February 8, 201115 yr Hi!Yes, is this really true?....http://simflight.com/2011/02/02/boeing-stearman-by-proptrash-a-new-record-for-fs2004-models/Comments please./ Leffe Leif A Mikkelsen **********************
February 8, 201115 yr Screenshots look great! If anyone was going to do it then it would be one of the developers. That being said (I know there is still a large FS9 following), with Flight on the horizon FS9s days are numbered as far as third-party developer addons. Luckasz did this as a proof of concept. Maybe he can go back and tweak FS2002! I bet my rig I have today gets great framerates.Lets use these techniques in FSX and the NGX. Now there's an idea. Chuck Biggins
February 8, 201115 yr Moderator Lets use these techniques in FSX and the NGX. Now there's an idea.That's not necessary, as FSX already allows all this, and more... :( Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
February 8, 201115 yr Hi!Yes, is this really true?....http://simflight.com...-fs2004-models/Comments please./ LeffeCool, but little to late ;)
February 8, 201115 yr Commercial Member That's not necessary, as FSX already allows all this, and more... :(Bill, you hit the nail on the head.... That being said (I know there is still a large FS9 following)..."Large" of course being relative, like "There is a large number of people who don't own a cell phone", or, "I spilled a large glass of water into the ocean", or "a large portion of your taxes are not wasted". Vin Scimone Precision Manuals Development Group www.precisionmanuals.com
February 8, 201115 yr That's not necessary, as FSX already allows all this, and more... :(I realize how much more FSX can do than FS9. :( I was referring to the polygon count limit that Ryan says is in FSX that they are hitting that is stopping them from adding even more detail. Chuck Biggins
February 8, 201115 yr Commercial Member I realize how much more FSX can do than FS9. :( I was referring to the polygon count limit that Ryan says is in FSX that they are hitting that is stopping them from adding even more detail.It's actually not a polygon limit. It's an animated part limit, which for some reason is hard coded into FSX. Vin Scimone Precision Manuals Development Group www.precisionmanuals.com
February 8, 201115 yr It's actually not a polygon limit. It's an animated part limit, which for some reason is hard coded into FSX.Thanks for clearing that up. I was confused for a bit. Chuck Biggins
February 8, 201115 yr Commercial Member It's actually not a polygon limit. It's an animated part limit, which for some reason is hard coded into FSX.Yeah, I don't think I ever said poly limit, I said animation limit. Ryan MaziarzFor fastest support, please submit a ticket at http://support.precisionmanuals.com
February 8, 201115 yr Sorry about that. I was confused with another topic where I saw a 64K limit. I realize now it was about FS9. Chuck Biggins
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