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VC Shadows and PMDG 777?

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Anybody having luck getting VC shadows in the T7? I'm seeing them in stock aircraft but not this one.

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Anybody having luck getting VC shadows in the T7? I'm seeing them in stock aircraft but not this one.

I'm not sure about this one. Yesterday I added the VC shadows in the Real Air Legacy and they looked GREAT. But, you have to add them yourself with the DX10 Toolbox which comes with the fixer.

 

I didn't test enabling VC shadows in the NGX. But if you do, I recall seeing an checkbox option in the Fixer saying 'HD Jet shadows' or something like that.

 

Did you actually add the VC Shadow to the NGX using the toolbox?

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I tried enabling VC shadows for the NGX but it didn't didn't work properly. The shadows only showed up on some parts of the side consoles. Maybe the way PMDG has set up their materials?

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I'm not sure about this one. Yesterday I added the VC shadows in the Real Air Legacy and they looked GREAT. But, you have to add them yourself with the DX10 Toolbox which comes with the fixer.

 

I didn't test enabling VC shadows in the NGX. But if you do, I recall seeing an checkbox option in the Fixer saying 'HD Jet shadows' or something like that.

 

Did you actually add the VC Shadow to the NGX using the toolbox?

 

I checked the HD Jet Shadows box in the DX10 Controller app and enabled aircraft self-shadows in the FSX.cfg. I see now I've overlooked the toolbox utility, so I will give that a go.

 

Thanks for the tip!

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Anybody having luck getting VC shadows in the T7? I'm seeing them in stock aircraft but not this one.

 

both NGX and T7 do not support DX10 Jet shadows ...only the J41 does.

 

they have clearly made a choice to say goodbye to DX10 which is unfortunate given the fact that the fixer has been released and we're ready to enjoy immersion factors like these.

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I seem to remember Jim (Firehawk) saying that both of the PMDG aircraft work perfectly. I don't have either, so I've referred this back to Steve, because I think he did the VC development using the NGX....

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I tried enabling VC shadows for the NGX but it didn't didn't work properly. The shadows only showed up on some parts of the side consoles. Maybe the way PMDG has set up their materials?

Hi guys.

 

There are two things going on here and its actually covered in the manual on about page 50/51.

 

To get VC shadows you need two things:

 

Firstly the VC shadow bit set in the VC model header. DXToolbox can do that but for payware aircraft you must first check with the developer that they are prepared to let you flip that bit.

 

Secondly you need the exterior surfaces to have the material property 2 sided set. This is where computer graphics and reality diverge. A single sided surface is only drawn when you are one side of the surface - its a performance tip to the GPU to avoid it dealing with interior walls of buildings when viewed from outside.

 

The shadows are calculated by looking from the position of the sun at the VC model and single sided surfaces facing inwards get discarded and so don't cast shadows.

 

If that sounds complicated just sit down in you VC and raise the seat or move it backwards until you are outside. There you can see how the model is drawn when calculating shadows and from your description you will be able to see inside.

 

Now at this point you need to ask PDMG very politely if they would consider changing their material properties for the VC cockpit walls. Since you are normally inside the VC the performance cost of a double sided material would be minimal I would think.

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To bad but I highly doubt they are going to add vc shadowing anything that may add to fps loss pmdg would not be in favor of

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To give an example the stock 737 take 9ms in my GPU - drawing the 2 sided near VC wall in the shadowmap takes 9us. Disabling the VC wall (i.e making it one sided) increased the shadowmap GPU time by 4x as it then had to draw all the interior and the far wall. When the wall is 2 sided items further away get discarded at almost zero cost. So actually I think its a disbenefit.

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Steve if I read this right having vc shadows would be faster ? thanks Steve appreciate all the hard work

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No I don't quite mean that. I think making the side walls work with VC shadowing wouldn't cost anything when VC shadows were off, and would improve performance in the GPU (by a tiny amount) when VC shadowing was on. But I don't have their model to test.

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I was missing the shadow bit in the MDL file. The DX10 Toolbox when applied to the VC MDL file enables the shadows on T7. For the most part, they look really cool. A nice bonus immersion factor.

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Ah I see Steve but pmdg would have to do something on their end to allow this, so you do not have the 777 ?

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Ah I see Steve but pmdg would have to do something on their end to allow this, so you do not have the 777 ?

 

http://forum.avsim.net/topic/414390-inside-a-pmdg-vc-light-bloom-and-moving-shadows/

 

Ryan's response in this thread (similar topic but before the fixer was released) indicates that it is probably not that easy, so we have to ask them nicely again to take a serious look at it.

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The biggest issue I can see is that the skeleton of the overhead panel geometry (buttons and switches) is casting a shadow, not just the airframe. My guess is that the effort involved to design a VC cockpit that casts realistic shadows was prohibitive and would have negatively impacted the design and/or performance of the core simulation - and since the shadows couldn't be done "well", they simply weren't done at all.

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So, in conclusion, there is non chance to add VC shadows to NGX or 777?

 

I activated properly in MD11 and works great, it's a shame NGX/777 don't support them.

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Well, i am quite happy for the moment with the way FSX is performing and benefiting form the DX10 fixer

 

However, I am dissapointed that only the J41 benefits from the VC shadowing.

 

This is not just something nice too have. It will rapidly become an obligatory feature of any serious future aircraft addon now that there is no excuse anymore to ignore this with DX10 preview fixed in FSX, PRD3D with DX11 (and XP10 supports it too)

 

I really hope that PMDG finds a solution for their NGX, T7 and 747 V2

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Sorry to wake up this old thread but I was pointed here by Steve after asking the same question about virtual cockpit shadows in the NGX.

 

Just wanted to ask if someone ever asked PMDG again if they could consider to look into this and if so what the answer was?

 

Really a pitty having such a great aircraft but no way to add this feature now available after the release of the DX10 Fixer.

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OK, my eyesight isn't too good these days, but I sort of assumed that I was seeing "cockpit shadows" in the 777 with Steve's Fixer (examples ringed, below)?

 

Or are we talking about something different?   :mellow:

 

cockpit_shadows_1200_zps6b95aa11.jpg

 

Cheers,

 

Brian

 

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Cockpit shadows (in this context) are those cast by the airframe model itself onto the interior VC panel (i.e. the window frames, external probes, etc.).

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Has anyone experienced  the CaptSim 777 instruments going blank in day mode with DX10 Scenery fixer General Shader  Shadows enabled.

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Yes there has been a thread on it - disable Toned Shadows for now. You could now try 2.2 which is available - it has a change for a different Toned Shadows issue which might just change the behaviour in this case.

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Hi friends,

 

I have VC shadows in 777 but in my opinion there are a little ragged (but only on some parts of cockipt). Look:

 

t2037800_shadow02.jpg

 

t2037799_shadow01.jpg

 

For example: on chairs looks ok, but on panels they don't.

 

Is it normal or settings problem?

 

My Fixer settings:

Improved Shadows - ticked

Reduced falloff with angle - unticked

Toned Shadows - ticked

Reduce Fade - ticked

HD Jet Shadows - ticked

Enable shadow boost - 50

Force VC Walls - ticked

Surface bias small - 0,04

Surface bias large - default

Contrast - 3rd line from left

 

Lucas

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