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All planes too far forward at start

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Just a minor thing, but every time I start FSX, my airplane is too far forward in the parking slot, so I have to slew back a few feet. Is this a known issue?--KMDH

 

 

 

Just a minor thing, but every time I start FSX, my airplane is too far forward in the parking slot, so I have to slew back a few feet. Is this a known issue?--KMDH
I have the same problem. Annoying isn't it?Bob G.

Gigabyte P67A-UD3-B3 | Intel i-7700k  4.5 Ghz | RTX 3060 | 32GB OCZ DDR3, 1330 | 35" Curved Samsung monitor. | Windows 10 Home Pro Edition Premium | Samsung 1TB SSD | Samsung 1TB SSD |  UTLive/ P3DV5.3/ SF, AS P3D5.3  MSFS 2020.

I notice it when you call a fuel truck. If you don't have the plane parked exactly the way FSX wants it (a little forward) then the fuel truck will not come. It can be annoying.

Are these addon planes you are having trouble with? I don't recall seeing this with a default plane except where there was a mistake in the airport. Too far forward...do you mean the nose is in a building? Give us an example airport.Bob

Bob

i5, 16 GB ram, GTX 960, FS on SSD, Windows 10 64 bit, home built works anyway.

Are these addon planes you are having trouble with? I don't recall seeing this with a default plane except where there was a mistake in the airport. Too far forward...do you mean the nose is in a building? Give us an example airport.Bob
It's all aircraft and they are just too far forward. Not into the buildings. Bob G.

Gigabyte P67A-UD3-B3 | Intel i-7700k  4.5 Ghz | RTX 3060 | 32GB OCZ DDR3, 1330 | 35" Curved Samsung monitor. | Windows 10 Home Pro Edition Premium | Samsung 1TB SSD | Samsung 1TB SSD |  UTLive/ P3DV5.3/ SF, AS P3D5.3  MSFS 2020.

Plane models have a "central reference point", so to speak. Many contact points are based on that central point. Doors and parking are a few of those points. I'm not sure how you are deciding that planes are too far forward. A screen shot would help.Bob

Bob

i5, 16 GB ram, GTX 960, FS on SSD, Windows 10 64 bit, home built works anyway.

he's talking about the plane's front wheels being too far past the yellow end line that signals where your plane is supposed to stop at.I have the same issue in a matter of speaking. When I open FSX and load a flight to start at a gate, once the loading stage is done, my plane actually moves forward a few feet, until I hit the parking brake, then I have to pushback to the yellow line to get the jetdocks to work. But anyways, yah it's a glitch that was never caught somehow:Pand it is with all planes for me.

Joseph Harp

Well, the first thing is to turn off crashes. Creep is a known problem with certain aircraft. It might be really slow (leave an aircraft idling at the gate for an hour then look and nose is in the terminal). Aside from that, each parking spot has a center location, and that is where the center point of your aircraft model is placed if you use the go to airport menu. By default , the "yellow taxi line" ends at the center point with the "T", but in FSX it is possible to extend the taxiline forward from the center of the parking, again ending in a "T". The default airports have these additional taxi "T" set at certain distances, I think for the A321, B747, maybe some others. Ideally this would be where the visual nose wheel is positioned, but that distance is going to different for every aircraft. You can edit the parking in ADE to add or move those offset "T"s, but it doesn't change where your aircraft is actually positioned. As noted if you or AI taxi in and you stop too far from the center of the parking, the automated service objects may not work correctly.scott s..

When my FS loads a flight the brake is always off, engines always on, and it slides forward a few feet and I have to stop it myself. This never happened in FS9, and even worse, if you save a flight, then go back to the main menu, it doesn't show the flight you just finished like before, so that you can plan a connecting flight (I always fly like this, BAConc to NYC, then JBU A320 to KBOS, then KAL 747 to SEL: Is that odd or am I not Alone?) but shows the settings as they were when you clicked the FLY! button. Weird...

