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__v__

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About __v__

  • Birthday 09/20/1968

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  1. Hi all, In the past, I have submitted numerous airports to the gateway for XP 10. One of those submissions is causing problems in XP 11. I used an admittedly odd hack to create 'docks' for a seaplane base (picnic tables over the water). At the time, and maybe even now, there were no floating objects. i.e. objects that would float on the water, whatever the level was. I had to hard code the elevation of the tables. Now they are floating in mid air. So, I downloaded the latest WED and went to import the airport from the gateway so I could fix it and resubmit. I could not find the airport in the list of available airports to import (because I think they only show approved airports). I don't have the submission I made anymore. I can see the issue in XP 11, even though the airport has since been rejected on the gateway. How the heck do I pull in the airport to fix it? I don't really want to start from scratch again. For reference, it is CTR7, Rockcliffe Seaplane Base near Ottawa, Ontario, Canada. Link to gateway airport: https://gateway.x-plane.com/scenery/page/CTR7 I'm hoping I'm just missing something silly, like a download button somewhere that I can't for the life of me find :)
  2. The null texture issue I had with PB8 is gone. Back to flying fine in PB9.
  3. Just to add that I scoured the joystick prefs file for a conflict to rule that out in my case. The odd thing is that toe breaks work perfectly fine with the Stinson L5 (which is an XP10 aircraft), yet don't work in the new C172 (and I get a crash if I restart the sim and go to the 172 without deleting all prefs first). So I think there is something more going on. If anyone else is seeing similar behavior, please file a bug and attach your entire prefs folder as a zip file.
  4. Yes, in the new C172. I also get a crash unless I remove all my prefs. My cycle is this: 1) Remove all prefs 2) Reassign controls 3) Toe brakes don't work in C172 4) Toe brakes work in Stinson L5 (i.e. old aircraft) 5) Quit 6) Restart 7) Old aircraft still working fine 8) New flight with C172 -> CRASH This has all been reported via crash reporter and bug. LR has asked for and received my entire prefs folder to try and figure out what's going on.
  5. I just tried that and it appeared to be working again. I went through and set all my controls, calibrated, etc. Was mostly fine except I couldn't get my toe brakes working at all. I quit, restarted, then back to crashing. I'll send another bug with more details. Thanks for the suggestion, it at least partially worked
  6. I get a CTD with PB8. Automatic crash report sent. It happens while the flight is loading. I tried a few airports with the C172.
  7. Not sure if this is related, but seems like it. I decided to fly some circuits in the C172 off the aircraft carrier. After landing, I wanted to taxi around on the deck. No matter what I tried, I could not turn the aircraft around. As soon as I started moving I got weathervaned straight into the wind (the aircraft carrier is constantly moving giving an apparent wind on the deck). I had the throttle firewalled, full rudder, and a little brake on the same side and I could only get the plane to veer slightly in one direction. Something is definitely wrong in the model somewhere. Bug will be filed.
  8. Thanks for the update. Glad you hear you are happy, I will check out your review.
  9. Hi all, Not sure if this question should be here or in the design forum, so sorry if it's in the wrong spot. Does anyone know how to easily modify the prop disc to get rid of the red bands? I find this extremely unrealistic. I've reported it as a bug, but I doubt it will be a priority. I tried monkeying around in GIMP and had some marginal success, but I only end up with a slightly less annoying visual. Original: My hack:
  10. I just tried the default 172. I can easily put it into a spin, but it recovers itself after about 1/2 to 3/4 of a rotation. A real life 172 is not hard to put in a spin if you do it right. The method I learned during my training long ago was to perform a gentle straight ahead stall as per normal, but just as the aircraft is about to stall, add a few hundred RPM and full left rudder. The added torque from the engine will flip you right into a spin nicely. ** Not that I should have to say this, but please don't try this at home in a real airplane unless you know what you are doing.
  11. Actually they have moved them as of the latest beta 2. They are now in X-Plane 11/Output/preferences/X-Plane Joystick Settings.prf Perhaps now that they are separate we won't lose our settings if something in the normal preferences file has to change. One can hope
  12. If you are using TrackIR, can't you just reposition yourself then 'center' TrackIR? I use the free FaceTrackNoIR (however using IR) and I can do this. For example, if my current comfortable position is too far forward, I simply sit forward, push the key that recenters FaceTrackNoIR, then sit back again. This causes my comfortable sitting position to be back from the 'center' that was defined when I pushed the 'center' key. Make sense? If not ask again and I'll try to clarify. Good luck!
  13. Just wanted to pipe in and say I did a similar fix but used the guts of another joystick instead. I didn't have a BU0836A and didn't want to incur the cost of buying one so went with a cheaper option. I went to the computer store and bought a cheap, second hand joystick. I opened it up and carefully removed the controller board, keeping track of which wires went to the pitch and roll axis on the joystick. I simply wired those to the pitch and roll in the Saitek yoke, mounted the board in the yokes body and done. Granted this will only work if the joystick you are scavenging doesn't have a null zone issue itself. The Leo Bodnar board is certainly a much cleaner solution, but not the only one
  14. I don't believe there is a refund process. However, you should probably contact support if you are having issues with version 10. If the mouse issue is only in version 11, then you should file a bug. Technical support for version 10: http://www.x-plane.com/support/ Bug reports for version 11: http://dev.x-plane.com/support/bugreport.html Good luck, I hope you get it sorted out. Version 10 should run smoothly, but version 11 is known to have FPS issues at this time.
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