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krieke

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  1. Thanks for the quick reply. I'm using P3D but I suppose the same slider will be there also. Will try this as soon as I come home. Best regards. Eddy.
  2. Hello, I have always enjoyed FS2Crew for year but now I have a problem with opening of the panels after the latest update. I try to open the panels via the "view-menu". Has always worked without issues. When I try to open a panel now I see the outline appearing quickly but no panel visible. The only way I can see the panel is by rightclicking the area where the panel is and undocking it. When I dock it disappears again. Maybe the reason lies elsewhere, but I don't find a solution at the moment. Could you look into this please ? Best regards. Eddy Crequie
  3. Thanks Paul, as I understand there are no int.-models for the PMDG 737 and 777, only vc-models, therefore no shadows ... :( regards. ec
  4. What mdl file do you use for the PMDG777 ? I tried the vc mdl file but that doesn't seem to do the trick ... ec
  5. Same issue here. Will try to repair the installation. Will see if that helps.
  6. Hello, I have read many topics on "how do I get the VC shadows working", including the topics in this forum. I cannot get this right for the NGX and T7. :( In one topic in the DX10 Scenery Fixer forum the final answer is "It works...". :unsure: That is really helping out ! Instead of posting the solution ... Could someone please post a little guide on how to get the VC shadows using the fixer toolbox ? I know we have to use the panel interior.mdl in the toolbox but all I have is the VC.mdl. Would make my day ... and of many others I suppose. Regards.
  7. Hello, I have read many topics on "how do I get the VC shadows working", including the topics in this forum. I cannot get this right for the NGX and T7. :( In one topic here the final answer is "It works...". :unsure: That is really helping out ! Could someone please post a little guide on how to get the VC shadows using the fixer toolbox ? Would make my day ... and of many others I suppose. Regards.
  8. Hello, experienced the same thing yesterday. Could you also send me the necessary files to repair ? thanks. Eddy.
  9. Hello, I'm running an i7 - 4770k at 4.5 GHz and an Asus GTX780 3Gb. I can't seem to find the sweetspot with "Bufferpools". For the moment I'm running "UsePools=0". I also encounter microstutters. Certainly after installing Orbx NCA. Also would like to install FTX Global and Vector this week but I'm afraid this will increase the stutters even more. I'm running DX10. Followed Paul's guide for this. What's the best way to attack the problem ? Thanks. Eddy Crequie
  10. Maybe someone can try a fictional SN Brussels livery ? EDIT: COPYRIGHT VIOLATION Would be nice for our Belgian simmers. Thanks. Eddy.
  11. How about a repaint of this Aeromexico aircraft . Eddy Crequie
  12. Hello, during my vacation in Mexico I saw a quit interesting Aeromexico plane. Would someone be tempted to make this repaint for the NGX ? Attached are 2 photos. The photos are resized. If needed I can send the originals. Best regards. Eddy CrequieBelgium
  13. Hi,thanks for the reply. After downloading I tried to install. Result: this version or equal version is already installed. FSX still shuts down.Maybe I'll have to reinstall FSX and all the rest.Regards.Eddy Crequie
  14. Hello,I'm new here so maybe I'm posting in the wrong forum but maybe someone can set me on the right track.It's been some time now that after starting a flight in FSX (with PMDG MD11), after some time (somestimes 5 min, sometimes longer) FSX always shuts down.When I look in the event viewer I see the following:Naam van toepassing met fout: fsx.exe, versie: 10.0.61637.0, tijdstempel: 0x46fadb14Naam van module met fout: DSOUND.dll, versie: 6.1.7600.16385, tijdstempel: 0x4a5bd9fdUitzonderingscode: 0xc0000005Foutoffset: 0x000631e6Id van proces met fout: 0x628Starttijd van toepassing met fout: 0x01cc2604d9c735d6Pad naar toepassing met fout: C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\fsx.exePad naar module met fout: C:\Windows\system32\DSOUND.dllRapport-id: 7980cc12-91fb-11e0-9ea4-001e8cc94b98So all I can think off that it's DirectX related, but I recently installed the newest drivers for my GTX470.I'm running Windows 64 Ultimate.Maybe someone can help. Please ....I would like FSX running smoothly when the NGX comes out.Best regards.Eddy CrequieBelgium
