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Bigbluss

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Everything posted by Bigbluss

  1. Check bottom right for my FPS. This is on the ground. Used to be capped at around 30. Most dramatic fps improvement from a config setting I've ever seen in a sim. Fantastic.
  2. Hey all, It would be great to avoid a discussion around whether or not 30fps is enough here please as we've done that to death! I've been waiting on Asobo to enable some functionality which PMDG said greatly increases performance of the DC6 in cockpit, so I checked in over at the PMDG forums. Turns out they've enabled it as part of the developer build (presumably for release in the next update). With this enabled this beautiful aircraft is finally flyable for me. It was worth the wait. I've gone from 30fps upto a constant 48 minimum in cockpit but more often 60+ (2080ti, 9700k, 32gb DDR4, ultra/high mix, 3440x1440). https://forum.pmdg.com/forum/main-forum/pmdg-dc-6-cloudmaster-forum/153213-has-the-rendering-pipeline-been-re-enabled Hope this is useful to anyone who is either willing to try it out, or who has been waiting on this improvement.
  3. You're might be imagining this difference here. Whilst the upgrade from DX10 to DX11 added new features such as tesselation which had a definite graphical upgrade, there is no such difference between 11 and 12. It simply gives the developers more fine grained control over rendering methods. There would be very little point adapting the shaders between the two. Graphically speaking the DX11 shaders are capable of everything the DX12 shaders are, and there would be no benefit at all to maintaining two sets, in terms of development. You can see this confirmed here too: https://forums.flightsimulator.com/t/update-dx12-coming-to-pc-soon-old-post-dx12-is-not-coming-to-pc-on-july-27-xbox-will-get-dx12-first-then-pc-later/414481/357 Perhaps down the line we'll see new features as DX12 advances in MSFS, but right now they're identical, in terms of what you see on the screen.
  4. Well, I certainly didn't mean to start this argument! Hahaha. Guess I'll buy the mkix first as I'm more familiar with it.
  5. Oh really? word not allowed, that's a shame. I do very much value the accurate handling above all else though, so I'll avoid for now 🙂
  6. Hey guys, Coming fromIL-2 and DCS I love the various iterations of spitfire on both sims. I'd like to do a tour of the old western front and eastern front in MSFS with a spitfire sim. I know they're entirely different models of Spit, but I'm less interested in the specific model and more in which is the superior simulation. Which would you advise of the following? Aeroplane Heaven - You're virtually there.™ Supermarine Spitfire Mk1a - MSFS Spitfire L.F Mk IXc for Microsoft Flight Simulator – FlyingIron Simulations
  7. This FPS is so bad that if you ran it in X-Plane 11 the simulation wouldn't be running correctly! I wouldn't even bother booting up...Glad it works for you though,
  8. That article is great. I'd like to reference: Certainly 60 Hz is better than 30 Hz, demonstrably better. Professor Thomas Busey Perhaps this will silence the '30fps vsync' crowd. Likely not though.
  9. Theres no winning this debate because it's open to subjective interpretation I think. The facts seem to be this: There is a clear and discernible difference between 30fps, 60fps 100fps and to a lesser extent 100fps to 144fps (and the hz equivalent) to many of us. I'm aware of this anecdotally because I can reliably tell (and verify) when my fps drops below 60. Some people are fine with this. It seems to me that the people that are fine with it come from the contingent of former or current P3D users who are used to using large airliners with static (non panning) views at generally high altitude and, in addition, click buttons to fly the aircraft (not a criticism). Others who hand fly low with significant panning / TrackIR seem to be far more impacted. In addition to that, in a sim like DCS F14, without a smooth fps I absolutely couldn't read the jet as well as I do at 80fps plus. Every change in movement and buffet helps SA and this is far easier and more intuitive to do at high FPS. The simple fact is that for many of us, 30fps is terrible. Unplayable in fact. Perhaps on a console playing from my sofa it's okay, but not on a high end PC. If a person can't tell the difference between the fluidity of an image at 30fps, 60fps, and 144fps I'd have to question their perceptive capacity. Please note I'm not commenting on it as a matter of preference, but as an inability to actually tell a difference. I wonder if many of these people would happily have 60fps if it were sustainable but have persuaded themselves 30fps is just as good.
