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EzRyder

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  1. if you are planning to use any kind of a controller (console controller, joystick, or yoke), then you could easily do without the number pad (at least thats true of fsx) not sure whats even set to those keys but iirc its for m/kb flight control (mostly elevator/rudder i think) most sims allow plenty of customization with keyboard layout so its likely you could rebind anything you needed from the number pad to something else as well if you do decide to get a full sized keyboard, any good keyboard will do, there isnt really a 'special' keyboard needed for flight sims, most people just use a decent gaming keyboard i would think if your planning to fly with m/kb then yea i would suggest a full sized keyboard, even those wont have enough keys to bind for everything you could use personally i would strongly suggest you spend that money on any joystick rather than a new keyboard unless your current one has problems, even a cheap joystick will change how you play and increase your immersion by a lot, they are also much easier to fly with, failing that maybe find an old console controller (i cant stand these but some people like them and do well using them)
  2. they look good, thanks for sharing
  3. you are not correct, just add '/a' to the end of the command - the temp output folder is still needed so your command would look like: Contentconverter.exe fsx /i:"G\FS\FSX" /o:"G;\FS\TempContent" /a then you will end up with a "G:\FS\TempContent\FSXWorld.flightaddon" file which has to be manually added using the Addon Manager in addition to the temp files normally created.
  4. You may have better results in the FSX ("Microsoft Flight Simulator X") forum, this forum is for "Microsoft Flight" a completely different game. In addition I suggest you give some PC stats like Operating System, RAM, Processor, FSX version, etc.
  5. I have this saved in txt form but no idea who posted it. I cant get this forum to allow me to post or copy anything so not sure how to give it to you. Also you should understand that this 'conversion' doesn't really work right (still alpha for sure) and even the piper cub, the only aircraft that converts 'out of the box' requires some graphics edits to work at all (the windshield is black because of the reflections). and of course it has no gauges either. I will try to get something working so I can attach the txt to this post but its not an easy process, and the 'instructions' are not very clear. Having said that I have managed to get a total of 4 aircraft to 'convert' with 2 more or less usable (I've tried several hundred ) 3 of these are default FSX or FS04 aircraft (Piper J3 Cub - Cessna 172 & Extra 300S) and one is the Dart Kitten II from Classic Wings. The Piper and Dart actually fly decent. there is a post from me on the top of page 3 of this forum with more details (again I cant get copy to work :L ) Also the Piper only worked with ver.1.15 not with the latest version of the toolkit Edit: As a temp Fix I thru the txt files in the last link on that page 3 post you will want to look thru both txt files in that folder.
  6. Are you in GFWL mode thru the toolkit? As far as I know the Microsoft servers where shut down a long time ago. There is however a way to play multiplayer thru the toolkit using a server I think was setup by stonelance, but I don't know much about this as I don't use it. Hopefully someone with more knowledge about the toolkit multiplayer will respond here.
  7. While I cant speak directly on that statement or what ever he may have meant I will give you my thoughts here. The 'converted' scenery is not going to surpass all available scenery addons that may be found for FSX, IF you have enough machine and patience to set them up and use them properly. However even after you install the toolkit and convert the scenery you can still use Hawaii and Alaska scenery from Flight which DOES rival at the very least anything seen in FSX. Frankly I believe your 'over thinking' this the best way to find out 'how good' this or that is - is to try it, a lot will depend on your pc and settings anyway. Also you can still use FSX when you want so no harm done. By the way, I believe most of the 'conversion' replaces FSX stuff with Flight textures/models so not exactly converts it. Meaning if you add say orbx scenery and try to convert it - it either will be skipped and not converted or will make no difference, but just a guess here.
  8. I believe your in the wrong section. this is the "Microsoft Flight" forum. The only reference I find on google suggests this is an addon for "Microsoft Flight Simulator X". These are 2 different games.
  9. you will, infact this is a required addon for the FSX scenery, if you didn't have it then there would be no way to select these airports and locations
  10. You are correct the FSX scenery conversion uses ContentConverter.exe which is a command line utility so has no 'menu' Its worth mentioning that the second directory ( /o "xxx" ) referenced in the bat file is the temporary output folder (used to hold the converted files and can be named anything you wish) for the converter (output). Some have had to manually create this temp folder but that may have been fixed by now, also it is not used by Flight since the 'addon' is written to the addons directory at the end of conversion. Also note the conversion will take a good long time to complete so be patient (in my low end pc it takes more than 2 hours) And yes after conversion you will want to fire up the Addon Manager and 'activate the addon if its not active (this will also take some time ~15 minutes) The first directory ( /i "xxx" ) as you appear to understand is the install directory of your FSX (input). In addition I like to use the /a option on the end which tells the converter to create an actual .flightaddon file but then I have to manually add this to Addon Manager, but it allows me to save the addon for reinstall later if needed. here is my bat file for comparison: "C:\Program Files (x86)\Flight Tools\Flight Toolkit\ContentConverter.exe" FSX /i:"C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X" /o:"C:\FlightTemp" /a Pause Basically there are only 2 GUI programs that come with the Toolkit that 'do anything', The Addon Manager and the Addon Builder, the other 2 are mostly for developing addons and 'looking at' the available assets to do it with. I personally haven't used the dev apps more than just looking at them as the main one I use is Addon Manager so cant explain them at all. Not sure if this is what you are looking for but figured id give you what I could
  11. the steam version of FSX is fine to convert, what they mean by 'unmodified' is that you don't have addon scenery, like Orbx, that probably wont convert properly installed. But of course, as you already stated you will have to point the bat file to the correct install location.
  12. yep the in game marker disappears and in the aerocache menu it shows with a check as done
  13. Don't be afraid to install the toolkit, most Flight users here have it installed because it allows 3 things that will improve your enjoyment. 1- the addition of repaints for all the aircraft (most are available in the Avsim Library) 2- the conversion of the entire world (if you own any version of FSX) 3- the ability to use multiplayer again number 1 and 3 are pretty straight forward and easy to do, converting FSX scenery will take a little work and time but its not terribly difficult, if you wish I will happily post the cmd file I use to do it.
  14. If I recall most of the original aerocaches are there, also some custom ones that are user created so you will likely run into a few by coincidence again Also there is an addon that 'fixes' the need for the Alaska Pack addon allowing people that don't have it to use the toolkit, but you can simply go ahead and add it if you purchased it already.
  15. Editing previously installed default Addons may cause issues as Flight uses meta files to check for corruption, it may be better to simply extract the files - edit them and then create a new addon using the Flight Toolkit. (dot)PAK files are just zip files and can be extracted using most common zip utilities. Also you may want to disable the original addon before enabling any custom edited ones with the toolkit to prevent overwriting the same files. I do not suggest you mess with any of the payware addons tho, these are likely to have license files/reg entries that will also cause errors I would guess.
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