Everything posted by JDLinn
-
Beaufort County Freeware Airport
Beaufort County Airport has a large house at the RWY 7 end of the runway that should be removed. It shows with scenery at Normal/Normal/Normal. A little exclude there would fix it, perhaps you could slip that into an update. No big deal, but tough landing and one of my home airports! :-) Doug/RTMM PS Thank you for all the wonderful airports, you folks are doing an AMAZING job!!!!!
-
Anything better than GMap (fswidgets) yet?
Look into VFR Flight Plan ... amazing free program.
-
P3D Crashing to desktop while loading
You Bet, Jim. And thank you for all you are doing. It is a confusing maze out there, you are giving us a way through it. I saw that for Win 7, but didn't think it would apply to Win 10, so I didn't try it. Just wanted to contribute what I could. Doug
-
P3D Crashing to desktop while loading
Jim and all.... I just solved my CTD problem. My case may be an "outlying data point," but I want to be sure people know about this. My error log was all over the map. But basically, when P3D started to load, it would CTD. I could restart the sim, same problem, I could restart the computer, sometimes it would work ok. Basically random reasons from the Error Log. I am using Windows 10. Microsoft Support (chat/screen control) spent 2 hours working on this and came to the conclusion they couldn't fix it. Then the lady said, "before we go, lets try one more thing." She made me a new profile for Windows 10, Then we ran P3D. It worked! So we tried it again and again ... no problems. We migrated my user files over to the new Microsoft Profile. (Lost some things and had to reinstall, which she told me would happen), but once everything was back ... NO PROBLEMS!!! It wasn't P3D, it was the Microsoft Profile for Windows 10 that had somehow become corrupted. I had re-installed P3D 4 times, I had re-installed all the ORBX files ... literally started from scratch and that did not help ... after all that work, the same problems. I cannot tell you why a corrupted Win 10 profile makes P3D (or FSX) CTD. I have a friend who solved his problem the same way, by changing the Microsoft profile ... he was using FSX with Win 10. I am sure, the fixes above this in the thread are good ones for people with those specific problems. I tried them all, nothing helped. If you have tried everything else, re-installing, making all the changes advised above and you still have a problem and if you are using Win 10, change your profile and try running the sim ... it may work for you. I've been error-free for 1 full week (and that's with 3-6 hours a day on the sim. I'm enjoying the hobby again. To test it, make a new Microsoft Profile, then log in to it and try running your sim. (Don't worry about the addon's at this point, they probably won't work). If the sim works as it should, then you have the problem I had. Then get ready for some not-so-fun time reloading and reinstalling. I'm no 'maven' at this like Jim and the other folks here, but I wanted to share this with folks in case they have the same problem. I can't tell you "why." But this got me functional again ... after 5 months of errors! At this point, I wouldn't just jump on this as the final solution. I think it needs to be discussed so we can understand the "why". But it sure is a good clue for the problem if you are using Windows 10. Doug/RTMM
-
Random Crash to Desktop's after been stable for so long.
Was having a problem of CTD when P3D V3 was starting to load the scenery. Ran across this video on YouTube. https://www.youtube.com/watch?v=ozkvLm97BXQ#action=share He demonstrates exactly what I was seeing. (I do start with the Program Scenario Page, but that is the only difference). Basically, he said to clear out the Documents/ Prepar3d V3 files folder. I did that, and of course it started up on the P3D Default. Then I began adding scenarios again and changing the default startup scenario. It works fine now. The only thing I could see "out of place" was a "SimConnect.ini" file that was in that folder (have no idea how it got in there). So I'm guessing, if it wasn't that, then I had a corrupted .fxml or .wx file. They all looked normal. But clearing out that documents folder (seems to have) solved the problem. I write this just to offer more clues for your great troubleshooting document for Crash to Desktop. (Well done!). Doug/RTMM
-
Glacier Bay Tours - Free from RTMM
If you have ORBX SAK, the "Glacier Bay Tours", free from RTMM, can be a lot of fun. There are 38 glaciers involved in this package. Each has a GPS way point and a little scenery location. Usually we have flight plans at Return to Misty Moorings, but we thought you might enjoy something different. You pick a glacier, put the way point into your GPS (instructions included in documentation), then fly from the suggested airport to the glaicer. And using this method, you can fly from Glacier to Glacier. There are two files to download and install, see documentation. The package is on the RTMM Scenery Page under "G". The scenery is spectacular, add a little weather and some difficult terrain, and here are HOURS of flying fun for you. Doug/RTMM
-
xPOI or FSDiscover?