  15. Sorry for the delay.Here is my ini-file;## Start a line with # to comment it out.# Turn your text editor's Word Wrapping OFF for editing this document.## Read the manual for help with configuration. Do not contact the# author about the configuration for particular services. Thank you.#[TileProxy]# Enable or disable worldwide photographic scenery coverage (Yes/True/On to enable)master_enable=On# Write a logfile to disk. In recommend to only turn this on for debugging purposes.# When using FSX RTM or FS 2004, the logfile will grow VERY fast and affect performance.#logfile="C:\logfile.txt"# If you have concerns about possible copyright violations by caching JPEG and BMP tiles# on your hard drive, this switch is the solution. By enabling diskless mode, Tileproxy# will not store a single tile on your hard drive. Expect higher network usage though.# Note that offline mode will depend on tiles being available in the cache.diskless_mode=Off# Offline Mode - No network access will occur (Yes/True/On to enable)offline_mode=No# Resolution limiter: 17 = 30cm/pixel, 16 = 60cm/pixel, 15 = 1.1m/pixel, 14 = 2.3m/pixel, 13 = 4.75m/pixel# Lower resolutions load faster, but are visually less appealing. The 30cm resolution may only be feasible# if you have at least 2GB of system memory.max_lod=15# The following two settings allow you to tune Tileproxy to not preload specific LOD levels. This can# be used in conjunction with third party scenery products like "FS Altitude" that provides data only# up to a specific resolution. If you place this scenery higher than Tileproxy's world folders in the# scenery library then it will have precedence over Tileproxy for the specific LOD levels that it# contains. You can then instruct Tileproxy to not preload these low resolution LOD circles because# they are not needed anyway.# Lowest LOD ring to automatically preload tiles for. Must not be lower than 8.preload_min_lod=9# Lowest LOD ring to automatically preload tiles for. Must not be higher than 17.preload_max_lod=15# The maximum number of tile contexts that Tileproxy will send to the filter driver. A context# is essentially a very fast buffer for graphics data sitting in kernel memory that delivers# data right into FSX. Each tile context can hold an entire LOD 8...15 tile. Higher values# mean more use of your precious kernel memory though. The maximum number is 512. Lower if# you run out of RAM during flight and the PC starts to use the paging file a lot.max_contexts=512# Generate Water Mask. This brings back shader-rendered water and allows# for the use of planes with floats (Goose, Beaver, etc...). If you turn this# option off, you get the Tileproxy behavior of Beta 5 and earlier versions.water_mask=On# Recommendation: FSX users: Use water_blending=on, water_smoothing=off# to get soft land/water transitions## FS9 users: Use water_blending=off, water_smoothing=on# to get hard land/water transitions which# Tileproxy tries to match pixel-exact against coast-lines## Combining water_smoothing and water_blending is discouraged.# It's slow and gives weird results.# Use blending techniques to create a soft land/water transition with some# transparency effect near the shoreline. Compatible with FSX only.water_blending=On# The distance in meters that you want land/water blending to extend from the# shore line. Larger values require more processing. Large values are now possible,# useful values are up to 2000 meters. Very high values may be detrimental to water# mask resolution. Loading speed however remains mostly unaffected by this setting.blend_distance=500.0# The rate at which terrain is blended into the water color. 1.0 means a linear# blending, values > 1.0 blend faster. Values < 1.0 blend slower. This works# similarly to a Gamma Curve. An exponent of 2 gives a quadratic blend function,# an exponent of 0.5 results in a square root behavior.blend_exponent=1.0# The minimal and maximal transparency of the water. The lower you choose the min value,# the more reflective the deep water will be. The higher the max value is chosen, the less# reflective the water will be directly at the shore line. The reflectiveness transitions# linearly from max to min throughout the distance given by blend_distance from the shore.# Allowed values are between 0 and 1, and alpha_min should be smaller than alpha_max or# things may look weird.# The following alpha_min values will not give you any dithering artifacts on all-water tiles,# so the use of these is recommended. It is multiples of 16/239 (rounded up slighty)# 0.0700, 0.1339, 0.2009, 0.2678, 0.3348, 0.4017, 0.4687# 0.5356, 0.6026, 0.6695, 0.7365, 0.8034, 0.8703, 0.9373alpha_min=0.2678alpha_max=0.7# The water color in hexadecimal RGB notation. Prefix with #. This should be blue# or greenish blue or some shades of brown, depending on your preference.# Values of #000000 are discouraged when using water blending - it will result# in weird behavior at the shorelines.water_rgb=#000D1A# Try to smooth land/water boundaries by trying to match the water mask to the image content.# This is a a somewhat experimental algorithm.water_smoothing=Off# The decision threshold for water/land when water_smoothing is enabled. 