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Airfighter

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Everything posted by Airfighter

  1. We might see improvements after Vulkan implementation.
  2. In case you have some weird behaviour to adjust AP altitude, please go to the post below to download the scripts.zip file and replace the scripts folder inside Avanti folder. A new version which will include that fix and a few more, will be available soon. http://forums.x-pilot.com/forums/topic/13655-p180-avanti-ii-support/?do=findComment&comment=12627
  3. The file currently pending for authorization. Will be available soon. Please try a bit later.
  4. Hey guys! v 2.1.0 is now available! Enjoy! (Keep in mind that is not currently working with the 11.20.VR1. We expect to be fixed with the next update) http://forums.x-pilot.com/files/file/1081-p180-avanti-ii/
  5. It is time to talk a bit about the upcoming update. A lot of fixes, enhancements, and additions are on the final stage for the 2.1.0 version. You might notice that I have skipped 2.0.x version ,because this one brings a lot of changes. Of course the plane still (always) will have more stuff to be done for the future. 2.1.0 Update includes: FMC: Top page with options to turn on/off airports/VORs/NDBs/waypoints/weather and also select between single of dual cue FD symbology. Changed a button to DIR (direct) which is the correct one (The old was wrong!) Some other buttons are not like the real plane, but, in time, will be replaced as the custom FMC development advances. AUTOPILOT: VNAV is disabled, until work out a custom logic that simulates the real aircraft behaviour. The default VNAV is tide with autothrottle which is totally wrong for that plane! YD annunciator in the PFD is fixed, button and VS/pitch wheel animations fixed/added. MFD map: Added Altitude Intercept Arc, so you can have an indication where you will reach the AP target altitude, to manage your descends and climbs. MFD: Added bottom row that displays various info. MFD EIS: Plugin driven Engine Indications, with colors depending on various stages of operation (start, normal, above limits, etc). FMOD: Initial implementation of FMOD. Engine sounds, tire bounce, different switches, buttons, rotary knobs, etc. This is still something in its infancy and many improvements/additions will come in the future. In case that you don't like it (yet), you will have the option to remove fmod folder and roll back to the previous sounds. Caution/Warning Panel: Corrected positions and operations. I have kept Parking Brake light, though doesn't exists in the real aircraft. Internal Lighting: Added map lights for PLT and FO, that you can rotate the light's head and adjust the beam. Also the cockpit lights (those under the glareshield) have been adjusted to properly lit the instrument panel. Outside Lighting: Now you can set the anticollision lights to Ground and Air, and the appropriate lights will come on. Added Wing (inspection) lights. Flight Model: Adjustments to engine model, trim and controls, and many others. What is not properly simulated and needs a lot of investigation is the propeller's model which it ok, but not accurate. This remains for a future update. Modelling/Textures/Materials: Many adjustments/fixes, including Ferrari livery fixes. A new "Blue" livery is included, the same as the default, but without the logos. I have already uploaded a set of textures, if someone wants to do a livery for the plane. Modifiers/Animations: Most of the switches and rotary knobs work with the mouse wheel. Also the "theme" is if you see a "grab" icon, then the switch must be dragged, otherwise it is a click switch. If arrows, then click for up/down accordingly. Many buttons are now animated (including FMC buttons). These are the main changes, a few more tweaks here and there, and hopefully soon I will be able to release the v2.1.0! How soon? Hoping within 2017! Enjoy some previews for now!
  6. Split to 2. I'm working on aircraft development only, Avanti and DC9 (with other 4 guys), and the scenery part is taking care of a new team, Skyline Simulations.
  7. After the dissolvement of Icarus Simulations and the shut down of the site, the P.180 Avanti was not available. Now it back! You can get it from here: http://forums.x-pilot.com/files/file/1081-p180-avanti-ii/ This is the initial version. A new 2.1.0 version is under development, and will be available very soon, probably before the end of the year. Stay tuned for updates.
  8. Icarus DC-9 project has been restarted! Here you can find the announcement:
  9. Keep in mind this: http://developer.x-plane.com/2017/10/beta-testing-101/ Since you are new in X-Plane 11, and probably in X-Plane in general, better hold off going to 11.10 beta, at least for a few weeks, until things get general stable. It is a major update and things won't be smooth at the start.
  10. What's your VRAM size? 2GB? I am using i54440/GTX760 with 4GB and I have no problem running on 1080p at descent fps with descent graphics. There are a few things that you reduce in your settings that give big gains in performance. Post your settings.
  11. You don't need any password. Just close this popup.
  12. Hm...I missed that. Will be fixed in the next update. Thanks. VNAV is not working correctly. This is something that will be address after Laminar release the new SDK, so we can use custom logic for this function. In the actual plane, there is no autothrottle. This come here as side effect of how things are hooked in X-Plane. Most common practice though is to use FLC, at least most of the times.
  13. Oh...the actual operation by using the button in the AP panel works, but the annunciation is always ON. This needs fixing. Thanks!
  14. P.180 Avanti II has been released! Get your copy in the link below! http://www.icarus-simulations.com/piaggio-p.180-avanti-x-plane.html
  15. We are getting ready to release it! Read more below!
  16. You tried 2d or 3d panel...Anyway instruments are fully 3D, there no much you can do to edit the plane.
  17. Late evening departure from Vancouver. Icarus P180 Avanti II (available soon as freeware) SkyMaxx Pro 4.5
  18. As long as the custom airport is higher than the Ortho4XP pack in the scenery_packs.ini file, should be visible. Have been tested with the zonephoto pack, which is the same thing, and works fine.
  19. In WED go to View and you will find the selection feet or meters.
  20. MSL stands for Mean Sea Level, the altitude that the sea is, aka 0. When you are using it, X-Plane will put an object in that height you set, computed from sea level (0 ft), So if the airport is at 2,000 ft, and you want the object to be 10 ft above the ground, you must set 2,010 ft. Exact placement/height requires a lot of "trial and error".
  21. I am trying to restrain myself for commenting on that subject. But it is not always possible. We are working hard not only to deliver the best to our possibilities addons for X-Plane, but also bring a few good FSX developers into a X-Plane, but in a way that the final product will not be a cheap FSX copy, but improved and have incorporated the latest that X-Plane offers. I do believe that we are releasing some very good products, at very honest prices. I also acknowledge, that in the past, the way that X-Aviation store, download and activation system was not the best. The best part is that X-Aviation has acknowledged that, and as @Longranger said, have put in place on of the most modern and easy to use activation procedures, and unlimited downloads. Actually almost there is no need to contact ever X-Aviation anymore.
  22. Just...landed! http://www.x-aviation.com/catalog/product_info.php/icarus-simulations-key-west-keyw-p-141
  23. It is clear by the title that is Key West Airport (KEYW), including Key West Island. Does not include the Florida Keys.
  24. The new activation system for your X-Aviation products. Check the demo, how it works and its capabilities!
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