April 28, 201016 yr Unfortunately, you can have only one view displayed with a virtual panel.Thats not true. The topicstarter has FSX. In FSX you can have as many VC-panels/views/monitors as you like. If 3 separate views (LFwd,Fwd,RFwd = 135 Athlon3700+@3ghz, 6600GT, RadeonX700pro, 2G RAM, Win7, FSX, 1 x LG1680-1050, 2 x Philips1024-768 What I want: I7-930, X58, 3 x 1920-1080 with 3D spacegoggles, NO TH2G, NO Eyefinity, NO Sli, NO Crossfire
April 28, 201016 yr VC is great! (But I also like 2D).So can anyone explain how to click a switch or turn a knob on a VC panel with TrackIR?I must be terribly unskilled, because the switch/knob drifts away as I approach it with the mouse (yes I know it is my head moving) so I find myself pressing "F9" to stop TrackIR, then click the switch/turn the knob with the mouse, then press "F9" again to resume TrackIR. This works but I find it extremely annoying.Any suggestions? Anyone else experiencing the same problem?Cheers,- jahman.HelloMap the TrackIR pause function to your middle mouse button, then as you get close to the knob or button just click to pause TrackIR .
April 29, 201016 yr Thats not true. The topicstarter has FSX. In FSX you can have as many VC-panels/views/monitors as you like. That may be true in FS9 (I don't know) but it's not true in FSX.Yes, you are correct- you can have multiple views. I phrased that badly. Should read-Multiple views and virtual cockpit do not work together. Each monitor will display a separate rendering of the virtual panel- in effect the panel appears in all monitors- each one seen from a different angle. I should have said- "the result is three separate instrument panels - one on each monitor, in effect making virtual cockpit impractical with multi monitors."Alex Reid
April 29, 201016 yr Author Alex,I don't really understand what you are saying as far as the FOV and how the 102 knots will look like 310. I'm not training for FAA certificates neither I am a real world pilot, but I'm well educated enough to comprehend basic concepts like FOV and believe me, my VC isn't anything like what you are describing here. I used to have 2 x 24" monitors and I ran them 3840 x 1200 for a long time, and it was absolutely amazing. I then sold two of them and bought one better quality 26" which is now proving not so good.Anyways, this is the 3rd time I am asking this, can we please get back to topic? I really need to find a way to run 3 even 6 monitors, is the only way to do this with ATI? I'm not a fan of TH2GO because of its limitation with higher resolutions, and guess what, it's very ancient technology. Do you guys know if NVIDIA will come up with anything similar to eyefinity in near future? To be honest with you, I am waiting for mainstream hexa core to be released, so if NVIDIA comes up with something similar in 3-4 or even 6 months, I can wait that long.I am very suprised ATI doesn't have vsync in Windows 7. I'm guessing that's the main reason why people are having problems.Thanks, Mehmet Yatan
April 29, 201016 yr Alex,I don't really understand what you are saying as far as the FOV and how the 102 knots will look like 310. I'm not training for FAA certificates neither I am a real world pilot, but I'm well educated enough to comprehend basic concepts like FOV and believe me, my VC isn't anything like what you are describing here. I used to have 2 x 24" monitors and I ran them 3840 x 1200 for a long time, and it was absolutely amazing. I then sold two of them and bought one better quality 26" which is now proving not so good.Anyways, this is the 3rd time I am asking this, can we please get back to topic? I really need to find a way to run 3 even 6 monitors, is the only way to do this with ATI? I'm not a fan of TH2GO because of its limitation with higher resolutions, and guess what, it's very ancient technology. Do you guys know if NVIDIA will come up with anything similar to eyefinity in near future? To be honest with you, I am waiting for mainstream hexa core to be released, so if NVIDIA comes up with something similar in 3-4 or even 6 months, I can wait that long.I am very suprised ATI doesn't have vsync in Windows 7. I'm guessing that's the main reason why people are having problems.Thanks,myatan-when you zoom out- the maximum is 0.31- objects appear to be farther away- like looking thru binoculars the wrong way. Hence a runway that is actually 5000' long will be stretched out and appear longer. The math is simple: 5000/.31=16,129' is the "apparent" length of the runway. Similarly the apparent distance to that runway appears greatly stretched out. But time does not change- so in effect the plane has to apparently travel faster to cover that apparently greater distance. Again 100 knots/.31=322 knots.When you alter the apparent or optical distance, you also have to alter the APPARENT speed to correspond-since time cannot be altered- unless you want to change the sim rate.All of which means that judging a visual descent & landing is a tricky proposition when a lot of zoom out is applied!! Things happen much faster than one expects!Each Field of View in FS is 45
