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Showing results for tags 'P3Dv5 HF1'.
Found 7 results
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Hi folks. I'm aware that Simbol released an AILRP update some time back to resolve this issue, however for whatever reason, I'm still experiencing missing PAPI and (some) runway lights when EA is turned off. I discovered it recently during my first night flight since installing P3Dv5 HF1 (from scratch) late last year. I have many (many) add-ons installed including Envshade/Envtex (all up-to-date), AILRP (latest version 1.30), ASP3D (latest version) and a plethora of Orbx and 3rd party scenery addons - everything is up to date. I posted a question about my problem in the general AVSIM P3D forum and Simbol kindly suggested that perhaps "Envshade hasn't taken my changes.. disable Evnshade temporally and see if that resolves it?" Unfortunately it didn't resolve the problem. The easy thing to do would be to leave EA enabled, but I don’t like EA and prefer the ASP3D+Envshade combination at this juncture. Like all these things, my problem is likely caused by something simple but it has me stumped atm. Has anyone else experienced this and found a solution? Any suggestions for fault finding? Regards, Alex
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Flightsim Labs has released the update to make their Airbus compatible with P3Dv5 HF1.
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Hi there, I’m sill dicey on using shader mods, and was wondering if anyone here can help. To make things for myself easier, or so I thought, I just purchased Envshade, installation went fine, but I’m not sure it’s effecting anything in P3dv5hf1. I was using it without EA on. im still reading the manual, but any beginner envshade tips would be greatly appreciated 😎. Cheers, Pete
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Hello, Can someone explain to me what is causing this weird flashing cloud issue shown in the video I recorded? It looks like some sort of clashing with the clouds and the terrain. The only recent addon installed that I would think is causing this is Active Sky Cloud Art.
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Just wondering if anyone's getting white dots and and artifact shimmering lines with those cards. I'm quite positive its not a hardware failure issue as this only effects airport textures (not all airports , mind you) and and when viewed at certain angles. Using a 6900xt with 21.2.3 drivers
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Hi folks, got my 5950X (for MSRP!) and had the opportunity to run a few benchmarks for you all. Hardware: 8700k (at 5.0 GHZ), Asus Z370-A Prime, 8x4GB DDR4 3200 CL 16-18-18-32, Noctua NH-u14s 5950X and Asus X570-E Gaming, 2x16GB DDR4 3600 CL 16-19-19-39, Corsair H115i RGB PRO XT GeForce RTX 2080 (both systems). Addons Prepar3d V5.1 HF1 FSL a320X (latest) ORBX (latest) Aerosoft Heathrow (Latest). Benchmark Scenario Take off from EGLL 9L, climb to 3000, turn right and intercept 27L for ILS CAT III Autoland. Entire flight on AP, no panning or changing views. P3D settings pretty much maxed out, but without EA. No weather, clear sky, Daytime. No GPU bottleneck, utilization less than 70% at all times. Configuration Average FPS Min FPS Max FPS 1% Lows 0.1% Lows 5950X PBO 45.6 26.9 56.6 25.0 21.5 5950X PBO (SMT OFF) 47.3 37.5 65.9 32.9 27.9 8700K @ 5.0 41.3 29.7 54.3 25.2 19.8 Observations Even at stock, the 5950x gameplay was significantly smoother than the 8700K at 5.0 ghz. Sim, scenery load, autogen loading were significantly faster on the 5950x. There was NO stutters at all with the 5950x, the 8700k has intermittent "regular" micro stutters especially in autogen dense areas.
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Hi, I can remember there was some "setting" for the p3d config file to "reduce" the issue with the black autogen buildings in the distance. But I cannot find it anymore. Can anyone help me out ? 🙂