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Simmo W

Tom Kyler interview- scenery for xp10

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As ever, Tom communicates most clearly and enthusiastically in this interview, particularly about his work on xp10's scenery and happenings in the near future. some nice pictures here too.We hope you enjoyhttp://xplane10.wordpress.com/2011/11/04/developer-interview-tom-kyler-v2-0/Simon and Chip

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Great review. I am a bit disspointed by the one and only "detailed" airport (KSEA).I would have expected a couple so that we can hop for fun from the start but this will do OK as long as we can get some more later.Good read!

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I am excited to get back into the XP world as I left it last Feb. The MU shots make me dearly miss that bird. Cannot wait for the new XP and new MU2. Now lets just hope our computers can handle all these new toys and it comes out in time for XMAS!

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I am excited to get back into the XP world as I left it last Feb. The MU shots make me dearly miss that bird. Cannot wait for the new XP and new MU2. Now lets just hope our computers can handle all these new toys and it comes out in time for XMAS!
Yes those pics of the mu make me want Tom to drop everything and get his upgrade out! Just kidding..

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Very informative. I do have a question though about a comment that Tom made regarding lights. Tom stated that the new lights in XP10 do not cast shadows, however, in this screen capture, I think I see a shadow of the doorknob on the left. Just wondering about that. By the way, this title looks great from what I have seen and I really appreciate the development teams effots.xplane10_10.jpg

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From another post, some don't care that a truck casts shadows so I wonder if they are going to care if a doorknob casts a shadow.I wonder if all the ants running around on the ground are going to cast shadows as well?

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One default airport using the new technology? Huh?I guess I'm more confused then ever. So are the shots of the lego brick airport models that are so impressive, etc. just hypothetical pieces that 3rd party developers can use?They won't be used in how the base sims builds default airports?

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I wonder if all the ants running around on the ground are going to cast shadows as well?
No shadows, but each ant will make use of a full fledged Locomotion Model based on Blade Element Theory. tongue.png

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From another post, some don't care that a truck casts shadows so I wonder if they are going to care if a doorknob casts a shadow.I wonder if all the ants running around on the ground are going to cast shadows as well?
Jim,I am sorry to inform you that ants will not be included in the first release. :)

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Darn it all. Well, I hope Flight has the ants because I have already requested cats and dogs.

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Does anybody know if the clouds cast shadows in XP-10 ?
No, they tried that in XP9 and it looked too realistic, scaring away too many users that were not used to that. Whistle.gifJan

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Here what you can do with photoscenery in XP-9 using Osm2xp generated scenery.... can you imagine using DX-10....look for the cloud shadowsPart 1

Part 2

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Very informative. I do have a question though about a comment that Tom made regarding lights. Tom stated that the new lights in XP10 do not cast shadows, however, in this screen capture, I think I see a shadow of the doorknob on the left. Just wondering about that. By the way, this title looks great from what I have seen and I really appreciate the development teams effots.
IIRC, Only the sun will cast shadows in x plane 10. The door knob casts a shadow because the shadow has been "baked" on to the texture from a "non-sun" light. Seeing as this lamp in the sim doesn't move, it doesn't reduce any kind of immersion. If it was daylight, then the sun would cast the shadow and the shadow would move in relation to the sun movement.

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IIRC, Only the sun will cast shadows in x plane 10. The door knob casts a shadow because the shadow has been "baked" on to the texture from a "non-sun" light. Seeing as this lamp in the sim doesn't move, it doesn't reduce any kind of immersion. If it was daylight, then the sun would cast the shadow and the shadow would move in relation to the sun movement.
Nice technique. Thanks for the explanation.

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I guess I'm more confused then ever. So are the shots of the lego brick airport models that are so impressive, etc. just hypothetical pieces that 3rd party developers can use?They won't be used in how the base sims builds default airports?
I'll explain a bit more. A few people have been disappointed in this facet and I can understand their view; however, as Austin mentioned in the Computer Pilot interview, we set out to build the best sim we can the way we want to build it and basically folks who like the way we do things can come along for the ride. This is a different philosophy, we're not trying to "measure up to MSFS", we're trying to do things the way we like to do them making things that are important to us....we ARE sim customers ourselves, just customers of our own work.We have made some "lego bricks" because 1.) folks LIKE playing with lego bricks to build scenery and 2.) The results are 10x better than autogen, at the cost of the user having to do minimal work....er play ( see point 1.) BUT...I will say we are working at auto-populating as many airports as we can just the same because we know other folks want it. X-Plane does NOT stop developing at a major release like some other flight sims we won't' name have in the past and that is one very cool thing about plane..it's like getting news features all the time. ...IF you think like us.So what will happen is a few people will be disappointed and perhaps they should hold out a bit longer, but in the not too distant future, this population of airports by the community (and laminar) will start to catch up and soon, xplane will have quite the contingent of populated airports...and with relatively high quality pieces non the less. In the end, we expect to sit back and go.."ah, that's better" and at that time, we will be satisfied with the approach we took.

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Here is the link for the changelog in the latest official XP9 scenery database. Just look at how many people contributed to adding and modifying airports. I think most/all if not more than these people will dive headfirst into recreating some airports close to their homes and hearts. With a decent system in place to manage these inputs and to avoid duplication we will have a planet full of populated airports real quick...http://data.x-plane.com/log.htmlJan

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Hi,I'm wondering how those new airports developed by users as freeware will get to other users sim?Does it mean that for example if I want to fly from airport XXXX to YYYY, I will first go and search Internet for those airports scenery hoping that someone would already make them.Or will it be some other more convinient mechanism for distribution new airports?Thanks,Dmitry.

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