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About Deimos

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  1. If you mean stuttering in the sim while looking around try to set the off screen terrain pre caching higher (preferably to ultra). No Stutters for me on pc that is arguably lower spec than yours (5800x, 3080) I had the most horrific stutters when flying the CJ4 the other day (normally flying low and slow) and could not make heads or tails from it. Then all I changed was that setting, that I somehow hates to low. Difference is night and day. Needs more resources, sure. But is not constantly causing loading lag, because of you looking around with TIR
  2. Interesting. I set Off Screen Terrain Pre-Caching to Ultra to get rid of the stutters while looking around and it worked a treat. As this essentially removes the unloading and reloading of objects.
  3. I thought I might necro this, I just bought the https://www.facebook.com/lukeclip/ lukeclip v2. It works as a wireless track clip pro. I was in the same boat about eye tracking because I got annoyed with the cable on my wireless headset from the track clip pro. I got this instead of the eye tracking, mounted it to the side of my headset which has a magnetic sideplate. Now I can take the emitter off for charging and everyday headset use and my track IR has seen quite a lot more use.
  4. Yeah, was thinking about that as well. But it is the same thing as the flight1 was back in the day. Hampered by not being navigraph capable and too expensive in the garmin subscription.
  5. Yeah me too (albeit two smaller ones). And it works a treat with the FMS of the CJ4 for example. But wanting to fly something like the TBM with its touch screens, no dice 😞 I can undock and move the native touch panels to the touch screens but not use them for input... I cannot fathom why they chose to not implement this and even less why there is a need to not forward the basic flight controls once the mouse is over said docked out panels either...
  6. I would so love to use my GTN 750 on an external touch screen or have the G3X Controls docked out and touch those or whatever touch sensitive interface that is in the game. However while air manager works flawlessly and touch works on docked out windows in FSX, P3D and Plane it does not in MSFS. Controls lock up and joystick inputs are not recognised anymore, when MSFS loses focus to its own windows (not other ones like a browser on a different screen mind you) and the touch input is not recognised. I made a bug report on zen desk but never heard of it again, I made a bug post but that garnered like 10 votes. Is no-one suing touch screens or am I just doing something wrong and it works for everybody else who does?
  7. No. And no need to be snide. It is just so tiring to see planes being revealed months before their actual release, potenitally delayed and then they turn out not so much as they are made out to be. A pattern that is nicely followed for MSFS quite often now. Rather have two or three weeks notice for an actual nice product that then gets released.
  8. Lol, okay. Come back in August then. Tired of hype, need to see more actual good planes for the sim. /Thread.
  9. Also lorbies AAO can do that, even over network. Though not as touch compatible as Air Manager. But also not as expensive.
  10. Already have that. But that is too much airliner most of the time. I'd rather have a more get up and go plane.
  11. So when will there be more of this breadcrumb trail? I really need to have a DC-3 in my sim....
  12. The availability of switches for hardware interfacing and the visual representation in the VC are also not in the update 😞 That is the killer for me, as well as the not undockable GPS. Why on earth...
  13. Well I did not mind the sound to much. I have not gotten an answer however if they plan on fixing the non moving switches when used by hardware. And MK said they'd only "consider" whatever this means in this context to make the GNS undockable. And after all his other posts /great hardware support, LVar lists will be there, never seen before fidelity, trimwheel cut for xbox memory issues) I have issues believing anything he says. These were the dealbreakers for me. It does not work in my home cockpit this way. The square wheels I could not give two hoots, I cannot see them anyway... I really wished for this thing to have been good. The sim is so lacking in the mid size plane department, it is not even funny anymore. I have very little interest in tubeliners or fighters and after the umpteenth bush tail dragger this was very much anticipated by me with the JU having been such a disappointment and as of yet unfixed as well. Sad state of affairs 😞
  14. And a not a condescending or vague but a helpful one at that. 😉 I was amazed by the Christmas Eve Update. I would have never anticipated or expected that. It just has a whole different feel of engagement with the customer and identification with your product. This also echoed through the MSFS forums. Same with Flying Iron for example. Then you see AH and Aerosoft being stuck in the FSX days of sitting on their high horses handing you down what you have to like. EDIT: And it goes to show that a fairly non toxic community relies on both sides. And that quality is appreciated. Even with bugs. A lot is in the delivery of the fixes. Both in communication as in actual fixing. And owning up to it. I am really impressed by the "oops we did it wrong" attitude and the amount fo constructive feedback from the community to remedy the issue then. It is just an entire different climate with some companies. And since it is the same customers at least part of the ball must lay in the devs corner. Then you have posts in the Aerosoft forum akin to "I feel drained by the negative feedback, bad community" where I just think, if they deliver a better product and don't talk down to the guys purchasing it and maybe they will find the people engaging them differently as well.
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