FSDiscover doesn't work with P3D, XPOI does. Doug/RTMM
-
Alaska Power Project at RTTM
Alaska Power Project is officially OPEN! The Alaska Power Project is now ready for download and usage. The location set includes 16 real and proposed hydroelectric plants. Each location has two parts, the upper reservoir area and the lower plant/outfall area. We have placed these exactly where they are already operating or are proposed (under construction). So the realism is true for all of them. Each has a minimum of two and sometimes four helipads at different levels based on the plant's configuration. There are also float plane dock for all of them ant the reservoirs and most at plant level. There are maintenance dispatches for helicopters and float planes. These guide you to the plants and the surrounding facilities. For float planes, that cannot "tour" the facility at low altitudes, we have incorporated a special "slew/view" tour. You park your float plane at the dock, the go into slew mode to tour the facility. When finished, you put in the ICAO for the plant and it's startup point and use Go To Airport and it puts you exactly where you were when you began your slewing tour, so you can then realistically fly off to the next location. There are also scenic flight tours ... tours at higher levels that would give a tourist a view of the plants from 1200 feet altitude. You will need the RTMM Libraries (See the Object Library Page). To install, there are two zip folders to download and install. One for the APP facilities (all locations in the same folder), and a second one for the special library objects that are included with the project. Instructions for installation are in the zip folders. You can find the RTMM Page and a beautiful 2 minute video giving you an overview of the project here: http://return.mistymoorings.com/alaska_power_project/index.php All locations have their own ICAO code with startup points for easy navigation and for locating the plants on your aircraft's GPS. Just put in the ICAO and follow the GPS to the plant. This is a "physically correct" scenery. We had to take special care to alter the terrain to support water flowing from the upper reservoir down to the plant sites. So a great deal of "mechanical detail" is built into the design of these. We hope you enjoy the RTMM FREEware we are offering you. Please drop by our forum and discuss the project or any other RTMM activities. The RTMM Team http://return.mistymoorings.com/
-
Alaska Power Project...
We hope folks take advantage of the FREE download for the (APP) project. We had a great time building it. Most of RTMM is a "single ORBX location" made a little more beautiful and realistic. But this project was different. Because of the physics of a hydro plant, each "location" is actually two locations ... the upper reservoir and the lower plant and outfall. Sometimes the ORBX terrain isn't kind to the placement of these because the water might be running uphill (and of course it must always flow downhill). So building these was not just object placement ... we had to do quite a bit of work with the terrain to make them "physically" work. All of them are real (actually operating) or are proposed (we show those as under construction). For helicopters, this scenery location group is amazing. Lots of elevation differences and 2-3 and even 4 pads at some locations all at different levels. It cause a dilemma for float planes. All have landing zones, but you cannot "explore" all the amazing things added. So for the float planes, we have a special "slew tour" option. You land at the dock, then go into slew and follow the suggestions so you can "tour" the facility. When you are done, you put in the ICAO code (using Go To Airport) for that plant and the location where you started slewing (all listed for you), and you are right back where you were so you can continue your journey. And landing a float plane on the reservoirs can be tricky. Many are angled and many are "short". Flying "off" a reservoir and feeling the land drop off below you is a real thrill. But all of the reservoirs are nestled into the beautiful ORBX scenery ... once you are safely at the "upper dock" ... each is a great place to just stop and enjoy. Robert was kind enough to make us a great "trailer video" for letting people know about the new download from RTMM. I embedded it on the top of the "Alaska Power Project" web page. It depicts very well some of the amazing sights you will see with APP. We had to make some new objects (there is a new little library to download) which makes the construction sites come "alive." About half of this project was done by our newest RTMM team member, Dr. Thomas Menzel ... you will see immediately why we are so proud to have him on the team. RTMM APP Site: http://return.mistym...oject/index.php Come and visit, drop us a line on the RTMM forum: http://forum.mistymoorings.com/ All are welcome. Doug/RTMM
-
ICAO Codes from "added" airports?
