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Found 29 results

  1. In MS 2020 when in exterior view behind the aircraft sitting on the ground. If I push my rudder pedals (Logitech) in all the way the rudder will deflect and then slowly move back to center with the pedal still deflected. When slowly released it will twitch back and forth before returning to center. It does this in both directions. When landing this is presented as a loss of control at low taxi speeds sometimes resulting in a complete turn almost a ground loop in the opposite direction that I want. Is there a way to set up the sensitivities or something to make the rudders work properly? This also does this when I disconnect the pedals and use use a X56 joystick with a twist rudder control. Thanks.
  2. Hello all. I have been using a joystick with twisting function for my FSX. I just got my rudder pedal and trying to separate the tiller and rudder. So far I have managed to use the tiller by the joystick twisting without affecting the rudder but when I use the rudder pedal, the tiller turns and steer the aircraft on the ground. So is there a way to assign rudder pedal to rudder function only? I'm testing on PMDG 777 but I think the same will be for your 737 and MD11? (Yes, I have searched google for couple hours) Hoang Le.
  3. Hello! My wheel on the ground is not working since I cannot turn at all. Weard thing is that my rudder is workin. Aircraft effected are those that were bought, namely Lear 36a and freeware C47 (the awesome one ofc!). No issues with default aircraft. This issue affects FSX as well.
  4. When I make an ILS landing, the rudder on my PMDG 747 becomes stuck in a random direction. I have checked the rudder trim and it is set to zero. Screenshots are attached. I just use my mouse as the yoke and no extra hardware that might need calibration so I doubt that's the issue. Any help is appreciated. Thanks.
  5. Hello Everyone. I am a M.Engineering student from a University in Canada. Our team is currently designing and building a fixed based flight simulator to be used for educational and research purposes. We are almost done building the rig, so now we need to choose a control equipment (yoke, throttle and rudder for now). For our test-bed, we used CH's FlightSim Yoke, throttle quadrant and pro pedals. But the built quality and the feel of the control did not meet on par with our standards. So researches were done, and we found some better quality devices, price ranging from $200 ~ $1350. Yoke One of the most important equipment we need to purchase. Here is the list of the ones we found so far. Saitek Pro Flight Cessna Yoke System $210 VRInsight Flight Master Yoke $400 Precision Flight Controls Cirrus Beech Yoke $620 GOFLIGHT GF-Pro Yoke System $750 Throttle There weren't as many choices as yokes, so we simply went with the concept of our simulator, which is mainly for general aviation Saitek Pro Flight Throttle Prop Mixture Module $150 Rudder Same for the throttle, I haven't found many variants, so decided to stick with this Saitek Pro Flight Cessna Rudder $210 So.. finally, my question is, of the four yokes above, which one do you recommend? Remember, it needs to feel and look as professional (real) as possible. Thank you in advance for your help!
  6. I have been trying to set up the Milviz Baron for the past few days. I found it to be very over sensitive to rudder and brake inputs using Saitek Rudder unit. No matter what I did, the thing was all over the place during taxi. Note that I have been using the EZCA profile that was prepared by Milviz. After purchasing The Opus weather program, I decided to Turn off the EZCA setup and try out the opus camera effects. After setting up a Camera, I started a test flight to check things out. I use FSUIPC for setting up all control inputs and had the rudder and brake controls dialed all the way back trying to control this beast on the ground. To my surprise I noticed it took much more input (almost full deflection) to get the brakes or rudder to take effect. Also note that in testing I had set the realism setting in FSX to Easy. I returned all the Slope settings in FSUIPC back to 0 and changed the realism settings to realistic and sure enough, the control problems were a thing of the past. The other thing that I noticed was that the nose drop experienced during braking was much more realistic. I have not tried this on any other aircraft at this point. I just thought it was worth letting the community know. I quite often see threads with similar control problems. It seems like at least in this case EZCA was doing to much!!
  7. I just stumbled upon these guys thanks to a friend. Don't know if anyone knew about them or I am late to the game. http://flightsimcontrols.com/
  8. When i do quick rudder movement/casting, my game drops from 25-35 fps to 8-12. ONLY when i move my yoke. Here is gif were i move my rudders compared to when i dont. You can see the fps counter either in the top left corner (default fsx fps counter). The first part of the gif i dont move the yoke, the last part i move all my rudders at once (it really ######s up everything): https://gyazo.com/1c269b5895aba35e6ac2f09f1ef554e3 Please help ;-;. Best regards: ´Tor Edit: i have tried all the different types of 737s, they all do it Even more edits: Just found out it does the same on the 777, its does not do it on any other aircrafts, nor the JS41. These are my specs: I7 4720HQ GTX 980M 8GB 1600 MHz ram FSX installed on SSD All drivers are up to date, including BIOS and chipset, everything...
