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About Airfighter

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    Icarus Development
  • Birthday 09/12/1971

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  1. Airfighter

    P.180 Avanti II available again

    In case you have some weird behaviour to adjust AP altitude, please go to the post below to download the file and replace the scripts folder inside Avanti folder. A new version which will include that fix and a few more, will be available soon.
  2. Airfighter

    P.180 Avanti II available again

    The file currently pending for authorization. Will be available soon. Please try a bit later.
  3. Airfighter

    P.180 Avanti II available again

    Hey guys! v 2.1.0 is now available! Enjoy! (Keep in mind that is not currently working with the 11.20.VR1. We expect to be fixed with the next update)
  4. Airfighter

    P.180 Avanti II available again

    It is time to talk a bit about the upcoming update. A lot of fixes, enhancements, and additions are on the final stage for the 2.1.0 version. You might notice that I have skipped 2.0.x version ,because this one brings a lot of changes. Of course the plane still (always) will have more stuff to be done for the future. 2.1.0 Update includes: FMC: Top page with options to turn on/off airports/VORs/NDBs/waypoints/weather and also select between single of dual cue FD symbology. Changed a button to DIR (direct) which is the correct one (The old was wrong!) Some other buttons are not like the real plane, but, in time, will be replaced as the custom FMC development advances. AUTOPILOT: VNAV is disabled, until work out a custom logic that simulates the real aircraft behaviour. The default VNAV is tide with autothrottle which is totally wrong for that plane! YD annunciator in the PFD is fixed, button and VS/pitch wheel animations fixed/added. MFD map: Added Altitude Intercept Arc, so you can have an indication where you will reach the AP target altitude, to manage your descends and climbs. MFD: Added bottom row that displays various info. MFD EIS: Plugin driven Engine Indications, with colors depending on various stages of operation (start, normal, above limits, etc). FMOD: Initial implementation of FMOD. Engine sounds, tire bounce, different switches, buttons, rotary knobs, etc. This is still something in its infancy and many improvements/additions will come in the future. In case that you don't like it (yet), you will have the option to remove fmod folder and roll back to the previous sounds. Caution/Warning Panel: Corrected positions and operations. I have kept Parking Brake light, though doesn't exists in the real aircraft. Internal Lighting: Added map lights for PLT and FO, that you can rotate the light's head and adjust the beam. Also the cockpit lights (those under the glareshield) have been adjusted to properly lit the instrument panel. Outside Lighting: Now you can set the anticollision lights to Ground and Air, and the appropriate lights will come on. Added Wing (inspection) lights. Flight Model: Adjustments to engine model, trim and controls, and many others. What is not properly simulated and needs a lot of investigation is the propeller's model which it ok, but not accurate. This remains for a future update. Modelling/Textures/Materials: Many adjustments/fixes, including Ferrari livery fixes. A new "Blue" livery is included, the same as the default, but without the logos. I have already uploaded a set of textures, if someone wants to do a livery for the plane. Modifiers/Animations: Most of the switches and rotary knobs work with the mouse wheel. Also the "theme" is if you see a "grab" icon, then the switch must be dragged, otherwise it is a click switch. If arrows, then click for up/down accordingly. Many buttons are now animated (including FMC buttons). These are the main changes, a few more tweaks here and there, and hopefully soon I will be able to release the v2.1.0! How soon? Hoping within 2017! Enjoy some previews for now!
  5. Airfighter

    P.180 Avanti II available again

    Split to 2. I'm working on aircraft development only, Avanti and DC9 (with other 4 guys), and the scenery part is taking care of a new team, Skyline Simulations.
  6. After the dissolvement of Icarus Simulations and the shut down of the site, the P.180 Avanti was not available. Now it back! You can get it from here: This is the initial version. A new 2.1.0 version is under development, and will be available very soon, probably before the end of the year. Stay tuned for updates.
  7. Airfighter

    Icarus DC-9

    Icarus DC-9 project has been restarted! Here you can find the announcement:
  8. Airfighter

    Xplane Cirrus in the flight levels

    In 11.10b1...yes!
  9. As it looks at this point, just before KORD.
  10. Keep in mind this: Since you are new in X-Plane 11, and probably in X-Plane in general, better hold off going to 11.10 beta, at least for a few weeks, until things get general stable. It is a major update and things won't be smooth at the start.
  11. Airfighter


    What's your VRAM size? 2GB? I am using i54440/GTX760 with 4GB and I have no problem running on 1080p at descent fps with descent graphics. There are a few things that you reduce in your settings that give big gains in performance. Post your settings.
  12. Yes, the default XP11 FMC is installed and the 3D controls works as should. And of course you can click on screen for the 2D popup FMC. You are welcomed!
  13. Airfighter

    Icarus P.180 Avanti II

    You don't need any password. Just close this popup.
  14. Airfighter

    Icarus P.180 Avanti II

    Hm...I missed that. Will be fixed in the next update. Thanks. VNAV is not working correctly. This is something that will be address after Laminar release the new SDK, so we can use custom logic for this function. In the actual plane, there is no autothrottle. This come here as side effect of how things are hooked in X-Plane. Most common practice though is to use FLC, at least most of the times.
  15. Airfighter

    Icarus P.180 Avanti II

    Oh...the actual operation by using the button in the AP panel works, but the annunciation is always ON. This needs fixing. Thanks!