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Chris Catalano

NGX 2D Panel eyepoint - how do I adjust it permanently?

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Hi Everyone:

 

Tonight I had to re-install my NGX, but now my 2D panel eye-point is pointing downward at a 45 degree angle and I have to keep resetting it with the CRTL Spacebar command to look straight ahead.  I seem to recall there is some way to adjust the settings in one of the .cfg files.  Does anyone remember how to do this?  

 

Thank you so much.

 

Sincerely,

 

Chris Catalano

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wideaspect view = true in your fsx.cfg


I7-800k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,    2  ssd 500gb 970 drive, gtx 1080ti Card,  RM850 power supply

 

Peter kelberg

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wideaspect view = true in your fsx.cfg

I thought it was WideViewAspect=True ? Not trying to trip you up Pete.


System: MSFS2020-Premium Deluxe, ASUS Maximus XI Hero,  Intel i7-8086K o/c to 5.0GHz, Corsair AIO H115i Pro, Lian Li PC-O11D XL,MSI RTX 3080 SUPRIM 12Gb, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD, 32Gb Corsair Vengeance DDR4 3200Mhz RAM, Corsair R1000X Gold PSU,Win 11 ,LG 43UD79 43" 4K IPS Panel., Airbus TCA Full Kit, Stream Deck XL.

 

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I thought it was WideViewAspect=True ? Not trying to trip you up Pete.

That's ok just seeing if anyone spotted the typo, see if I would've have checked the ngx introduction manual that came with it, I would have known myself, or do a simple search  would have gave some  answers as well :P


I7-800k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,    2  ssd 500gb 970 drive, gtx 1080ti Card,  RM850 power supply

 

Peter kelberg

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Thanks guys - actually, it was neither - changing the value to TRUE helped somewhat, but it made everything look like it was viewed through a "Fish-eye" camera lens to some extent.  I later remembered what to change - I had to go to the Panel.cfg and change the [VIEW] Forward_Direction value from 10.000, 0.000, 0.000 to 0.000, 0.000, 0.000, and this seemed to do the trick.  It's perfect now.  That being said, I may also see what it looks like to go change the Wide value back to TRUE now.

 

Thank you both!

 

Chris Catalano

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WideViewAspect should be set to True if you're using a widescreen resolution on your monitor. If it's set to false the sim assumes you're running a 4:3 resolution like 1024x768 and won't show you as much horizontal field of view as you should see. If it looks fisheye on True you've got the zoom backed too far out. Somewhere in the .80 to 1.0 range is going to be realistic depending on your exact distance from the monitor and it's physical size. (I fly at .90 myself)


Ryan Maziarz
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I have to fly at .40 because if I don't, I can't seem to fit the HUD and the PFD on the screen at once.  One or the other starts to get cutoff when I zoom in to anything greater than .40 - even if I move my eye-point far back.  This was the best compromise I could find.  :(

 

Chris Catalano

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If you have the HUD why to you need the PFD? Isn't that what the HUD is for? (IRL especially!)

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Well not exactly.  I think it is good to cross check the two.  But furthermore, I also need to "back up" my view to be able to see and have access many other items, like the Auto throttle disconnect switch, and really anything else on the MCP I may need.

 

Chris Catalano

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