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Not_Boeing_Not_Going

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  1. yes you have to pay the difference only and it was officially stated.
  2. Absolutely performance and outdated graphics. I hope we would have a new sim that will be built from scratch and working like a background screen that reflects outside visuals at 60FPS and it is not affected by complexity of the aircraft being flown so we could fly complex aircraft such as PMDG, FSlabs that their simulation engine is independent from graphics engine but the two have interconnection to locate aircraft location, altitude etc.
  3. 2d panels for trouble free sim.
  4. yes, you are right, the 2d panels have blown my mind, recently iam flying the ifly alongside the NGX both with 2d panels, clear panels for reading and learning, more FPS hence more details of graphics options so nicer and faster simulation, i hope the PMDG 777 get 2d panels so that it can be flown alongside NGX and IFLY. 2d panels are used by PS standalone simulator which a costs a great amount of money and it is very complex sim but the developers had knew that making 3d cockpit will cost time, performance and develops huge amount of technical difficulties and low performances. thanks
  5. Dear LM Team, please consider this found as first priority because it converted P3D to playable simulator with good FPS, thank you.
  6. I think lockheed martin should really consider this found seriously, because it is not mentioned on their performance tuning guide !
  7. hi, i need values for : FIBER_FRAME_TIME_FRACTION=0.33, [JOBSCHEDULER] AffinityMask=14, TextureMaxLoad=6, SWAP_WAIT_TIMEOUT=30
  8. hello, what type of cpu do you use?! nice FPS !
  9. [DISPLAY] TextureMaxLoad=6 Non-Default entry. This entry will not exist in your Prepar3D.cfg file by default and must be added to the file. Performance Tuning Tip: This can induce stutters. Use multiples of 3 only such as 3, 6, 9, etc. This is perfect for photorealistic scenery [TERRAIN] SWAP_WAIT_TIMEOUT=30Non-Default entry. This entry will not exist in your Prepar3D.cfg file by default and must be added to the file. Performance Tuning Tip: This variable is the number of frames that the terrain engine will wait for terrain textures to be loaded into video memory before forcing new tiles of terrain triangles to be rendered. UseGlobalTerrainView=TrueThe default falue is False. Performance Tuning Tip: By default, every camera has its own terrain view which requests texture and dem tiles near the camera to ensure that all cameras get a quality view of terrain. When tessellation is enabled, it is possible for cameras to share data and avoid the extra work required to manage multiple terrain views. For multi-view scenarios in which all views are near each other, it may be desirable to have views simply render the terrain tiles loaded by the default view. Setting this option to True will prevent all camera from creating a terrain view except for the default 3d view. This can help avoid texture flashing and terrain spikes that occur on some systems with multiple views and/or multiple video cards. This value can be overridden by the UseGlobalTerrainView entry in a given CameraDefinition allowing each camera to determine whether or not to create a terrain view. This setting will be engorged if Tessellation is not enabled. [GRAPHICS] SHADER_CACHE_VERSION=1Non-Default entry. This entry will not exist in your Prepar3D.cfg file by default and must be added to the file. Performance Tuning Tip: Using this rebuilds your shader cache by incrementing the number each time you make a change to the Prepar3D.cfg. Hi simmers, i would like to know what values do use for below suggested tweaking from Lockheed Martin and what type and frequency of CPU do you use?! thanks [JOBSCHEDULER] AffinityMask=14Non-Default entry. This entry will not exist in your Prepar3D.cfg file by default and must be added to the file. Performance Tuning Tip: By default, Prepar3D will use all available processor cores. On machines with four or more cores, it will dedicate a core to rendering tasks. The easiest method for modifying the affinity mask is to open the windows calculator in programmer view, select the binary display mode, and flip the bits in the binary number displayed to select which cores the application should run on. Note that the cores are represented right to left. [MAIN] FIBER_FRAME_TIME_FRACTION=0.33Non-Default entry. This entry will not exist in your Prepar3D.cfg file by default and must be added to the file. Performance Tuning Tip: This setting, which defaults to a value of .33 (33%), defines the percentage of each frame that is devoted to loading scenery. Increasing this number can reduce "the blurries", but it can cause stutters, and can also reduce the overall frame rate. Try reducing the number to the lowest level where you still get smooth scenery paging. This will vary depending on disk speed as well as the type of flying, as well as the selected scenery settings.
  10. aha i will search for that , thank you again Iam very sorry, i used to write with caps lock because i am mechanical engineer and words have to be capital letters on drawings
  11. CAN YOU GIVE ME THE LINK OF THE GUIDE YOU HAVE USED?! THANK YOU AGAIN

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