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garrappachc

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  1. Yes. Generally, if you mention "IXEG" and "realistic" in one sentence, you can assume it states true.
  2. Yup, I'm using Linux, I've these drivers in repository.
  3. Horray! Another video! I like it. Back to the drag vs scroll discussion. When I launched X-Plane the first time I also thought that the drag isn't the most convenient solution. But after flying a couple of weeks I realized I got used to this even without noticing it. I use custom-built head track (with linuxtrack) and I have no difficulty in selecting heading, altitude, course or anything else. It's just way more usable. Image 180-degree turn. With scroll it's like you'd ride your mouse from your seat to the nearest duty-free shop. I fly mainly FlyJSim 732 and some Carenado's GA planes and turns like that are no problem, I do it in half a second. You just need to get used to it. Anyway, I'm glad IXEG developers are very much likely to make the 737 customizable.
  4. I don't think so. X-Plane just doesn't work that way. And I think that dragging is not only way more convenient, but it's also more precise. I still remember days with FSX when I had to use mouse all over the cockpit like crazy.
  5. Nobody will run X-Plane on CentOS 6. X-Plane is built under Ubuntu 10.04 and that's the only distro you need to support. Shared libraries can be distributed along with the package or even built statically. A lot of X-Plane add-ons developers support Linux and I never had any problems, despite the fact that I have custom non-standard distro (Gentoo on ~amd64 with a lot of customizations). I just think that supporting two desktop platforms where X-Plane supports three means not using its whole potential.
  6. But guys, X-Plane does a lot of things for you. Most of OpenGL code is the same for all platforms. I don't know what quirks are you talking about. I have some experience with coding for all three major desktop platforms and I never had problems with supporting Linux after I did MacOS part. The only thing is to compile the code - but gcc is the easiest compiler there, imo. I can help you with Linux if you want. I'm sure there are a lot of people who would gladly help you with Linux, too.
  7. Thanks for the feedback, Janov. Your work is just outstanding. As far as sounds are concerned - I think you did outrageous job there. I love all the clicks when you change the heading on the A/P. But what I love the most are sounds of trim. This creates sssssooooooo much climate in the cockpit. Anyway - take your time. Your plane is worth waiting for.
  8. Nope. No version for Linux. I won't support non-multiplatform add-ons for X-Plane. It's against X-Plane's philosophy.
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