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I have a question about the way XP9 loads the scenery. Here's how my custom scenery folder looks:a_example (detailed airport scenery)b_example (OSM2XP generated scenery)c_example (Road scenery)x_example (Photo-scenery)No matter how I rename the OSM2XP scenery to change the order of loading, it always kills my airport buildings by placing autogene scenery at the airport. Any solutions?Thank you in advance.
In OpenStreetMap, airport buildings should have tags like aeroway=hangar or aeroway=terminal:http://wiki.openstreetmap.org/wiki/AerowaysIn OSM2XP, there's a filter where you can say aeroway buildings will not be included in the scenery.Happy flying ! :(
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Thank you. Meanwhile I found out that it is safe to open the add on airport scenery in World Editor and add some fascade exclusions.

  • 2 weeks later...
  • Author

Hello,

 

Osm2XP v2.0.2 is available on the downloads page of http://osm2xp.com

 

Right now only win 64 bit is available, i'll build the other versions tomorrow, so i'll be able to fix some minor bugs before building everything.

 

New features:

 

-Experimental .shp support (will only work with wgs84 projected files for now)

-3d objects generation (wavefront export)

-Simplify shapes option (checked by defaut, in the main tab, scenery options) -> more simple polygons -> more sloped and textured roofs -> should also be better for xplane performance as it will need to draw less vectors.

-Some options to exclude buildings wich are too big or too smal (xplane advanced options tab)

-New HD texture set, i'm really interested in performance feedback on this point.

-Some minor interface changes

 

And maybe other things i already forgotten...

 

The main change is that it should look better thanks to the new textures, the shape simplification stuff, and some more logic on facade attribution (you can have a look at the xml file in the facade set folder, you will see what's used, it's still wip).

 

Cheers

 

Ben

  • Author

There are a few bugs, i'll release a fix tonight/tomorrow and start building other versions.

I wrote an article on osm2xp about this release, bugs, features etc http://osm2xp.com

 

Ben

  • Author

Bugs fixed, win 64, win 32 , macos 64 versions available on http://osm2xp.com

Linux versions will be released tomorrow.

 

Ben

Great news, thanks a lot!

 

Does it fix the bug of not creating the buildings with the height= tag set equal or higher than the limit set in osm2XP?

 

Does it fix the problem with always rendering the whole tile even if only a small area is "exported" from osm?

 

Thanks again for your hard work,

 

Jan

  • Author

I Jan,

 

No , the goal of this release was to publish some things made months ago, i'll adress those things on the next release.

 

Ben

Ah, ok, thanks for the quick reply!

 

Jan

G'day Ben,

 

I'm a complete newbie to X-plane and over the weekend installed the program X-Plane 10 along with all seven scenery DVD's. That was an epic at 90 minutes a disc.

I have downloaded all the openscenery files and also installed OSM2XP. I found a file for Australia at a website to load into osm2xp and build a series of dsf files produced in the earthnavdata folder.

Do I now simply place these files in the custom scenery file folder of X-plane and do I have to use ALL the navdata folders or can I be selective and just use the areas I'm interested in.

Unfortunately Botany Bay is shown as landfil by the supplied DVD's.

Will osm2xp correct this?

 

Congratulations on producing such a brilliant program as osm2xp.

 

 

  • Author

Hi Roger,

 

You can choose the dsf files to put in the custom scenery, but i don't see the point, just drop the folder in your xplane custom scenery.

Remember to change the name of the generated folder, so it will be loaded first by xplane (put a "1" at the beginning of the file if you don't have other third parties sceneries for the area).

Osm2xp will generate buildings found in openStreetMap , if it's empty for an area, no magic.

 

unfortunately Austria is not very good in OSM, so don't expect too much...

 

The best thing to do is to go to this map http://www.openstreetmap.org/?lat=-27.1&lon=135.2&zoom=5&layers=M

Zoom on cities and look how many buildings data you have.

This way you'll know what to expect with osm2xp.

 

Then download this file http://download.geofabrik.de/osm/australia-oceania/australia.osm.pbf

 

And feed it to osm2xp, you'll have in xplane what you saw on the openStreetMap website.

 

Cheers

 

Ben

Hi Roger,

 

You can choose the dsf files to put in the custom scenery, but i don't see the point, just drop the folder in your xplane custom scenery.

Remember to change the name of the generated folder, so it will be loaded first by xplane (put a "1" at the beginning of the file if you don't have other third parties sceneries for the area).

Osm2xp will generate buildings found in openStreetMap , if it's empty for an area, no magic.

 

unfortunately Austria is not very good in OSM, so don't expect too much...

 

The best thing to do is to go to this map http://www.openstree...zoom=5&layers=M

Zoom on cities and look how many buildings data you have.

This way you'll know what to expect with osm2xp.

 

Then download this file http://download.geof...stralia.osm.pbf

 

And feed it to osm2xp, you'll have in xplane what you saw on the openStreetMap website.

 

Cheers

 

Ben

 

G'day Ben,

 

Yes that is what I did. I'm flying over an accurate detailed roadmap but as you say there are only a few buildings. That doesn't overly worry me. Eventually I'll model the major buildings and add them in myself - when I learn how.

Where are the trains coming from?? X-Plane or OSM2XP?

 

The big drawback I have is that Botany Bay has farmland and forest texture - should be water! See the pic below. Taking off from runway 16R there should be 5 Km of water before crossing the Kurnell peninsular.

Is there any program that allows the user to modifiy the coastline???

 

Thanks for your help.

 

Dry as a bone Botany Bay.

  • Author

Trains, roads, railroads are coming from xplane global scenery files.

To add water you would have to modify the mesh (using meshTool?) but it seems to be a difficult thing to do, maybe you should report the problem to Laminar, and maybe they'll make a better mesh for this place on the next global scenery update.

You can also contact AlpilotX (Andreas) on this forum, he's in charge of mesh related stuff for xplane10.

 

Ben

  • Author

Very nice screen from MdMax using latest osm2xp version:

 

xp10-91-8.jpg

Does anyone know how to add huts and silos ? near my home airport VABB there are huts around.

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

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