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KONT Ontario Airport scenery V2 uploaded
Shez, Thank you for your time and effort, it's greatly appreciated, Matt
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Ground blurries UTE and landclass
Rafal, Looking good! Glad to see all of your work paid off :good: Take care, Matt
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Solid State Hard Drives - Make a difference?
Hi Ian, I have two SSD's on my system, one for the operating system and the other for FS9 and FSX. I also have a WD caviar black 1TB for storage. As far as performance, you won't notice any framerate improvement, but as has been said your load times will be greatly decreased. Also a plus is they are silent. I've had mine for about a year and a half. On a technical note, mine are installed internally. They are pretty small and light, I have mine mounted in it's ssd bracket which is attached in my case with velcro. Mine are also hooked up to a Sata6 port. Do you know the model of your motherboard? They will need a SATA port. If you want to mount and use them externally you could use something like this: http://www.newegg.co...N82E16815158088 Even thought they are expensive,I'm very happy with my ssd's, and will only use a traditional drive for storage from this point forward. Matt
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Nvidia Inspector settigns for FS9?
Hi Ricardo, If you scroll down to the hardware section of the forum, look for the Monitor/Video Card section, there is a pinned topic which discusses Nvidia settings, I believe it's the first pinned topic in the forum. Here's a link to the guide for Nvidia inspector by Nick N, I believe it's widely used, http://www.simforums.com/forums/nhancer-settings-for-new-drivers-updated-v1932_topic36586.html Here's another link which provides some information for NVidia Inspector settings, scroll down through the topic and you will find a section which discusses NVidia Inspector. Even though the topic is FSX related, the nvidia inspector settings work well in fs9. This the settings I use, thanks to Word Not Allowed for all of his information, it's made a world of difference for me. http://forum.avsim.net/topic/370594-read-before-posting-software-hardware-guide-for-fsx/ Good Luck, Matt
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Ground blurries UTE and landclass
Hi Rafal, Glad it at least helped with your VC textures and a bit with your shimmering, Don't give up on it. I was able to track down the FS9.cfg tweak guide that I've based most of my fs9.cfg tweaks on over at flightsim world. It's a bit older, but provides some good information about the fs9.cfg file. http://www.flightsim...showtopic=28865 Paul had mentioned a 3gb patch for the fs9.exe. There is one that will modify the fs9.exe to see up to 4GB of memory. Make sure you back up your original though. I've used it for most my programs with excellent results, it can be found here http://ntcore.com/4gb_patch.php Take care, Matt
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Ground blurries UTE and landclass
Hi Rafal, Word Not Allowed's settings are pretty similar to Nick N's, however there are a few things that are different from what your Nvidia Inspector settings are. I'm not sure which driver you are using, I'm on 301.24 and use Nvidia inspector version 1.9.6.5 -Under your Anti Aliasing settings, your Anti-Aliasing transparency settings are set to Off/Multisampling. Under Word Not Allowed's guide, he recommends 2x Sparse Grid Super sampling, it works really well for me. 4x Sparse Grid Super sampling gets rid of any shimmers, but you need to test it with your card as it puts a good demand on the Video Card, but looks awesome on my machine -Under the common section: Multi Display/Mixed GPU Acceleration, yours is set to Multi Display Performance Mode. If you are using more than one monitor you're good, if you are a single monitor it should be set to Single Display -The last tweak that is new to me and works pretty well is under the Common Section: vertical Sync. For example if your screen refresh rate is 60hz, under the drop down menu select 1/2 refresh rate and set the in game frame lock to 30. He explains it really well in his guide. Do not use an external frame limiter. Other than the three "new tweaks" they are the same as Nick N's. It's worth a try, you can always put them back. Good Luck Matt
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Ground blurries UTE and landclass