April 29, 201016 yr It does not work for VC?I still don't know what you mean!I have the same old setup as January; a 6600GT (2 monitors) and a RadeonX700Pro (1 monitor)I run everything in VC. With more than 3 monitors, you can create some VC cameras in FSX, point them at the panel you want and there you go!In the picture, middle=forwardviewVC, L=forwardleftviewVC, R=2Dcockpit and GPS.Back to topic.There is another problem with TH2G; the FORWARD view will be rendered across 3 monitors.This causes a problem because on your forwardLEFT view you dont want a PART of an outzoomed forwardview.What you get is that the image on the middlemonitor looks like you look through a 50mm cameralens.But the sidemonitors will look as if you look through a 28mm cameralens.The sidemonitors will DEFINATIVELY have a different perspective.Look here for some mathematics.The ridiculous part of this all is that Myatan's question is still not answered.What cards to buy for multiple monitors.Myatan, as you read I have one Aticard and one Nvidiacard. It works well.I'm thinking about buying-2 x HD5850 or-2 x HD5870 or-2 x GTX285 or-2 x GTX295 or-2 x GTX480 or-1 x Eyefinity6 (the Aticard with 6 outputs)I have the same question as you have, but until now no one sheds a light on this! Athlon3700+@3ghz, 6600GT, RadeonX700pro, 2G RAM, Win7, FSX, 1 x LG1680-1050, 2 x Philips1024-768 What I want: I7-930, X58, 3 x 1920-1080 with 3D spacegoggles, NO TH2G, NO Eyefinity, NO Sli, NO Crossfire
April 29, 201016 yr It does not work for VC?I still don't know what you mean!I have the same old setup as January; a 6600GT (2 monitors) and a RadeonX700Pro (1 monitor)I run everything in VC. ----------------------The ridiculous part of this all is that Myatan's question is still not answered.What cards to buy for multiple monitors.Myatan, as you read I have one Aticard and one Nvidiacard. It works well.--------------------------------------------------------------------------------------------------------------------------------------------------------Kogacarlo- here are 2 same screenshots of my setup. DreamFleet Baron 58 @ CYSE. One is 2D cockpit - other is Virtual. Self explanatory as to why I say virtual doesn't work- at least for my triple views setup. Re video cards- as mentioned previously mine are GeForce FX5200's. One is AGP, other PCI. No need to upgrade here- a faster CPU would be better.Alex ReidDreamFleet Baron at CYSE 2D panelSame shot with Virtual panelHere also are pics of the FS9 King Air with the default Views L/R Fwd showing the virtual artifacts that are part of default 2D views. The second pic shows these artifacts edited out with a Hex Editor. BIG improvement! There are no pure 2D views L/R Fwd ONLY in FS9
April 30, 201016 yr Author Alex,I UNDERSTAND what will happen when you zoom out/in, will you PLEASE stop explaining me the math behind FOV and zooming? All I am saying is WHY do you have to ZOOM in the first place? You should never ever have to do that. The only time I'd consider zooming would be in spot view.Sorry mate, I don't get you. If you know how to use TrackIr, if you have a decent hardware with at least 1920 x 1200 resolution, you should NOT have to zoom, period. You may be very old school and the whole TrackIR idea may make you throw up (it makes my wife dizzy, she seriously can not watch me in VC), and I understand, but please STOP trying to convince us how ugly it looks when you have to zoom. Zooming is zooming in VC, in 2D, in spot view, in tower view. Things will stretch when you zoom. A kid in 3rd grade knows that now. Not the mention, you will zoom if you have to zoom even in 2D panel if you want to see far.I'm serious here, I am not exaggerating my flying in any way, but I never zoom in VC, end of story! I don't think any sane person would, that's the whole point of TrackIR, it gives you to ability to get close to things in VC as if you were in real cockpit in real life by simply getting closer to your monitor. That's why that whole setup costs $150!Thanks,PS Please if you respond with another math equation explaining how the runway will look like it's never going to end I will shoot myself!:D I also just looked at your screenshots, there is something wrong with the way you are using your VC, I don't know what it might be though. Feel free to look at one of the 6 or 8 view videos in youtube for FSX. I also would like to mention, you are comparing FS9, a technology that is 6 years old now. When FS9 was released, we didn't even have C2D in the world! Mehmet Yatan
April 30, 201016 yr Alex,I UNDERSTAND what will happen when you zoom out/in, will you PLEASE stop explaining me the math behind FOV and zooming? All I am saying is WHY do you have to ZOOM in the first place? You should never ever have to do that. The only time I'd consider zooming would be in spot view.Sorry mate, I don't get you. If you know how to use TrackIr, if you have a decent hardware with at least 1920 x 1200 resolution, you should NOT have to zoom, period. You may be very old school and the whole TrackIR idea may make you throw up (it makes my wife dizzy, she seriously can not watch me in VC), and I understand, but please STOP trying to convince us how ugly it looks when you have to zoom. Zooming is zooming in VC, in 2D, in spot view, in tower view. Things will stretch when you zoom. A kid in 3rd grade knows that now. Not the mention, you will zoom if you have to zoom even in 2D panel if you want to see far.I'm serious here, I am not exaggerating my flying in any way, but I never zoom in VC, end of story! I don't think any sane person would, that's the whole point of TrackIR, it gives you to ability to get close to things in VC as if you were in real cockpit in real life by simply getting closer to your monitor. That's why that whole setup costs $150!Thanks,PS Please if you respond with another math equation explaining how the runway will look like it's never going to end I will shoot myself!:D I also just looked at your screenshots, there is something wrong with the way you are using your VC, I don't know what it might be though. Feel free to look at one of the 6 or 8 view videos in youtube for FSX. I also would like to mention, you are comparing FS9, a technology that is 6 years old now. When FS9 was released, we didn't even have C2D in the world!