

Gary1124
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I would really like a GPS peripheral and I have looked at both Realsimgear and Flightsimbuilder products. Because of price I am considering Flightsimbuilder product. I have been working with XP 12 a lot lately but I have a fully equipped P3D v4 installation with RXP. I want what I invest in to work with both platforms. My question is this. The instruction for P3D/RXP operation on Flightsimbuilders website mentions FSUIPC. I use FSUIPC unregistered because addons that use it use the unregistered version. Does anyone know if the Flightsimbuilders GNS peripheral depends on registered FSUIPC or will non-registered still work? Thanks
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I use P3D 4.5 Looks good. Flies good. Although I typically fly A2A GA Aircraft only.
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X-Plane 12 Released
Gary1124 commented on Bob Scott's article in Product Announcements & Press Releases
Runs good with my RX580. Haven't seen majenta bug since like Beta 7. Gear suspension a little soft on the Baron. LR has improved it now no prop strike when landed by Beechcraft numbers. Braking is a bit grabby but can be mitigated by flattening the response curve. -
X-Plane 12 beta 13 is released.
Gary1124 replied to Jude Bradley's topic in The X-Plane General Discussions Forum
I saw it several times several Betas ago as of 6 I believe. Not since. I have an RX 580 8 gig. I keep my Radeon Adrenilin Drivers updated and I have auto OC set on GPU. I used to see it mostly in twilight lighting and overcast/rain. Haven't seen it since 7 but I have also been working with the suspect B58 suspension issue, trying to land without propstrike and loss of engines. The boys at KSEG are rolling their eyes by now and my aircraft insurance costs are virtually killing me. 🙂🙂🙂 -
XP12: the good, the bad, the ugly
Gary1124 replied to Pastaiolo's topic in The X-Plane General Discussions Forum
How did it look from the cockpit I wonder.? -
XP12: the good, the bad, the ugly
Gary1124 replied to Pastaiolo's topic in The X-Plane General Discussions Forum
People make mistake in unfair comparison. Unfair because MS Developes for one OS. Their own. LR developes for three plus mobile now. Not their own proprietary OS's either. -
XP12: the good, the bad, the ugly
Gary1124 replied to Pastaiolo's topic in The X-Plane General Discussions Forum
Yes. It is VFR. Most of my flights are in the Mid-Atlantic. My homefield sim and for real is KSEG, Selinsgrove, PA. You ought to see how I used ADE to dress up the whole area in P3D/FSX. Only the paint shades are a little off. In both P3D/Orbx and XP11 the regional scenery is reasonably correct. No, the buildings are not exact but street grids are close enough and roads, water courses and geography are very decent. I was amazed when I first toured around in Xplane 11 how accurate our local regionals were to the actual airports. N79, KZER, KCXY, KMDT, KRVL, KLNS, KRDG. All very well done for default. Although I did need xAmerica to have the landmark cooling towers West of MDT 31 approach. But, in either I can navigate piloteage. I even once flew Pigeon Forge to Shenandoah following I-81 in P3D. Two hours. I am learning in a C182. I stay with planes I could resonably get close to in the 20- 30 or so years left in my life. -
XP12: the good, the bad, the ugly
Gary1124 replied to Pastaiolo's topic in The X-Plane General Discussions Forum
I suppose I am not average. I always have aircraft loaded cold and dark. I always do spot view walk around following the checks. I always start according to checks. I do run up, mag check. I lean on ground to prevent fowling. Lean in flight to save fuel. I follow all flight regime checks. At uncontrolled fields in XP I fake UNICOM reporting. Don't have to fake in P3D but I use MCE, sometimes Vatsim if my area is covered. I suppose Im too busy "operating" the aircraft to look at the ground much. -
XP12: the good, the bad, the ugly
Gary1124 replied to Pastaiolo's topic in The X-Plane General Discussions Forum
Scenery, road, and terrain accuracy is helpful for visual navigation. Exact buildings to real world are nice to see but only the significant for visual aid landmark types are essential. Authentic ATC Air traffic on actual routes or doing patterns at GA Fields Proper weather and atmospheric effects Thermals, microbursts. Windshear, cross winds, icing effects Realistic emergency scenarios All of these are far more valuable to the total simulated flight environment than seeing ones' actual house below. -
XP12: the good, the bad, the ugly
Gary1124 replied to Pastaiolo's topic in The X-Plane General Discussions Forum
Dude. That is exactly how Pennsylvania looks from November to April. Realistic depending where you are. -
XP12: the good, the bad, the ugly
Gary1124 replied to Pastaiolo's topic in The X-Plane General Discussions Forum
Dude. That is exactly how Pennsylvania looks from November to April. Realistic depending where you are. -
XP12: the good, the bad, the ugly
Gary1124 replied to Pastaiolo's topic in The X-Plane General Discussions Forum
Some people are running PCs on XP or 7 just to maintain compatability with favorite games. I considered installing XP on my huge D drive just to run CFS 2 and CFS 3. -
XP12: the good, the bad, the ugly
Gary1124 replied to Pastaiolo's topic in The X-Plane General Discussions Forum
I agree. Ground handling and emergencies are part of the flight environment. With pass-through objects people get sloppy on the ground. LR has it that way to boast performance but I believe they should code for object collision and have it switcheable either way if the user thinks his PC is up to it. It would be worth a fatter file. -
XP12: the good, the bad, the ugly
Gary1124 replied to Pastaiolo's topic in The X-Plane General Discussions Forum
Along with ATC Air Traffic. Collision avoidance is also integral to the "large picture" operation of an aircraft. -
XP12: the good, the bad, the ugly
Gary1124 replied to Pastaiolo's topic in The X-Plane General Discussions Forum
Well, in XP 11, without xAmerica, I wouldn't even have the famous landmark on the KMDT Runway 31 approach. You know, the one that almost lit us all here up in '78.