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Sigma54

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    Ottawa, Ontario, Canada

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  1. So weird because this is exactly the problem I was having before the update... was fixed by dumping fuel. It seems, however, that they've made it so that it acts 'heavier' than it used to be. I could never get the rudder trim right... from another post it says that the rudder trim in the Maule is not really a rudder trim but more of an aileron/rudder coordinator system. Yesterday I was having a similar problem with the RV6... could not get it to fly straight... I eventually went and turned off propeller effects and it was fine afterwards. For now I'm going to leave it off because it makes flying very difficult when the plane is always turning to one side (to the left for the RV6 if I remember correctly)!
  2. I'm in Ottawa... had no problems downloading it but did it from within the game and it never asked for any billing information. I don't have Steam, however. (I did have Steam to get the bundle but uninstalled it once I got the codes since I didn't like having 2 game clients to deal with).
  3. I was having the same problem before the update when I was overloaded due to fuel. Of course, it's more difficult to lose cargo or passengers than to lose fuel! A few days ago, I added a request for more incremental rudder trim to the bug/wishlist. I'm not an expert at all so I may be wrong but it does make some sense to me that the 'max power' and 'max speed' rpm settings would have to be different at different altitudes. Given the change in air density, it would seem that at higher altitude, having a lower rpm might be better otherwise the propeller would be mostly pushing empty space and, in order to make up for this, the propeller would require a greater angle of attack, even at low speed, to make up for this. Kind of goes with of keeping a 100 to 1 ratio between RPM to MP that RoboRay mentions... as you increase in altitude while maintaining the same throttle setting, MP goes down and, based on that rule, RPM should come down as well.
  4. Just took a look at the new Marketplace and noticed that there is a section for 'Experience Packs'... it'll be interesting to see what they will release in there... Perhaps they will release experience packs for Alaska as interim DLC instead of cockpitless aircraft (or alternate them)?
  5. My eyesight must be going because it seems to me like the water in the pictures they posted looked pretty good... Perhaps I am not as picky as others on this issue. The images are zoomed out quite a bit from the water so hard to tell what they will look like closer up. Given this is Alaska, the streams should generally look turbulent with rapids (and not glassy smooth) which seems to be what they have done!
  6. Hmm.. I never thought of that... ideally they could have an ground ATC function that could give taxiway and runway instructions... that would involve much more complexity presumably though. It would be nice if there was an easy toggle button for the notifications for things like this... I leave them on because sometimes I do need them (some of those strips are so hard to find!!) but it would be better if I could leave them off and easily turn them on to give a hint if really needed. For the destination marker, it matters less as when flying into an airport since, from what I understand, you can choose which runway is safest to land on even if under ATC control so it makes sense that it would recognize any runway at the destination so I don't think that should be changed, otherwise, as you point out, it would sometimes make it hard to get a runway pointing into the wind.
  7. Haha! Yes I definitely need to pay more attention to it! I was really confused for a while as to what was happening because I was only having issues with the Maule and not the other planes... but then that is because the Maule can carry cargo and, especially with full fuel, gets overloaded and makes it difficult to fly. Now that I'm adjusting the fuel to match the mission, it flies in a straight line! As a side benefit, it is also much easier to land! No wonder I was having so much trouble on those Maule landing challenges given my tanks were completely full (admittedly, I only really tried the first one and that was hard enough for me!)
  8. A few more suggestions: a) For weight/distance calculations on the fuel selection screen, display the range distance in nautical miles (instead of the user's regional setting). For example, for me, the distance for jobs is displayed in NM but the fuel range distance shows kms. I believe something like this was mentioned before but I didn't see it in the current suggestion list. B) Rudder trim seems to be too oversensitive (even after modifications to the config file). For example, if the plane has a left turning tendency for one reason or another, even one unit of rudder trim to the right is way too much and causes the plane to turn sharply to the right. c) When on a mission or job, the indicator shows a 'Departure Runway'. However, if you cross any runway on the way to the Departure Runway, the indicator shuts off and tells you to take off... Seems like if it tells you to use runway x to take off, it should probably wait until you get to that runway before telling you to take off.
  9. Some of you may remember that I've had trouble trimming the Maule (especially in terms of keeping going in a straight line). However, I think I've figured out what the problem was! Last night, I was able to get it trimmed correctly but then the next flight, I wasn't able to do it (it was very fidgety and sensitive to input and wouldn't fly straight). The difference, I noticed, was that the second time, the plane was much heavier and overloaded. I usually just fill the gas tank up to full but I think I need to pay more attention to ajusting the amount of fuel based on aircraft load to get better stability! ;-)
  10. Just in case anyone wanted to know, these types of devices have a name! They are Rube Goldberg machines (see http://en.wikipedia.org/wiki/Rube_Goldberg_machine for more info!)
  11. Sorry to take this off topic a bit, but I have noticed that different planes require different amount of rudder as well and have been wondering about the differences between two relatively similar planes. A while back, I was flying the Piper Cub in FSX and noticed that it requires a lot of rudder in turns. I could never keep the ball centered as it was rolling all over the place. The Stearman also needs some rudder input in turns but much less than the Cub.I have to say I was quite discouraged when trying to fly the Cub as I couldn't seem to keep the ball anywhere near the center (kept rolling too much one when then the other). At least with the Stearman it seems easier! Does anyone know if this is accurate or if the Cub FM is perhaps too sensitive or the Stearman is not sensitive enough? It seems like the adverse yaw for both (and amount of rudder needed to correct) should be more alike as they seem to be similar plane types although I could be wrong about that assumption. Thanks!
  12. Me too! I did have the sensor on but wasn't paying attention to it and ended up getting an aerocache under a different bridge! Once the name popped up on my screen I realized it was a different one so went hunting for the other one! There are so many bridges in that part of Hawaii!
  13. I agree... it almost seems as though they 'forgot' that they make games for PC, and not just for XBox! I sent a comment at https://support.microsoft.com/contactus/emailcontact.aspx?scid=sw;en;1539&ws=corpinfo&ws=support&ws=mscom asking why there isn't more coverage of Flight at E3... probably the wrong place to send it and maybe no one will listen but maybe someone will... I thought of emailing the Flight team but I don't think they have any control over it - they probably would like to get more covering at E3 too but are displaced by the XBox 800 pound gorilla!
  14. As long as they provide a lower resolution version/less processor intensive version for those of us that don't own supercomputers! I can just feel my computer slowing to a crawl! Unfortunately, I don't have the money for a newer one or a faster graphics card... and it's especially hard to justify given that my computer is more than fast enough for everything else I use it for!
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