Hi Rafal, It's been an interesting thread and out of curiosity I wanted to see what mine looked like so I took off and flew close to the same area of your first screenshot and this is what I have. I do have UTE installed along with REX overdrive textures. I found the biggest improvement came from adapting Word Not Allowed's Nvidia Inspector settings form his guide to FSX and applying them for fs9. It can be found here: http://forum.avsim.net/topic/370594-read-before-posting-software-hardware-guide-for-fsx Here's part of my fs9.cfg You'll note that I'm only using 1280x1024 as I only have a 19" 4:3 monitor. My system is an I5-2500K stock 8gb ddr3-1600 with a gigabyte 560gtx ti. FS9 is installed on an SSD. [DISPLAY.Device.NVIDIA GeForce GTX 560 Ti .0] Mode=1280x1024x32 TriLinear=1 [DISPLAY] UPPER_FRAMERATE_LIMIT=30 TEXTURE_BANDWIDTH_MULT=300 RUNWAY_LIGHTS_SURFACE_SCALAR=0.7 RUNWAY_LIGHTS_VASI_SCALAR=0.7 RUNWAY_LIGHTS_APPROACH_SCALAR=1.0 RUNWAY_LIGHTS_STROBE_SCALAR=1.0 [TERRAIN] TERRAIN_ERROR_FACTOR=100.000000 TERRAIN_MIN_DEM_AREA=10.000000 TERRAIN_MAX_DEM_AREA=100.000000 TERRAIN_MAX_VERTEX_LEVEL=19 TERRAIN_TEXTURE_SIZE_EXP=8 TERRAIN_AUTOGEN_DENSITY=5 TERRAIN_USE_GRADIENT_MAP=1 TERRAIN_EXTENDED_TEXTURES=1 TERRAIN_DEFAULT_RADIUS=9.5000000 TERRAIN_EXTENDED_RADIUS=9.000000 TERRAIN_EXTENDED_LEVELS=4 [sCENERY] IMAGE_COMPLEXITY=5 DYNAMIC_SCENERY=1 DYN_SCN_DENSITY=1 DAWN_DUSK_SMOOTHING=1 SUNGLARE=1 LENSFLARE=1 It's a very interesting thread, and look forward to seeing your results. Best of luck Matt
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Ai Traffic causing stutters at certain airports
Ron, Thanks again for all of the information you've provided. I now have some things I can look at over the weekend, I do have a registered version of FSUIPC and will definitely try the traffic look program. You mentioned that when I was airborne at a specific point that it hopefully wasn't a transparent scenery object, is there a way I can check? I'm going to uninstall all of my AI, remove any of my installed AFCAD files, though the ones I did install were for default airports. I will try installing UT to see if the same condition exists as a starting point. I'll report my results over the weekend. I can't believe that you don't have grinders out there :Shocked: that's horrible!! There's plenty of good shops around, though I've never seen the Shakespeare Pizza, I will look to see if it's still around. The small seafood stand you mentioned is still there, the food is still good. I always get their fish and chips. My dad used to work down the street from Main Street and Birdseye at US Baird, near the the Town Fair which is now gone. I know Lycoming merged with Avco in the 80's and I believe they moved out west. I do see a Textron Lycoming sign over by the Sikorsky aircraft plant in Stratford, near the shelton border though. thanks again for all of your help, Matt
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Ai Traffic causing stutters at certain airports
Ron, Thank you for the response, that must have been a really cool trip from Minneapolis to Bridgeport. I live about 20 minutes from KBDR and usually get some traffic flying overhead on approach. I did apply a 4gb patch, can't remember where I downloaded it from I had saved it from my previous build. It patches the FS9 executable to utilize more than 2 GB of ram. I do have power management turned off and I did disable the on board graphics chip. One thing I did notice is that if I run core temp along with fs, it will cause the occasional micro-stutter. (I do run it from time to time to see what my temps will max out at usually in the low to mid 40C range) I usually shutdown unneeded programs and services before I use FS. You are definitely right though the stock I2500K is plenty fast for fs9. I've tried this with and without the add on trees and it is the same for both. You did make a good point about all of the other larger local airports. I was not aware of the AI traffic being rendered out to 40nm that now makes sense, the airspace is pretty busy. I am using FRF JFK v7, Imaginesim KLGA and KEWR. I did download and install AFCADs for White Plains and Oxford. I'm wondering if I should do that for the other larger airports in the area. The freeware KBOS you mentioned is excellent. If you ever want to fly into Bradley there is a good freeware KBDL in the library from Mach-1 design. I will try turning of the GA traffic and see if that makes a difference, if not I will experiment with traffic settings and find a point where the stutter starts and stops and use that when flying to and from these airports. Thanks again for your response, Matt
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Ai Traffic causing stutters at certain airports
I was wondering if someone might have some ideas, currently I am experiencing AI induced stutters at certain airports. Specifically my "home" airport, KBDR (Sikorsky Memorial Airport) which is located in Stratford CT and KOXC. At KBDR, taking off on runway 6, all is smooth until I reach the intersecting runway 11/29 when I will experience two brief stutters. After I clear the intersection, usually beginning my climb all will smooth out. This only happens when I have my AI Traffic enabled. Currently I have default GA with WOAI packages installed. Traffic is set at 100% 50% improves the stuttering a little bit. I was previously using Ultimate Traffic for GA along with WOAI and experienced the same conditions. If I just use the default airline and GA traffic there are no stutters