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  1. After update via Steam, the sim is not starting anymore. Great.
  2. Changelog to upcoming patch (pretty impressive): - Icing effects added - Propeller animations fixed - Improvements to exterior surface detail and decals added for higher texture resolution in previously lower resolution exterior and cockpit areas - GNS 430/530 - Power functionality and backlighting added, 2D pop-outs fixed - Fuel selector can now be controlled using 'FUEL SELECTOR 1 LEFT/OFF/RIGHT' assignments - Tweaks to autopilot roll control - Improvements to FDE - idle RPM fixed, vibration/wobble reduced - VR compatibility fixes - Support added for the following 'set' control assignments - Battery, alternator, beacon light, landing light, navigation lights, strobe lights, pitot heat - Landing light illumination area increased - Cockpit texture resolution no longer reduced with lower graphical settings selected - Autopilot and navigation lights circuit breakers now affect associated systems - Autopilot heading mode active without autopilot engaged - fixed - Tutorial flight files added - Engine priming and start tweaked for greater realism, manual updated to provide more information on engine priming before start up - Wind direction reversed on EFB - fixed - Navigation mode will now default to VLOC/NAV unless state saving is enabled and GPS mode was selected on previous flight - CDI on NAV/OBS 1 now responds correctly to GPS course - GPS 100 sometimes stuck in self-test mode - fixed - Manual changes to transponder code sometimes not triggering response from ATC - fixed - Transponder mode changes not being recognised by ATC - fixed - Rudder trim direction reversed - fixed - COM and NAV audio idents - fixed - EFB and GPS 100 displays no longer refresh when not in use for improved performance (FPS). EFB automatically turns off when hidden. - OAT indicator fixed - ELT set to ON when selecting cold & dark state - fixed - Environment (e.g. cloud, taxi markings) sometimes visible in footwell - fixed - inHG barometric setting option added to altimeters - Mixture 'decrease incrementally' assignment fixed
  3. 60 seconds stutters are with me from the beginning. I can fly with stopwatch and they are always there, right on time. Has anyone find a reason of these?
  4. Hello. I need some advice with KMA20 unit with GNS530. I can hear morse code from VOR2 and ADF, but they are so quiet. Should volume knobs on radios raise sound? How can i identify morse code from VOR1, using also GNS530 (github mod)? All the best.
  5. I can confirm the CTD by my side also. Windows event viewer says it is ntdll.dll error. I wrote to the developer of FFTF Dynamic and he said that his program has nothing to do with this library file.
  6. I mean that FFTF Dynamic is set to AGL Height Scenario, AGL range feet - 0 - 10000, FFTF range 0.01 - 0.1. P3D v5 is internally blocked at 120 fps. Till today that setting was best for my setup - 40 - 50 fps on ground. Now i have 25 - 30 fps - it seems like FFTF Dynamic stays on 0.33 value. Edit: Nevermind Guys. It seems to be working now. It was one time stopper.
  7. Can someone check and confirm that FFTF Dynamic (ver. 5.1.1226829) is working? Program starts normaly but it does nothing in AGL Height Scenario. Maybe servers issue? Regards.
  8. Yep, i can confirm, there is a new version online and it works in P3D v5.1 HF1.
  9. Same here. In previous versions of P3D i was blocking frames at 120 (internal in P3D) and using different FFTF range i was able to see the result in FPS. Now it's not working that way.
  10. So the problem seems to be my side. Can you please confirm, you are using FFTF Dynamic ver. on Prepar3D ver.
  11. By my side, the program running, but i don't think it is working correctly, just as with P3D v 5.1 (without hot fix). Using AGL Scenario and changing the FFTF value does nothing with FPS.
  12. Hi, is FFTF Dynamic compatible with P3D v5.1 HF1?
  13. Damian from HiFi said: "The P3D 5.1 release version has an issue preventing proper EA mode weather control via SimConnect with ASP3D (or any other weather add-on). We have forwarded our findings to P3D developers and we hope that it will be resolved soon with a new P3D update.We should have our ASP3D compatible update posted very quickly after the fix is available."
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