  9. Hello you all, After lovely 6 years with the great Saitek Rudder Pedals, once I had landed suddenly there was a "Click" sound from it. It felt like the left pedal lost its spring. So when I opened it, there was a spring not in his place, and a broken hook shape plastic. After a quick exam of the situation I understood that I have to find a new part: The part who connect between the spring and the potentiometer. There are photos of the rudder and the broken hook. If someone, please, can help me find the part. there is no spare parts shop for Saitek. If I have to, I'll pay for it. Thank you very much.
  10. I recently purchased the Saitek Cessna rudder pedals from Amazon warehouse deals. I got a really good price on them, but plugged them in and quickly noticed the right toe brake is not working. Everything else functions perfectly. I am a bit reluctant to return them and pay an extra £50 for brand new ones when my instinct tells me this issue can be fixed. Is it worth opening them up and trying to fix them? Maybe this is a known issue that someone can offer some input on? Many thanks Oliver
  11. Apparently there still is no fix for the PMDG 777 Nose Wheel steering and GSX Push Back Tug fighting each other? Getting a little tired of the rudder pedals and tiller violently moving about in the cockpit. Please tell me there is a fix without some ridiculous work around.
  12. I have a saiteck yoke and ch pedals ...im able to cal. the yoke but the pedals dont want to play. they work in flight but are way off. When I try to calibrate fsx gives me the same routine as the yoke.............what am I messing up? Thomas Thompson
  13. Hi everyone, I really enjoy playing Microsoft Flight with my old Sidewinder Joystick which only has X and Y axis. The problem with this, as some of you may know, is that you must press the A and D keys for rudder control that makes taxing in airports annoying. Now this really bothers me because I can't taxi using only my joystick as I did with FSX (auto rudder) and I don't want to spend money buying another one with the fancy twist function. So I found a way to go around this issue. The goal is to make Flight think that your Joystick is the mouse (because there is auto rudder when you fly with the mouse). Doing this will require changes in the standard.xml file. I'll explain the procedure: 1. Backup standard.xml 1.1. Go to C:\Users\youruser\AppData\Local\Microsoft\Flight\Players\SomeLettersAndNumbers\Career\Controls 1.2. Copy and paste this file in a safe location as to conserve it in its original form. If you want to reverse the changes just copy the backup in the folder described in 1.1. 2. Make changes in standard.xml file. Its very simple, just a copy and paste. 2.1. Right-click xml file and select "Open With" and choose Notepad. 2.2. Look for the code below and delete only what is in bold: ... <MapName> NameOfYourJoystick{846A2670-2423-11E1-8001-444553540000}.{45AAD43A-A9BC-40E0-96BA-A3E3577BBE53} </MapName> <MapVersion>8</MapVersion> <Axis> <AxName>XAxis</AxName> <Index>0</Index> <EventName>FlightControls.AileronSetAxis</EventName> <AxScale>1.000000</AxScale> <AxNull>0.100000</AxNull> <NonLinear>True</NonLinear> </Axis> <Axis> <AxName>YAxis</AxName> <Index>1</Index> <EventName>FlightControls.ElevatorSetAxis</EventName> <AxScale>1.000000</AxScale> <AxNull>0.100000</AxNull> <NonLinear>True</NonLinear> </Axis> <Axis> <AxName>RzAxis</AxName> <Index>5</Index> <EventName>FlightControls.RudderSetAxis</EventName> <AxScale>1.000000</AxScale> <AxNull>0.100000</AxNull> <NonLinear>True</NonLinear> </Axis> <Axis> <AxName>Slider</AxName> <Index>6</Index> <EventName>Engine.ThrottleSetAxis</EventName> <AxScale>1.000000</AxScale> </Axis> ... 2.3. Replace deleted code for this: <Axis> <AxName>XAxis</AxName> <Index>0</Index> <EventName>FlightControls.MouseSetXAxis</EventName> <AxScale>1.000000</AxScale> <AxNull>0.031000</AxNull> </Axis> <Axis> <AxName>YAxis</AxName> <Index>1</Index> <EventName>FlightControls.MouseSetYAxis</EventName> <AxScale>-1.000000</AxScale> <AxNull>0.031000</AxNull> </Axis> 3. Save and start MS Flight. Now your joystick will work as if it were the mouse controller. That's all it takes. Now you have auto rudder and you can taxi through the runway with your joystick and fly! I hope this helps
  14. Hi guys, I'm desperately trying to fix (what I think is) a FDE problem in Prepar3d V3.1. I'll just explain what happened: I've just bought the Milviz MD530F helicopter and experienced a weird behaviour regarding the yaw axis: When I apply right rudder, the helicopter turns about 20°, then stops. After a second it turns again for a few degrees and stops again. Sometimes the helicopter doesn't move around the yaw axis for a couple of seconds, just to turn for 180° in the next second... I would describe it as lagging. That makes it unflyable. I thought it was a helicopter-specific problem (same problem with the standard R22), but then I found out that the Alabeo Extra 300s - and all other aircraft - have the same problem: When I pull the nose up for about 30°, turn the Extra into the knife-edge position and let go of the controls, the nose should drop. The nose drops, but stops after a few degrees. A second later, the nose drops until it "locks" again. I guess something is blocking the aircraft from moving around freely, especially around the yaw axis. It has nothing to do with the controls. The pedals move as they should when I apply rudder, and the problem even occurs when I unplug all my controllers and fly with the keyboard. I've disabled all my addons (Accufeel for example), double checked the assignments and calibrated all my controllers. Has anyone experienced something like that or even has a solution? Thank you very much! Regards, Ben
  15. Hello guys. I'm using p3d v4 above and some addons. Also using fs2crew ugcx v1.2, gsx v2 and Saitek rudder. When i'm taxiing after using ugcx, the rudder rotates in one direction. For example, the pushback turns to the left side (cockpit direction is right,tail direction is left). When I raise my throttle, the aircraft rotates to the right side. So, I kick the rudder to the left side constantly. The procedure of engine start and after engine start is no proble. Because I learned the B737 procedure from a real captain. I tested taxiing without using ugcx. But there is no problem. Also tested gsx v2, no problem. I am very peculiar about this. It is a difference between gsx and ugcx. If you use gsx, the rudder also rotates during the pushback. (existing of p3d,fsx), But if you use ugcx, the rudder doesn't rotate during the pushback. (the real aircraft) I think this is a typical difference between gsx and ugcx . I don't know why this phenomenon is occurred. Do you have any solution? Just don't use ugcx?
