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The Next Picky Test :-)

Featured Replies

The things we do while waiting for Alaska....

 

Well, back in the old MSFS X, 9, 8.... there was that irritating bug with the turn coordinator... Not all airplanes could perform a standard rate turn in the expected 2 minutes, and for some models there was quite a huge deviation, showing either a wrongly tweaked airfile, were stability derivates and moment coeficients were fed with the wrong numbers (normaly to account for other aspects that MSFS had difficulty in replicating...) or a problem with the code of the gaugue itself.

 

More than often a (perfectly coordinated) 2' turn, would take sometimes just 1'30'', other 2'20'', etc...

 

I forgot to test on FLIGHT... That's what I am going to do tonight, if I find the time to spend on it, and report back in this thread. Of course I will only be able to do it in the Maule, Stearman and RV6... :-)

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

  • Author

Ok, gave it a try using the Maule and the RV6, because the Icon hasn't a standard rate turn indicator and the marks in the Stearman aren't visible.

 

Both the RV and the Maule perform very close to the numbers :-)

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Ok, gave it a try using the Maule and the RV6, because the Icon hasn't a standard rate turn indicator and the marks in the Stearman aren't visible.

 

Both the RV and the Maule perform very close to the numbers :-)

 

LOL Well, you finally found something positive when it comes to simulating things... :wink:

  • Author

Not only this Jeroen, as a mater of fact the feeling of the aircraft overall is a great improvement from previous versions...weather, etc...

 

Of course I believe that things like ILS placement where apparently the GS and the LOC are still co-located like in previous versions, and rather differently from RL, are certainly implemented the same way, thus making it impossible to perform a "full"/"coupled" ILS approach, but we can all live with that :-)

 

Overall in many aspects FLIGHT is an improvement over FSX, FS9, etc,,,

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

if I find the time to spend on it

 

my problem - haven't had time to spend on it!

 

want to say thanks - you're keeping a positive flow of ideas and thoughts going in this forum - it seems to have slowed down a bit as we wait for Alaska...

 

and a helicopter...

 

and a sailplane for you!

Strangely enough, while I have a hard time getting the RV-6 into a good spin, I can make the "anti-spin" Icon spin like a mad dog. :Thinking:

There's no place like this place, so this must be the place.

  • Author

Actualy newthog, I am enjoying FLIGHT even more now that I have started to try those tricky Hilo-like circuits..... ;-) An YES I WOULD LOVE TO HAVE BOTH AN HELO and A GLIDER :-))))))

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

You laugh, Ray, but I have always wanted an ornithopter! Some day when I have the time, I shall make a reproduction of the first Da Vinci model:

 

 

 

 

For Flight Simulator, of course. :LMAO: And also the great Paul MacCready's flying Pterosaur. the Quetzalcoatlus:

 

 

 

 

I actually have a pretty complete model of a Pterosaur in my gMax collection, just needs some "skins" and a flight model.

 

 

And I am sure I am not the only one who remembers these classic airplanes that never flew but were great!

 

 

 

 

 

I just can't understand why the guys at Microsoft insist on making Stearmans and Cessnas when they could make some of these wonderful flying machines instead. Just%20Kidding.gif

 

Best regards.

Luis

do.png Hot, humid Caribbean paradise!

Helis powered by STEAM....... :Just Kidding:

Goran Arvnell

 

  • Author

I just can't understand why the guys at Microsoft insist on making Stearmans and Cessnas when they could make some of these wonderful flying machines instead.

 

OMG... can't wait for the upcoming DLCs... You just gave them the ideas.... ;-)

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

LuisFelizTirado, on 12 May 2012 - 10:09 PM, said:

 

 

I just can't understand why the guys at Microsoft insist on making Stearmans and Cessnas when they could make some of these wonderful flying machines instead.

 

 

OMG... can't wait for the upcoming DLCs... You just gave them the ideas.... ;-)

 

And, of course, they would be cockpitless (those flying machines don't have much of a cockpit anyways!!)

Helis powered by STEAM....... :Just Kidding:

 

We're descending... Stoke! STOKE!

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