At Return to Misty Moorings, we have several "added" airports. When we do a flight plan starting at one of these, (Misty's Place PF20), Active Sky says it it is not a "recognized" ICAO. Is there a way of getting Active Sky to see these? Thank you. Doug/RTMM
-
Lionheart 24B smoke from engines
I am seeing little puffs of smoke leaking out of both engines when everything is turned off. When flying, the little puffs continue behind the aircraft. How do I turn off this smoke?
-
FSDiscover!
We know it doesn't work for P3D V2.3.
-
Any of you miss FSDiscover?
Not having FSDiscover! is a real setback for us at Return to Misty Moorings (RTMM). We have a database there with over 800 (hand-installed) datapoints for our coverage area ... this "plus" the database already provided (excellent in USA, non existent for Canada). We do much low and slow flying at "Misty" and have many "guided tours" we call "Trip Tix". If you have FSDiscover, these come alive! They will tell you to go to a certain place and turn a certain direction when you see it. So we use FSDiscover to create guides for people around our area. Once we get this, P3D all one needs for RTMM. We are FSX/DX10/P3D compatible with all of our objects ... we've converted over 6000 objects so they will work in all three platforms (libraries are available at the site). Bottom line, we REALLY MISS FSDiscover! I know the developer is working hard on IS3 (an update for P3D V2.3} ... so he has his hands full. Hopefully he can get FSDiscover up to date for us. We really miss it at RTMM.
-
Altimeter setting
Any idea what module "controls" that aspect? Maybe I can replace a gauge or something. Thank you.
-
Altimeter setting
Could that "bug" bother other aircraft? I've had this altimeter problem since I installed the 1900D ... with all my planes.
-
Reload hanging at 69% When Autogen starts after Scenery Lib.
Probably a "local" problem here, but interesting. If I am running P3D and go to the toolbar and click on World / Scenery Library ... then make ANY change in the library, (even unclicking a scenery and reclicking it) ... when i exit the scenery library and the program reloads, it hangs up at 69% just when the autogen starts being added in. It is not a variable, I can make this happen every time I change the scenery library. I let it sit there for 3 hours one day ... it is hung up, not just slow. I don't think it is a P3D problem ... I'm betting something is screwy with my setup ... anyone got an idea?
-
REX with FSX Booster
With the old REX (2.0), when I started FSX, it loaded the REX weather engine. Is there a way to get 3.0 to do that?
-
Lights - The Achilles' heel of DX10
Question ... we are experimenting with DX-10 at Return to Misty Moorings. I put in the new shader and was amazed that I got most of my "night" textures back on buildings, etc that had "gone white". Also, I got textures back on my AI aircraft that I had not seen before. But two things happened ... the little red/white and green/white buoys we use for navigation in the rivers turned all blue (the lights on them still flash red and green fine), and the "general waterfall" object we use (an animation) turns into a blue square. I was wondering if there was a tweak inside the new folder somewhere that might correct these? I'm not expecting DX-10 to be perfect, but you folks seem to be coming up with solutions that just keep making it better ... thought I'd give it a try and ask. Thank you. (Doug) PS- The results of the shader are amazing!
