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Realism

Featured Replies

It is out of doubt that the NGX has set a new standard of realism in FSX. However, there is still one thing which is still very far from real world, and it is obviously not a PMDG issue, but I believe it is a limitation inside FSX: I am talking about the relative speed between the aircraft and the clouds......everyone who has been at least once in a liner cockpit knows that when you fly close to a cloud, or you enter a cloud you can really "see" your speed by the relative movement of the clouds. In FSX you don't have this effect....you really move too slow with respect to the clouds.Is there any workaround to change this or is it a limitation that is impossible to fix ?Regards

AMD Ryzen 7800x3d, Asus ROG Strix RTX4090, Asus x670e-e, G-Skill F5-6000J3038F16GX2-TZ5NR

It is out of doubt that the NGX has set a new standard of realism in FSX. However, there is still one thing which is still very far from real world, and it is obviously not a PMDG issue, but I believe it is a limitation inside FSX: I am talking about the relative speed between the aircraft and the clouds......everyone who has been at least once in a liner cockpit knows that when you fly close to a cloud, or you enter a cloud you can really "see" your speed by the relative movement of the clouds. In FSX you don't have this effect....you really move too slow with respect to the clouds.Is there any workaround to change this or is it a limitation that is impossible to fix ?Regards
in FSX .. when you fly close to clouds you can really see the speed on my setup.

I fear this is due to the way FSX creates the clouds. The cloud itself in FSX is not a dynamic volumetric system of vapor, but a sort of animated images rotating in a more or less fixed pattern (anyone more knowledgeable than me, please feel free to correct me cool.png ).When you're in a real airliner, flying through the clouds, you'll see a dynamic reaction of the aircraft "cutting" through the vapor. It's this dynamic reaction that gives you the speed sensation.In FSX, you don't "cut" through anything. You only have a front part of the cloud image and a rear part. There's no dynamic reaction. But in all fairness; I've flown a couple of times in Level-D simulators from CAE and in those multi-million simulators, you also don't get the speed-rush when flying through clouds. As a matter of fact, I think FSX often does a better job when it comes to graphics and animations happy.png

Regards,

Frank van der Werff

Banner_FS2Crew_Line_Pilot.jpg

I'd say it's directly related to the zoom level you use. The lower the zoom level, the better the sense of speed because it simulates peripheral vision.

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Zachary Waddell -- Caravan Driver --

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I fear this is due to the way FSX creates the clouds.
I fully agree. Until we have truly volumetric clouds the sensation of flying through clouds will be greatly diminished.

Michael J.

I fully agree. Until we have truly volumetric clouds the sensation of flying through clouds will be greatly diminished.
1: blue with white in front of you2: white3: blue with white behind youAbout as real as fsx will ever get :)

Kenneth Weir

My Saitek yoke mod

 

i7 2600k @ 4.7

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