at all even at 100% traffic At KOXC, during takeoff on runway 36 I experience stutters at the end of the runway after I have already begun my climb. All other airports in the area, to include KBDL do not experience this problem at all. The sim runs really smooth, unfortunately for me these are my two local strips I like to fly out of My system is an I5-2500K no overclock on a Asus Matx z68 Board, 560gtx ti, 8gb ddr3-1600 C7, FS9 Installed on a crucial SSD. The operating system is Windows 7 64 Bit. I have the following addons installed: Ultimate Terrain, Ground Environment Pro, REX, Zinnertek Ultimate weather and Airport Environment, Samoshin Trees 2.0 and various payware and freeware sceneries. Any ideas would be appreciated, thanks for your time, Matt
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Your opinion about Level D 767
Hands down, one of my favorite aircraft to fly in fs9. The only plane that tops it for me is the dreamfleet 727, which has great systems modeling as well. I do own the Pmdg 737, 747 and Md-11 and ifly 737, but for an fms equipped aircraft I prefer the level-d. I usually fly mostly cargo flights for my VA and did end up painting a cargo livery for the 767, it does have a nice paint kit. You can't go wrong with it
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FSX vs AMD FX-6100 spare change machine
I ended up building and AMD setup based on the Scorpius platform. The funds came from a few years of spare change that I had dropped every day into several coffee cans. This machine was not built for FSX, I have a nice SB setup for that. Once I am done testing, FSX will be removed, but I thought since I haven't seen any benchmarks for AMD's new bulldozer chip that I thought I'd try and get some numbers for everyone before I put this machine to work for its intended purpose.Here's the system specs:AMD FX-6100 @3.3Gigabyte 990FX-UD3Gigabyte HD 6950 1 GB8GB Gskill Ram @ 1600 8-8-8-24240 GB Mushkin callisto SSD for operating system and temporarily FSX760 Seasonic power supplyCorsair H-60Antec Solo II computer caseSince this is an AMD card, I tried to use settings that are similar to what was posted for Nvidia inspector. Below are my settings for CCCAnti Aliasing: 8xEQAnisotropic Filtering 16XTessellation AMD OptimizedTexture Filtering High Quality (Surface Format Optimization enabled)Vertical Refresh OffAnti aliasing Mode Adaptive Multi SampleI just ran four tests of PC-Mark 11 at stock frequencies on a fresh install of Windows 7 (all updates done) and below are the results, all settings were set exactly as posted in the FSX Mark thread. Shader Mod 3.0 was not installed:test # Frames Time Min Max Avg1 4082 300000 6 25 13.6072 1562 124832 0 30 12.5693 3081 300000 0 30 10.274 858 104255 0 25 8.23Not impressive by any means, close to what I was expecting, though I do see an issue with test 2 and 4, not running the whole 300000 time. I did press the P key when the counter re-appeared on those tests. I will have to redo them when I get a chance this weekend. I will re-run the test at stock, then I will try to get a stable overclock and re-test and post the results. I will run the over clocked test with and without the shader mod to see if there is any benefit for the ATI card. Overall I am pleased with the system, it will work fine for its intended purpose. There probably will be plenty of room to overclock it, as the cpu's highest temp has been 37C, it idles at 17C. It's also the quietest PC I've ever built. Matt
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460 GTX or 560 GTX Ti
MattSC1 replied to MattSC1's topic in Video Hardware: Monitors | Multi-Monitors | Video Cards | Drivers etcThanks for the help guys. Dazz you convinced me to stick with the 460 for now, thanks for saving me some $$$ Looking forward to getting this new rig up and running. Matt
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460 GTX or 560 GTX Ti
MattSC1 replied to MattSC1's topic in Video Hardware: Monitors | Multi-Monitors | Video Cards | Drivers etcThanks for the input, I would like to have a 23/24" monitor, unfortunately with my current computer room setup (which I do hope to reconfigure in the near future, it's a furniture issue) I can't fit a monitor that large or even a regular size computer case which is why I'm stuck using a Micro ATX case. I'm kind of leaning towards the 560 ti, just in case I do end up moving to a larger monitor, hopefully sooner than later. Matt
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460 GTX or 560 GTX Ti
Throwing together a new build based on a I7 2600K with a MSI Z-68 ED55. This will be housed in a coolermaster elite 343 Micro Atx case. My question is regarding which video card to use. I currently have a gigabyte 460 GTX 1GB card and was wondering if I would be better suited with a 560 GTX Ti. I HAVE A 19" Samsung LCD with a native resolution of 1280 x 1024. Any advice would be greatly appreciated. Thanks for your timeMatt
MattSC1
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