KTFO

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About KTFO

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    Pey

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  1. Hi Guys I am just getting into native VR on X Plane 11 with Oculus Rift. In terms of set-up, what are you using? I have all sliders to far left and performance is passable, with the odd jitter. I can get about 60 FPS in non-VR no problem like this. I have seen YouTube videos that talk about Oculus Tray Tool, adding LUA scripts etc. My question is, should I bother with this? Isn't ASW 45 fps etc. built in? Why would I have to set this externally. I remember FlyInside had this as standard when I flew VR on P3D. Surely with X-Plane 11 native VR I should be able to use it straight out of the box. I have CPU - i7-6700K and GPU GTX 970. Thanks in advance.
  2. Great shots. How is your performance here? My frames are poor with the FF a320. At medium settings and an aerosoft airport I will get about 20fps. Let alone adding Ortho and X Europe... 😠
  3. Can't use the mouse?! Damn. I don't have the hand controllers and don't want them either...
  4. Thanks for this. Trying now.
  5. Any guidance on how to activate it? I downloaded the beta. When I put on my googles I get the oculus home screen. Thanks
  6. KTFO

    Better Pushback

    I just decided to do a flight from Nice, and the pushback guy has a French accent! This plugin is awesome!
  7. KTFO

    Rumors about NGX V3

    Yeah, I believe you mate...http://www.avsim.com/topic/359067-cockpit-extras/“This type of thing has been said before, but I'll say it again:1. We used the exact measurements from the blueprints, checked against the real airplane. We didn't just eyeball this.2. Perspective and shapes ALWAYS get distorted when you're projecting 3D geometry onto a 2D surface. There is no way around this - you're not seeing a real 737, you're seeing a 2D computer monitor - you do not have peripheral vision and you do not have 3 actual dimensions. There's always distortion when you do that. Ryan Maziarz”
  8. KTFO

    Rumors about NGX V3

    Please fix the cockpit geometry. Windows are way too big. 737 flightdeck is cramped.
  9. Hope the ngx update will include fixed cockpit geometry. Listening to Randazzo in that video talk about every last screw and switch must be modelled to perfection, and all the while i’m staring at a windscreen that doesn’t resemble a 737 in anyway.
  10. Sorry, I meant first person. Yes, all of the Avatar views work. And yes, exactly at head height. It's perfect. You'll love it. I find it's really smooth. The only thing is I can't pivot with the joystick, only forward/backward and side to side. To pivot I have to use the Q and E keys which makes me a bit dizzy. I downloaded it but the colour level adjustment doesn't seem to be working. Nights are still really bright for me. Good for you mate. How much of an improvement are you seeing?
  11. You can indeed switch to Avatar third person view. Walkarounds will never be the same again. On a side note, i just landed Aerosoft Airbus at Kai Tak. Totally blew my mind. And so much easier than in 2D. Then I replayed it from all angles - edge of the wing, undercarriage. Totally mental
  12. Argggh. Just used up my 7 day trial before i discovered Flyinside. Gonna have to buy! Just watched the doc. Great stuff mate. Didn’nt know about that. Strange. I find that, if anything it is too bright. Especially at night. The PMDG cockpit is a little too bright.
  13. I haven’t tried the Avatar in VR yet. Will do so and let everyone know. I have had the Rift for a few months but didn’t bother trying with flight sim as some youtube guy said the tech won’t be ready for years. Saw people on avsim talking bout Flyinside and gave it a crack last weekend. Holy smokes! This changes everything. Even with the low resolution, the experience is indescribable. I cannot ever go back to monitor. Have tried Aerosoft airbus and PMDG 777 and they are both remarkable. You cannot get any closer to the real thing than this. I can almost touch the buttons on the overhead! The cockpit dimensions are incredible. Looking out over the glairshield. Wow. Landing is so different due to depth perception. I keep thinking i am coming in too high, cos the monitor just flattens things out. Performance is great. Setting are high. But to be honest, i dont care much for sharp scenery anymore. Just being in the cockpit is good enough. Even on external views in flight, the experience is immense. Flying alongside a ginormous 777 on the edge of its wing! Can’t wait for the 747! Even just sitting on the ramp is an experience. But yesterday i was in cruise on the 777 and was sitting looking out over the glairshield, a line of clouds ahead on the horizon and a thunderstorm below. Almost for the first time felt what a real pilot must feel when the are facing a long flight ahead and they simply stare outside as the time passes during their down time. Awesome! The future for flightsim is so promising. In a year or two the resolution will improve and we will have flightsim nirvava.
  14. KTFO

    IXEG 737 NG

    I did some digging around!! http://www.flightsim.com/vbfs/content.php?13551-Interview-With-Tom-Kyler/view/6 After the IXEG 737 Classic comes out, what is next for you? As mentioned above, I have a few options, my first choice being to continue to grow IXEG. The 737 NG is a good candidate as it is a logical follow on for the classic and about 60% of our work is reusable but honestly, until we get there I really don't know what the situation will be You are right about that!
  15. I know it’s early doors, but wanted to discuss how long we might have to wait for an NG from IXEG. Looked into the differences between the classic and NG. People saying a larger wing,obviously performance characteristics etc. Wondering how long that would take to code given they have already laid the groundwork. http://www.airlinereporter.com/2012/02/how-does-the-boeing-737ng-different-from-the-classic/ I can only imagine an IXEG 737 NG would be truly awesome. Humour me...