0 means everything# will be turned to land, 1 means everything turns to water. Chose some value inbetween.water_threshold=0.33# Maximum number of bytes allocated to BMP graphics tiles in RAM at any time (0 for unlimited)# The value below states 100 MB.cache_bytes_limit=100000000# Maximum number of BMP tiles to cache in RAM at any time (0 for no limit).cache_tiles_limit=100000# The currently active service is configured here. Only ONE active source please.# The other source statements should be commented out.#source=Acme Globe Servicesource=Service Example 1#source=Service Example 3#source=Service Example 4# The sources you want to be able to switch from the GUI menu.# Separate the list entries with | and enclose in quotes. Make sure the# names specified here are valid services which are defined below.# You may want to rename the services according to your preference,# but make sure you replace all occurences of the strings.menu_sources="Service Example 1|Service Example 2|Service Example 3|Service Example 4"# Experimental API Hooking section. Disable if you see strange crashes and effects.# Currently we only have the DirectX 9 hook. More hooks are planned.enable_hooking=No# The DirectX 9 hook enables the moving map overlay. More features are planned.enable_dx9hook=No# A flag whether to show the moving map overlay initially or not.enable_movingmap=No# Dimensions and overlay colors of the moving map. Positions are percentages of the screen.# Width and Height refer to the full 512x512 pixel texture used for the map. To get a round# map circle, the ratio of width and height should match your screen's aspect ratio (e.g. 4:3)# Radius is given in the map texture's pixels where one pixel represents a LOD 15 tile. A# radius of 0 disables the round stencil and shows the entire 512x512 texture. Color is given# in a hexadecimal ARGB notation. movingmap_alpha=255movingmap_color=#ff000000movingmap_xpos=88movingmap_ypos=15movingmap_width=60movingmap_height=80movingmap_radius=60## Here begin the service specific configurations## This is new when you specify captcha_module## On encountering HTTP 302 redirects the captcha module will send Internet Explorer's cookies# stored for the specified service domain to the web server. It will also display whatever web# page the service redirects you to. This could be a page requiring you to enter a so-called# captcha. After entering the captcha correctly, the resulting session cookie will be stored as# a permanent cookie (expiration 1 day) in your IE Cookies folder and sent to the service on# subsequent requests. You will then be able to use the service as long as you wish, given that# you correctly enter the captcha dialog which may nag you once every 20 minutes or so.# # Explaining the captcha_config arguments:## cookiedomain from captcha_config specifies the domain name for which cookies are stored.# This might be the service name plus a top level domain like ".com"## cookieurl specifies a HTTP url from which an identifying cookie will be retrieved first, if# no existing identifying cookie is found. This may be required sometimes to make the captcha# dialog appear in the first place. This could be the service's front page URL (e.g. a search# engine)[Acme Globe Service]cache_folder=C:\Program Files\Microsoft Games\cache.acmenetwork_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://server*.acmeglobe.com|path=/terraintile?pos=%s&v=%v|quad=ABCD|balance=0123|agent=Mozilla/4.0 (compatible; The TileProxy Project)"captcha_module=captchaformcaptcha_config="cookiedomain=acmeglobe.com|cookieurl=http://www.acmeglobe.com"min_level=9max_level=17map_version=1color_hack=Nocolor_level=0bulk_extend=25[service Example 1]cache_folder=K:\TPCache\cache.service1network_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://a*.ortho.tiles.virtualearth.net|path=/tiles/a%s.jpeg?g=%v|quad=0123|balance=0123|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=9max_level=19map_version=367level_mapping=9,10,11,12,13,14,15,16,17,18,19#level_mapping=9,10,11,12,14,14,15,16,17,18,19 more radius HQ (13->14)#level_mapping=9,10,11,14,14,14,15,16,17,18,19 even more radius in HQ (12,13->14)color_hack=Yescolor_level=13bulk_extend=50[service Example 3]cache_folder=C:\Program Files\Microsoft Games\cache.service3network_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://us.maps3.yimg.com|path=/aerial.maps.yimg.com/img?x=%x&y=%y&z=%z&v=%v&t=a|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=5max_level=19map_version=1.9color_hack=Nocolor_level=0bulk_extend=50[service Example 4]cache_folder=C:\Program Files\Microsoft Games\cache.service4network_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://mapcache*.ask.com|path=/sat/%Z/%X/%Y?partner=|balance=1234|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=5max_level=19map_version=1color_hack=Yescolor_level=12bulk_extend=50regards.
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