----------------------mayatan- for the record: I do not ZOOM OUT or IN - everything runs at all times at 1.0 ZOOM. Any change will destroy the unification between the three views.I do not use Virtual Cockpit for the reason shown in the pic. A virtual cockpit will not synch together spread over 3 monitors. I do not use TH2Go- I already have three monitors via two video cards.I do not use TrackIr because a full 145
April 30, 201016 yr This conversation makes me LOL haha. Anyway... to the original poster in case your question has not been answered yet. Vsync works in many games with ATi cards, the same way nVidia does infact. The problem is it does not work in FSX. But wait there is more... Recently a forum member named bojote found a line in the FSX.CFG that forces vsync in FSX on nVidia and ATi cards. Here is the link: http://forums1.avsim.net/index.php?showtopic=283143 See You In The Skies...gman!"Impossible things are simply those which so far have never been done." - Elbert Hubbard
April 30, 201016 yr Actually is a nice video. Fascinating stuff TrackIR! :( Unfortunately also in this video I see de "perspectival" misbehaviour as I pointed out in my last post.This is due to Eyefinity and the way the image is rendered as I pointed out before. (same misbehaviour as TH2G)I don't know if this can be fixed with multiple "single" views/monitors in VC. Maybe only one view shifts when you turn your head?And is there a way around?@January; you make quite an effort to make VC look ridiculous. Athlon3700+@3ghz, 6600GT, RadeonX700pro, 2G RAM, Win7, FSX, 1 x LG1680-1050, 2 x Philips1024-768 What I want: I7-930, X58, 3 x 1920-1080 with 3D spacegoggles, NO TH2G, NO Eyefinity, NO Sli, NO Crossfire
April 30, 201016 yr The OP asked about "480 GTX and 3+ views". In Flight Sim- Views are what you see out the windscreen & windows. That is what I was attempting to explain- espec. in regard to zoom effects. The topic seems to have shifted from "3+ views", instead to virtual panels.My remarks were not related (other than obliquely) to how panels are displayed- which is quite a different multi monitor proposition than are VIEWS. Alex Reid
April 30, 201016 yr I agree their is defnitely view distortion at the periphery of the image, the only solution I know if is in X-plane where you can actually change your field of view in settings.With all of these new fsx.cfg tweaks being discovered maybe one will come along that will let us change it, but as of right now I think anyone who wants this triple-widescreen and VC has to live with the distortion.
April 30, 201016 yr In regards to not the original post but the distortion debate, I compensate by not curving the screens around me. In other words, my three 26" are in a straight line and seem like one giant flat monitor with 2 bezels in between. I do this because when viewing a screen from an angle, the apparent surface area will be smaller. Since the screen has the same number of pixels and the same absolute surface area of the center screen, it will seem compressed. This counteracts the stretching effect around the sides from the single viewpoint. As long as the eyes are kept in front of the center screen, looking at the L/R screens looks normal. This is just a tip from me to anyone that wants to try it. I keep my screens like this because in all 3D applications, not just FSX, I get a stretching effect around the edges. IMHO, I find this is a lot more realistic to look at rather than having all three screens perpendicular to the line of sight, but stretched. Russell Johnston
April 30, 201016 yr -----------@January; you make quite an effort to make VC look ridiculous.Kogacarlo- I don't want to make VC sound ridiculous- it has served a very useful purpose during the (now disappearing) era of single monitors- an era when a 15" diag. CRT was standard only a dozen years ago. A single monitor display forces the world scenery and airplane interior to move around & in/out on the screen in order to legibly display all parts of an area that is many times larger than can be displayed on a single monitor. That's panning & zooming. Here, the pilot's head and eyes are relatively stationary, concentrating on a fixed monitor. The views & panel move about as desired. That is Virtual presentation.---------------In the real world, the view and the instrument panel do not move around- the pilot's head and eyes move around.With the advent of multiple monitors & very large screen TVs, a much larger display is possible. We should be striving to display a minimum 180
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