-
Airport Scenery Pack
Hi all, I'm looking for a global airport scenery download, as I like to fly using FS Economy. It's not difficult to download the freeware version of airports and drop them in Custom Scenery, but is there some sort of global airport pack that adds generic buildings to various airfields? I have seen http://forums.x-plane.org/index.php?/files/file/27582-prefab-scenery-for-25000-airports-with-exclusions/. But it is still lacking in many airports (not complaining -- It's wonderful for the airports that ARE covered). If anyone has any info, it'd be much appreciated!
-
What's your day job?
Tons of careers out there that people don't even think of! I'm an airline pilot. I also instruct our guys/gals in the sims for upgrade, transition, and new hires.
-
Sorry, couldn't wait: how would P3D display on 3440x1440 resolution display?
godimaginedme replied to Noel's topic in Video Hardware: Monitors | Multi-Monitors | Video Cards | Drivers etcI've got the LG curved display. Picked it up for $600. It's great! No distortion, but better viewing angles. Like the poster above said, just have to play with the zoom and you'll be all good. I personally turn off "wide view aspect ratio" as it looks a little weird. But all in all, I am very pleased with this monitor.
-
Anyone use the Flight1 G530?
it looks really cool, but too expensive and not enough integration to be worth it at the moment. I saw it awhile ago and decided to use the F1 GTN instead, mostly because there is more support and panel intergration. I wish reality XP would move over to P3D. the 430 was fantastic. try looking on youtube and seeing what users say about it on there.
-
F1 GTN is up to date
The "Sink Rate" will stick around, even if you inhibit the terrain warning. It's looking to see if you're descending less than 1000FPM below 1000' agl. If you're doing more than 1000 FPM below 1000' agl, you'll get the warning. If you're descending excessively and you're more than 1000' agl, but getting close to it (i don't know the time exactly), you'll also get the warning. The best way to get rid of it is to stabilize your approach.
-
F1 GTN is up to date
Just run the update tool. Sorry if this is a double post.
-
Prepar3D v3.2 is out !
First plane I tried. It works fine. Haven't done a A-B flight, but did a few circuits in the pattern and everything works fine to my knowledge.
-
Help with VOR/DME arcs without RMI. Do we have any tutorial or how to?
LOL... You need DME to fly a DME Arc. The final course is your goal course. You set the radial to your initial waypoint intercept, and increase or decrease your course in 10* increments until reaching your desired final course. You need to stay within the required DME for this to work as well.
-
Action! Recorder FPS counter....interesting observation
Well, my suspicion was correct. I got the average frame up to 29, and it was extremely smooth. If anyone else experiences the same thing, here's how i got it to work. Start windows in 60hz. Start P3D, load a flight. Close P3D after flight has loaded. Change display to 30hz. Start P3D, load a flight. . . That's it. I did get rid of SGSAA, and havent tested with it back on, but everything looks, and runs well now. I'm afraid to touch anything again!
-
Action! Recorder FPS counter....interesting observation
Hello all, I purchased a monitor that can support 30hz about a month ago. It's great, but there is still that "motion blur." The other day, I got a second GTX 980 Ti and have been running SLI. I love it, and the eye candy is totally worth it, plus the performance upgrade in other games. But today, I noticed something odd. This is from Action! The number on the left represents the average FPS, and the number on the right is the FPS at the moment. More on this here https://mirillis.com/en/products/tutorials/action-tutorial-hud-active-desktop-mode.html#top I can't for the life of me get the two numbers to sync up. The odd thing is that my fps are sustained at 30. I've tried reducing different settings, but the highest i've seen it is 20. I'm almost positive that if those two numbers sync up, it'll get rid of that annoying blur. The reason I'm so certain is because not 2 days ago, I had a perfect setup with no motion blur....but then I tried to use HT on and it got all messed up. So HT is off again, and I'm trying to get back to where I was. I didnt use this FPS counter before, but the image was totally smooth and wonderful. If you guys/gals know anything that I don't, please share! Thanks!
-
VRAM question
I just upgraded to SLI. Is P3D only using the VRAM from one card? I've got stutters, and I think that may be the problem.... Thanks
-
P3d v3 Autogen and gpu
This could also be from running frames unlimited in the sim. Gpu usage skyrockets with unlimited frames selected. If you can limit your framerate in some way, you'll see your GPU load decrease
-
X-Life Traffic for X-plane
Yeah it was driving me crazy too. There is a screen hidden behind the "Agree" screen. Just click somewhere and drag the screen out from behind the agree screen. Close it, and hit "agree". Where does the program get traffic from? Is there any way to get country appropriate traffic at certain airports? I don't want to keep seeing Singapore A380's, etc. at Portland airport......
