Jump to content

Archived

This topic is now archived and is closed to further replies.

Clutch Cargo

Lost all wave animation?

Recommended Posts

Just realized this a few minutes ago. The ocean is motionless. The sparkling light on waves are frozen. I've switched the water effects from lowest to highest but no effect. What files should I be looking for. I just installed FSDreamteam Hawaii airports so I am looking around their files. Still too new to FSX so I am just searching around... think I'll check the effects folder.Any suggestions... thx

Share this post


Link to post
Share on other sites

Well I found what is causing the issue. It is Bojote's Shader 3 mod?!? I uninstalled using it's auto-uninstaller and bam, the water motion was back. Is this normal? Am I supposed to do something in addition to installing this mod to "make waves"? Starting to read up on that huge thread to see if I am missing something but it's 27 pages long, yikes!

Share this post


Link to post
Share on other sites
Well I found what is causing the issue. It is Bojote's Shader 3 mod?!? I uninstalled using it's auto-uninstaller and bam, the water motion was back. Is this normal? Am I supposed to do something in addition to installing this mod to "make waves"? Starting to read up on that huge thread to see if I am missing something but it's 27 pages long, yikes!
Glad you found out what was causing it. From what I understand the waves should work with that mod, although I have never used the shader mod since I seem to get good performance as it, so I cant really comment on what needs to be done.Worst case just send ******* a PM if he doesn't see this thread. I'm sure he will be glad to help you and will most likely repsond quickly. I've pm'ed him in the past asking a few questions and he always got back to me really quick. It's probably just something that needs to be set somewhere along the way and the installer didn't carry out the operation.

Share this post


Link to post
Share on other sites
Well I found what is causing the issue. It is Bojote's Shader 3 mod?!? I uninstalled using it's auto-uninstaller and bam, the water motion was back. Is this normal? Am I supposed to do something in addition to installing this mod to "make waves"? Starting to read up on that huge thread to see if I am missing something but it's 27 pages long, yikes!
Hi,Just make sure you follow this steps and you'll see everything back to normal:1) Install the Shader 3 mod2) After instalation is complete, open the WaterConstants.Xml file located in the main FSX directory3) Look for the following entry: <fTimeScale2>-0.006</fTimeScale2>4) Change all ocurrences of the above value from -0.006 to -0.306 (You should see it three times)5) Start FSX, problem solved.

Share this post


Link to post
Share on other sites
Hi,Just make sure you follow this steps and you'll see everything back to normal:1) Install the Shader 3 mod2) After instalation is complete, open the WaterConstants.Xml file located in the main FSX directory3) Look for the following entry: <fTimeScale2>-0.006</fTimeScale2>4) Change all ocurrences of the above value from -0.006 to -0.306 (You should see it three times)5) Start FSX, problem solved.
I am not seeing this value in my WaterConstants.xml file, and I have checked it several times. Is this a default entry?

Share this post


Link to post
Share on other sites

Thank you my good man. I went into my xml file and found one instance of '<fTimeScale2>-0.006</fTimeScale2>' but saw two other instances with a different number so I assumed you meant those other two as well. Change them all to -0.006 and got my waves back! Thx. I am usually pretty good at reading README files but I see no mention of this in there. Did I miss it a second time around reading? No matter... it's working. The light sparkle is a little intense but I see in the "big kahuna" thread one can play around with that so I will keep reading (up to page 12, ha!).Thanks for you many contributions,Clutch

Share this post


Link to post
Share on other sites
I am not seeing this value in my WaterConstants.xml file, and I have checked it several times. Is this a default entry?
Hi Shane,This is added in the most recent version. (1.6) the one linked from my signature.I completely changed the water shaders from the 1.5 to the 1.6 version so a future integration with FSWC is possible (still some changes are required) but is much easier to implement due to some comments I added to the shader file.Anyway, upgrading to the 1.6 version is not required, and the 1.5 version does not use the <fTimeScale2> value.

Share this post


Link to post
Share on other sites

×
×
  • Create New...