-
Solution for high memory usage
Well, the techies can say what they like ... but my "bubble" is intact. I've been using this program now for over 50 hours of FSX without ONE hangup. Before my Ram would creep up to 60% then "crash". I now run the sliders wide open and stay in the 33-35% Ram usage area. Before I could not run more than 1 hour without a crash. I don't care about the technology, I care about the results. For my system, this program is what I've been looking for for 5 years! It is not a "placebo" ... I can MEASURE the ram usage on my keyboard ... there is a 100% reduction in RAM ... from 61% where it crashed down to 33% where it runs all day without a problem. Don't ask me how, don't tell me I'm not techy enough to "understand" ... I could care less ... it works ... period! System: Computer-Dell XPS Studio, Win 7, DX10 Total Physical Memory-7.96 GB Total Virtual Memory-15.9 GB Video Card-NVIDIA GTX 570 Sim Software- PFJ, SAK, PNW, Tongass X Overlays-Traffic 360 Special for FSX-Razor Game Booster, CleanMem
-
Just Flight Traffic 360: worth a try?
Martyn, thank you. Easy to do too. I'm running ORBX SAK, had a problem with PAEN and PAKT. Just changed the ".bgl" to ".off" and problem solved. Much appreciated. Doug
-
Just Flight Traffic 360: worth a try?
Wondering if 360 changes the bgl at an airport. I know with MyTraffic, it altered the bgl's on many airports rendering ORBX SAK looking very bad indeed with canyons and craters around the runways. Does it work with DirectX 10 (asked above already) and how does the GA traffic look, say at an airport like PAKT. (I run the Misty Moorings site, so this is important to us). Thank you. Doug
-
Super Viking-mixture control ineffective?
Is there a nav/gps switch so you can fly gps autopilot?
-
What controls "next view" when you click W (FSX) ?
Additional information ...When I hit Shift 1, I get the following "error" ... No panel is mapped to the Panel 1 key combination (Shift + 1). The following panels are available in this aircraft: (Panel 2 (shift _2): GPS ... and this does in fact give me a GPS. So I have to find where you assign the panels to the key strokes. Where do you "map" these things ... obviously something is wrong in that area. Thank you.
-
What controls "next view" when you click W (FSX) ?
Thank you, I understand that. But bring up the 2D Cockpit. Once there, you hit "W" to go to "next view", this usually toggles you to a scenery only screen, sometimes a minipanel and the 2D cockpit, changing each time you hit "W".. This should bring up the VC cockpit for me which is now missing on about half my planes. Instead of the cockpit, I either get a screen with only the "ahead" scenery or that strange minipanel you see up the thread. I'm wondering "what" controls "W" key ... I deleted the fsx.cfg file and let it rebuild, that didn't do it. So it is something hanging deep in FSX that I cannot find. What I need to know is where is the "programming" that shows the list of what comes up when you hit "W" for "next view". Doug
-
What controls "next view" when you click W (FSX) ?
With some aircraft I have downloaded, when I am in the 2D cockpit mode and want to cycle to the next view ...the "main panel" does not show up, I usually get a normal mini panel then a very strange mini panel (that is obviously a home brew (not mine)) that somehow got into my system.So instead of seeing the 2D main panel for an aircraft, this strange minipanel is substituted.. I just downloaded a new plane today (constellation professional) ... there is no 2D cockpit, instead, I get this dumb minipanel again. I understand the different "windows" in the panel.cfg file and can add things to instrument view, etc. But when you hit the "W" key for the NEXT VIEW in 2D Cockpit ... what is controlling that? Where are the various "views" listed. I'm guessing that it may be back in the fsx cfg file somewhere? Attached is what I am seeing when I am using "W" to cycle to the next view ... this shows up instead of the 2D main panel ... which never appears. . Somehow something got "named" and is being used. It does not happen on every plane ... another I downloaded today works fine in 2D.Any ideas would be most appreciated.