried HF8-test, and no aicontroller.exe-crash occured so far. But next issue: Now FSX crashes at "Moduls: C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\window.dll" Please let me know, if You need more information again, to help finding the bug. Thanks Dietmar
  14. Since HF 8 aicontroller.exe crahes always at me; seems to happen after reading the taxi_graph.txt. Sorry for the bad news :( Dietmar
  15. Hi Roland, Same at me, I also use UT2. Apart from this, since "Hot Fix 4" all aircraft taxi to the assingned gates regarding their airline-code, as they should now. After a new decompiling, there was also no need to edit the "brake_scalar"; Don't know why; however it works without any overshooting the runway now, even with "toe_brakes_scale = 0.001". Thanks for fixing that, this saves a lot of work ! But I found another issue, which I hadn't noticed yet : It seems, that FSX-controlled aircraft cannot detect AIC-controlled aircraft on ground. As I have reduced the taxi-speed from 15 to 10 kts for smoother movement, the FSX-controlled aircraft (taxiing out) are a little faster then AIC-controlled aircraft. So they run over them when they are taxiing behind them in some situation. Also it seems that approaching AIC-controlled aircraft don't detect the user-aircraft at ground. Yesterday, I was "Cleared for take-off" alredy lined up on the runway, as there was touched down a 737 just before me. :o Thanks and a nice Sunday ! Dietmar
  16. I would enjoy that too, it if the airline-code would get priority before parking-size.
  17. I think too, that they should be in this range. It is probably dependent on the AI-model, some there was no need to change (0.7 - 1.00), others I've changed from 0.001 to 0.801 - 0.81. Strange is, that FSX-controlled aircrafts have no problems with with the value of 0.001. Same at me, First it worked well; DLH, LTU and BAW were taxiing to their assigned gates. But then there came two AZA and one IBE MD80, which all were taxiing to the GA, althogh there are enough assinged free gates available for them. I also noticed, that often aircrafts are taxiing to occupied gates, so that two aircraft parked in one another. Edit : I also noticed at my "AI_cfg_data.txt"., that some aircrafts have strange values behind the airline_code. For example : ARNZ A320 TAP|TAP||A320|GATE|94.75|100792|0.885037|TAP |||||30|80000|1| |||||30|80000|1| |||||30|80000|1| |||||30|80000|1| |||||30|80000|1| |||||30|80000|1| |||||30|80000|1| |||||30|80000|1| |||||30|80000|1|
  18. Just found the answer for myself : Yes, I have to edit the brake_scalar. At my AIA 727-200 and 737-200, I've changed it from 0.001 to 0.801, and it seems to work well at a first look.. And yes, that was the cause of overshooting the runway. (Sorry for the passengers, they can't no longer take a sight-seeing tour through the city of Düsseldorf :Just Kidding: ) However, may be, I could help as a workaround, to solve this for someone, who has also the same issue, Best Regards Dietmar
  19. Just found, that my AI aircraft.cfg contain no "brake_scalar". The AIC-decompiler reads instead of this "toe_brakes_scale = 0.001". That means "brake_scalar=0.001" is at my "AI_cfg_data.txt". Is 0.001 a right value for "brake_scalar", or do I have to edit that, or should I add a "brake_scalar" to my AI aircraft.cfg ? Edit : May be that's the cause, why some aircraft overshoot the runway. Thanks Dietmar
  20. Similar at me : At the end of the runway, they retract the flaps and stop for about 5 -10 seconds at the edge of the runway. After that, some are deleted and the other continue taxiing, but atways not to the assigned gate. BTW : I just had a look at my "AI_cfg_data.txt" and found tons of data of other objects like animals, AI-ships and objects of FSDT GSX (baggage-cars, star-trucks etc.). Seems, that they are scanned too by decompling, as they are also at the "SimObjects"-folder. Best regards Dietmar
  21. I could solve that by reducing Taxi-speed from 15 kts (default) to 10 kts at AIMonitor options . It looks much smoother now (for me at least).
  22. Thanks Roland, You've hit it ! I've copied my AI-aircratfs into the Airplanes-folder, made a data update and deleted after that the files as Jim has proposed. Now my AI_cfg_data.txt is complete and the aircrafts don't disapear after landing. No, I have collected tons of single nice AI-aircrafts by AIA, FSP. PAI, Evolve-AI, TFS, UTT etc., which were kindly provided by the developer. However, looking forward, to discover the new features of AIC now. Thanks again ! Dietmar
  23. The AI_cfg_data.txt file contains only the FSX installed flyable user-aircraft and no AI-aircraft at me. My AI-aicrafts are in a seperat folder (Flight Sinulator X / SimObjects / AI-Aircraft). May be that's the cause.
  24. I'm using EDDL by Aerosoft. I've checked the radius at the gates. They have various size (about 25m to 43m), and it never happened before. To be sure, I have enlarged the radius from 25m to 40m by ADE. But the same result; AI-aircrafts still disapear all after landing. Only an idea : Could it be that, that AIC check the stock-AFCAD instead the addon-AFCAD for available gates ?
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