-
Liveries uploaded
Nice repaints! Any chance for an Ameriflight one?
-
Doubts about Cruise performance tables for the A36 Bonanza (LEAN / RICH)
Hi, I see you've invested quite a bit of time into figuring this out. I used to fly IO520's and 550's, and can understand your confusion. Firstly, one thing that caught my eye, right off the bat: This is false. The relationship between MP and RPM is essentially how much stress you are putting on the engine, and how much stress the engine can take. We would normally cruise with 26" and 2300 RPM. At one point it was 2100 RPM and 29" (turbocharged). The factor determining this setting is the fuel setting. (Red knob). Are you going to run lean? or are you going to run rich? Side note: P3D and FSX do a very poor job of modeling engine performance. Especially when it comes to pistons and turboprops. In the sim, when you lean the mixture, you'll notice that your fuel flow goes up, then drops back down after that fuel flow has peaked for the altitude you're at. Completely false and as far from reality as the kardashians. In real life, with the IO520/550 engines, when you climb (in a non turbocharged airplane) the manifold pressure will drop. This is due to the drop in air density as we get higher (you probably know this already). What happens to the fuel flow (FF) is, with that decrease in manifold pressure, the fuel flow is reduced to match the setting you had it at. i.e. if you were climbing at 90% MP at sea level, then set the FF for its climb setting, let's say 85%, as your manifold pressure drops, your FF will drop in relation to the MP. You would probably then add more fuel by enriching the mixture to keep the climb power in. So, take what I say with a grain of salt when relating this to the virtual world because this particular sim is limited in its ability to mimic reality. In the real world, if you are choosing to run LOP (lean of peak), you need to have a damn accurate EDM (Engine digital monitor). This way you can see what is going on in each cylinder. If you use the conventional EGT gauge, you are getting a totally impoverished account of what is happening in the engine. Usually, those EGT gauges have a single probe in the hottest cylinder. The other thing you'll need are balanced fuel injector nozzles. This allows a precise amount of fuel (in relation to the compression ratio, airflow, and average temperature of each cylinder) to enter each cylinder. The charts you have up there are a bit archaic. When running LOP you are doing 4 primary things to the aircraft: 1) You are reducing the amount of fuel going to the engine 2) Lowering the temperature of each combustion cycle (because each "bang" will take longer, the temperature is greatly reduced) 3) Reducing wear and tear on the engine and crankshaft. 4) Reducing the overall power output of the engine (which will make you fly slower) Seeing as how we don't have control of the type of equipment we put into our engines in the virtual world, we are extremely limited in seeing what is actually going on inside of the engine. Now, let's use the equipment we have available to illustrate the issue. If you fly at the same altitude every day in the same temperature, your EGT will probably be pretty predictable. But seeing as how that never happens, your EGT will change. Your peak EGT depends on a few factors, your MP setting, your altitude, and your RPM. Let's say you're at 7,000' cruising at 2100 RPM and 25" of MP. You find your peak EGT. Now you WAIT at peak for everything to stabilize. At this point, ignore your Fuel Flow because the sim does a terrible job of modeling it. If you want to run LOP (Save gas and fly slower), pull the mixture knob out slowly. Once you start getting a rough running engine, enrich the mixture slightly so you have a smooth running engine again. The sim doesn't model the relationship between ROP/LOP and the cylinder head temperatures (CHT). But, in real life, you would see your CHT start to drop (this is good for prolonging the engine's life). If you choose to fly ROP (faster, more power, screw fuel) you use the same technique to find your starting point. However, you then increase the mixture. It'll take a little longer to get a rough running engine, but that's not what we're looking for, we're looking for 1) 50* (two ticks of the EGT marks) 2) 100* (four ticks) 3)125* (five ticks). Option 1 will give you a good airspeed to fuel use ratio. Option 2 will give you the best amount of power at the cost of fuel. Option 3 will give you fowled magnetos. In the real world, you could compare your CHTs from using LOP vs ROP and notice significantly lower temps when using LOP. So, when do you choose to use LOP or ROP? It's really up to you. Do you want to fly far or fast?