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FS2004's laggy VC gauges!

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Yeah, I need to upgrade my card. I was intending on doing so in the near future.I have the refresh rate maxed on all my add on aircraft (that have the option to do so). Unfortunately, it doesn't make it that much better.What makes them so choppy in the first place? Just the way FS is coded?

Yeah, I need to upgrade my card. I was intending on doing so in the near future.I have the refresh rate maxed on all my add on aircraft (that have the option to do so). Unfortunately, it doesn't make it that much better.What makes them so choppy in the first place? Just the way FS is coded?
Hellothe VC gauges update at 17 fps for an aircraft with 1 VC section in its panel.cfgeach extra VC section further cuts that initial 17 fps down, anything more than four VC sections I find laggy

Does it matter how complex that VC gauge is or is it just however many there are?

Red, I appreciate you are trying to help the guy and no offense but seriously, the graphics card has ZERO to do with the issue of vc gauges.And honestly, who can say that maxing the old pmdg 737 gauge refresh slider has ANY noticeable effect in the VC? I mean really honestly?
I simply stated the graphics card issue as a general performance point.As for the gauge options, I guess you're right, but I've only seen it in the options, and never messed with it, so my apologies for that.

- Red

 

 

E8500 @ 4.1 | EVGA 275GTX (overclocked) | 2x2GB Mushkin Enhanced Redline @ 1066 | Samsung 24inch LCD @ 1920x1080 |

As far as I know it's the number of VC panel entries in the panel.cfg, not the number of guages per panel.You could delete some of the entries, I did just that to my captain sim 707(It had 8, I cut it to 4) and now get acceptable guage performance BUT there are big holes in the VC I cover with 2d panels.

Okay, I'll give that a try. Who needs a clock anyways?

I agree - I cut the number of VC sections from 9 to 2 in my latest DC-6/DC-7 VC's, and the gauges are working fine. The originals with 9 sections were very choppy. I have the same number of gauges, just combined into 2 textures/panel.cfg sections. Note that I have more than 2 VC gauge polygons - they're just all mapped to those 2 textures. The only limitation (in FS2004) is that the VC textures cannot be larger than 1024 x 1024, so there is a limit to how much you can jam in there (i.e. how small you can make the gauges on the texture).Hope this helps,

Tom Could you go into a little more detail into what you did, I simply cut out sections so there are big holes where the overhead and copilot guages used to be. Am I misunderstanding or are you somehow keeping all these guages but reassigning them into two panel cfg entries? And do you still have holes in your VC where you can see the outside world?

Tom Could you go into a little more detail into what you did, I simply cut out sections so there are big holes where the overhead and copilot guages used to be. Am I misunderstanding or are you somehow keeping all these guages but reassigning them into two panel cfg entries? And do you still have holes in your VC where you can see the outside world?
I believe Tom is talking about models that he actually had a hand in developing. I'm pretty sure the sorts of things he's talking about are part of the design of the VC and not something that can be altered by the user...

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