When my FS loads a flight the brake is always off, engines always on, and it slides forward a few feet and I have to stop it myself. This never happened in FS9, and even worse, if you save a flight, then go back to the main menu, it doesn't show the flight you just finished like before, so that you can plan a connecting flight (I always fly like this, BAConc to NYC, then JBU A320 to KBOS, then KAL 747 to SEL: Is that odd or am I not Alone?) but shows the settings as they were when you clicked the FLY! button. Weird...
I believe there is a trick to solving some of those issues. If you create a flight, start it, and then shut off your engines, set parking brake, etc, then SAVE the flight (preferably as default flight) - the next time you start any flight, the engines will be off, parking brake set, etc. This seems to work fo me. Not sure I am explaining it correctly but perhaps someone else can shed some light.
I believe there is a trick to solving some of those issues. If you create a flight, start it, and then shut off your engines, set parking brake, etc, then SAVE the flight (preferably as default flight) - the next time you start any flight, the engines will be off, parking brake set, etc. This seems to work fo me. Not sure I am explaining it correctly but perhaps someone else can shed some light.
My default flights start with the engines on but the parking brake set. Still have the problem. If you don't set the brake most airliners will creep forward. Bob G.

Gigabyte P67A-UD3-B3 | Intel i-7700k  4.5 Ghz | RTX 3060 | 32GB OCZ DDR3, 1330 | 35" Curved Samsung monitor. | Windows 10 Home Pro Edition Premium | Samsung 1TB SSD | Samsung 1TB SSD |  UTLive/ P3DV5.3/ SF, AS P3D5.3  MSFS 2020.

I believe there is a trick to solving some of those issues. If you create a flight, start it, and then shut off your engines, set parking brake, etc, then SAVE the flight (preferably as default flight) - the next time you start any flight, the engines will be off, parking brake set, etc. This seems to work fo me. Not sure I am explaining it correctly but perhaps someone else can shed some light.
Thanks,I'll give it a go
  • Author

Not just creep, but it is starts beyond the yellow line. Well, I guess this is just another little starting ritual. No big deal, just wondered if I was the only one having the problem. But yes, turn crash off, because sometimes you can crash before you even have a chance to get into your airplane! (NTSB would still manage to call that pilot error somehow I'm sure.)

 

 

 

In FSX the yellow line is a property of the parking spot.The default distances for GATE spots are:26.0 ft - Small26.0 & 40.0 ft - Medium26.0, 40.0 & 58.5 ft - HeavyThe distance from the center of the aircraft model which is parked at startup over the center of the parking spot varies from model to model.The distance from the aircraft reference point - which is not necessarily the center of the model to the nose wheel is:-25.0 ft - default B744 (89.0 ft between the nosewheel and the mains)75.5041 ft - AI-Aardvark B744 (90.594 ft betweeb the nosewheel and the mains)43.0 ft - default A321 (54.20 ft between the nosewheel and the mains)56.8 ft - DJC A321 (55.390 ft between the nosewheel and the mains)40.85 ft - default B738 (52.7 ft between the nosewheel and the mains)44.3 ft - AIA B738 (51.542 ft between the nosewheel and the mains)-9.20 ft - default MD83 (73.9 ft between the nosewheel and the mains)73.3066 ft - AIA MD8X (72.3066 ft between the nosewheel and the mains)Now ALL of these aircraft should use the 26.0 ft yellow T from the parking spot center - because they all park in GATE_SMALL parking spots.I have no idea what your user aircraft settings are. But I have found that for most models if the aircraft has a nosewheel setting in positive numbres and a main gear setting in negative numbers, using the nosewheel number to reset the yellow T line puts it pretty close.I would only recommend you worry about fixing your airport parking spot if you regularly start at one spot on one airport. And if you fly to only a few destinations - maybe those spots where you regularly park.If you fly like me - all over the world in all kinds of aircraft - it is not worth the trouble to try to fix every spot.(All of these numbers are based upon the contact points settings in the aircraft.cfg. They should be very close to the visual. Occasionally main gear contact points need to be moved aft of the visual gear because of how FS does weight and balance. But I do not think this is the case on any of these.)

But yes, turn crash off, because sometimes you can crash before you even have a chance to get into your airplane! (NTSB would still manage to call that pilot error somehow I'm sure.)
Be sure you are choosing an appropriately sized parking spot. Don't put a heavy into a medium spot or a medium into a small spot.If you have FSX Deluxe with the SDK installed - Airport Design Editor is the best program to look at your airport before selecting your parking spot, including the relationship between the spot and any nearby buildings or objects. Since I always fly with crash detection on - I try to start my flights are remote spots out on the ramp.But if you have a large aircraft, beware of starting it out in a small spot out on the ramp. If you start an A321 out in a GA_Medium parking spot - when the fuel truck comes it will close in based upon the parking spot size, not the aircraft - and cause a crash.Also beware of parking too small an aircraft in a large spot. If you start the CRJ in a GATE_HEAVY spot - the fuel truck will be too far away from the aircraft to fuel it.

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