Mark_A
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The New beta update is incredibly smooth!
Mark_A replied to Todd2's topic in Microsoft Flight Simulator (2020)
Was suffering really bad stuttering with SU11, so decided to give the Beta a try and yep so smooth. Just good to know it’s not my system. -
Finally "FSX" is back since SU5
Mark_A replied to mpo910's topic in Microsoft Flight Simulator (2020)
Yep surprised you are getting NY building there but textures look pretty trashed to me -
Finally "FSX" is back since SU5
Mark_A replied to mpo910's topic in Microsoft Flight Simulator (2020)
Can you take some screenshots at 7000 - 10000 feet? -
My observations and lack of issues
Mark_A replied to neil0311's topic in Microsoft Flight Simulator (2020)
Beyond 3.0 it's a slide show for me on the ground. My draw distance was fine before the update. And even the config doesn't fix the draw distance completely, from my testing it does extend the draw distance and texture loading slightly. We didn't have to change any config file before the update. -
My observations and lack of issues
Mark_A replied to neil0311's topic in Microsoft Flight Simulator (2020)
With VFR (low and slow) type flying the major issues won’t be apparent, 99% of people in this group from what I can tell think the update is fine. Switch to airliners, which are faster and fly higher and you will see the LOD draw distance and texture issues. And if your community folder is empty and you are just using default aircraft probably won’t get CTDs. The change in sky, scenery colour is subjective. It has changed and the majority from what I can tell and as do thinks it washed out, dulled down. A lot of the reductions in quality have been well proven by now. This video is a great reference of how MSFS looked before the update - check out the building draw distance, the colours etc - -
Photogrammetry trees loading in very late
Mark_A replied to captain420's topic in Microsoft Flight Simulator (2020)
Why mess with the config files, Asobo just need to return to the SU4 state. And LOD 5 kills PCs on the ground -
Terrain textures taking a loooong time to load
Mark_A replied to FlyData's topic in Microsoft Flight Simulator (2020)
Welcome to the party -
Looks ok low and slow but above 7k or so blurry and draw distance is word not allowed, plus the cartoon washout colour change is the worst it’s been turned for XBOX dive bombing of cities
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Asobo had to push the XBOX release out the door and the only way to do that was to kill the graphics, resulting in popping of scenery, water texture, terrain blurriness/popping etc. I still don't get how the stuff up of the coloration saturation got in there - I can hardly see the numbers on the runway at CYVR (FSimStudios), as the runway is basically white now.
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HDR screenshots being washed out
Mark_A replied to captain420's topic in Microsoft Flight Simulator (2020)
Just bring back SU4 visuals - why do we have to go through this word not allowed. -
Hotfix for CTDs and major issues coming soon
Mark_A replied to ChaoticBeauty's topic in Microsoft Flight Simulator (2020)
So did they actually optimise processes to other CPU threads, like they said they did, or just degrade the sim to make it seems like it was optimised? -
The washed out terrain seems to be from the lack of LOD, when the terrain loads in it looks ok. This goes for cities as well, it's looks very washed out until it loads in.
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Manually changing LOD to higher values.
Mark_A replied to Fielder's topic in Microsoft Flight Simulator (2020)
LOD 4 is about the limit for my PC - better but still not great as SU5 stuffed the LOD in general. Large areas of terrain pop in and out and blurry textures in the distance. My tests are at 15000 and above - low and slow it's probably not noticeable. -
SU5 sucked the colour and life out of the terrain. And it seems soft, can't put my finger on it though just seems soft. Together with the scenery popping it's a big let down.