  10. My favourite was when I first got a 144hz monitor which defaulted to 60hz, and I changed it to 144hz for the first time. Dragging around windows was so nice!
  11. I think this is likely related to the type of flying you do - if you fly the Flyingiron Spitfire with trackIR at 500ft agl its a huge difference, but I suspect less of a huge difference in a 320 at FL36.
  12. This made me laugh out loud! Sat there with a monitor set to 30hz saying he swears he can't see the difference and calling anyone that disagrees a poodle. What is going on 😂
  13. So bizarre that people keep spouting this 30fps nonsense. If a person can't see the difference between these and extrapolate how much of an impact this would have on the simulator, well, I'm not sure what to say.
  14. Not sure exactly - it's this one https://www.overclockers.co.uk/asus-pg348q-rog-swift-34-3440x1440-ips-g-sync-100hz-gaming-widescreen-curved-led-monitor-mo-089-as.html
  15. It's much more immersive - I replaced a flat screen ultrawide with a curved one and the difference is night and day. Looking at the flat one looks pretty awful in comparison.
  16. A few of the members - I think the PMDG team are aware of the performance issues and they're due to be fixed! I do wonder if it's perhaps they're used to the 19fps days of the NGX in FSX and so 30fps feels like a huge improvement. In their defence, prior to seeing 144hz I thought 60hz was as smooth as possible.
  17. I went to the PMDG forum and asked about the upcoming performance improvements for the DC-6, and was told that the performance was perfect and that I need to lock my FPS to 30 and not expect more. Was further told I was wrong for preferring 60fps+ because msfs isn't a multiplayer FPS game. Suffice to say I logged out and don't think I'll return!
  18. You get this in some combat sims - I've had failures and hot starts in the viper in BMS and the Heatblur Tomcat, but I'd welcome the opportunity for it in commercial sims too. I like that the PMDG DC6 doesn't always start first time, definitely increases immersion.
  19. It's fantastic isn't it. When I hear people say there's no visible difference between 30fps and 80+ FPS I have to wonder how well their eyes (and reflexes) work. 144hz is so fluid and smooth, even if less than 144hz with gsync.
  20. BMS is great and I have many, many hours on it. It's quite different to DCS though, I think. I like that the SAM ai in BMS is so smart, turning off and relocating makes them far smarter than the brain dead DCS equivalent. Flying out on every mission is a huge challenge, if you don't hit your TOS and TOT there are serious consequences. The IFF system is fantastic too. I've never hit task saturation like I have in BMS, for example you could have unknown SAM's going off, Mig 31s scrambled to your position (and the AI will genuinely try to pull you out of your CAP box and sneak around you). The intelligent ATC is great too - plus the weather is awesome. That said, there are ways to enjoy DCS in the same way - but it involves joining a squadron who is serious about doing things right. For example my squadron has about 50members split across the Harrier, Viper, Tomcat and Hornet. We have dedicated mission makers and dedicated ATC which provides an incredible environment to learn in. Once you've flown the BMS campaign enough times, you do start to see repetition - which is what happened to me. Burnout perhaps. The payware campaigns in DCS (For example Zone 5, Raven One) are very good too. BMS doesn't have anything that matches things like launching off the Nimitz at night with a human RIO in the F14 for example. They're both fantastic sims - I watched a video that described DCS as tactical, and BMS as strategic - and I think I'd agree with that.
  21. It's awesome isn't it. Really into the DCS F-14 at the moment but still fire up BMS every so often. Looking forward to the new terrain engine.
  22. Everyone - thanks so much. This is hugely useful, sightseeing and external view etc just weren't things I'd even considered...Shows how out of touch I am, I was wondering whether or not to teach VOR navigation......Hah. Thanks again - I expect you've just made someones afternoon a lot more fun and interesting.
  23. Wait a while for the PMDG 737 and Fenix A320 I think!
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