  16. Thought I'd share this find on Gumtree 2nd hand Saitek pro combat rudder pedals for £65.00 .... I already have a set,so no good to me.. here is the link https://www.gumtree.com/p/video-games-controllers/ads/1269442173?EDID=B46HSBW-KQPACQ-9CSHJ8-Z4ZJK3-O19GKI-v1&CELLID=15084827&utm_source=savedsearches&utm_medium=email&utm_campaign=Daily&utm_content=GpA_month
  17. 74,99 € at amazon.de (Germany) (available) mediamarkt.de (delivery 30.05.2023) saturn.de (delivery 30.05.2023) II think amazon.de offer is reaction on this week´s mediamarkt/saturn sale so won´t last for much longer I bet
  18. One quick question. On the PMDG for FS9, when on ground and hydraulics depressurized the rudder follows the wind. I have not seen this modeled on the V3 yet, but I have had some considerable wind on ground with no hydraulics pressurized. Any one experiencing this also? Is this a bug or just something I have missed. On the whole, Awesome aircraft. Handflies beautiful!! Just needed to point that out.
  19. Hello! So my problem is the following. I program all my hardware with FSUIPC. If something doesn't work (in my case the Saitek Rudder Pedals), the I program it with FSX. The thing is my PC (specs on profile) detects my joysticks, but FSX doesn't. Sometime when FSX does detect the joysticks, FSUIPC doesn't or vice versa. The problem with FSUIPC and my rudder pedals is that, I assign it to Rudder through "Send to FSUIPC calibration". Good, now in my AIrbus X when I give it full left it sometimes doesn't respond but if I give it full right it will. And the only way to take it out of full right is slamming full left. I can't get the rudder to run smoothly so if I give it 1/4 movement I don't get neutral or full. Thats the first problem. Sometimes following that, if I open while in flight "Controls" and see there is only Mouse Look, and Mouse Yoke. when I exit all of sudden no joystick works. But before I went into "Controls" everything is working. I do have my rudder pedals and Logitech joystick in a USB hub but even if I switch it they still wont work. Windows DOES detect the joysticks- all 3 of them. I have disabled in device manager "Allow PC to turn of these joysticks to save energy" (something like that) but that option doesn't save :mad: . If you need screenshots of everything please let me know. This is very annoying and I really want to fix this problem ASAP! Thanks for reading this! :rolleyes:
  20. I've been having some trouble utilizing the rudders on the Airbus x Add-on that I recently installed. Please note I am only using a keyboard and mouse, no external peripherals. As well, I am new to FSX, and Airbus X. It is mandatory to do a rudder check during the after-start checklist, but I've been having trouble getting the rudders to work. The problem is, that when I use the rudder (yaw) keys, the rudders don't appear to be moving the way they should; When I press "0", the rudder moves just a slight bit, but immediately returns to it's original position. When I hold the "0" button, the rudders rapidly and continuously move only a slight, but not fully extending/extending. As well, a tool tip continues to show up, saying that "It is difficult to fly this aircraft without rudder controls, to activate them, press ctrl+x". The problem is, ctrl+x isn't doing anything, and the rudders continue to be problematic. Please help! (Note that I am new to FSX)
  21. Hi guys, I am trying to buy some pedals, I was thinkin on SAITEK combat pedals but then I found many forums saying that it has a confilct with Warthog Thrustmaster joystick, which I own, the conflict seems to appear with PMDG NGX using warthog and the saitek pedals, any have any experiewnce to confirm this? if that the case which other rudder pedals will you recommend?
  22. Hi Guys, I need to buy a new joystick to use in FSX and other flight sims but i am having a very bad time in deciding which one to get. I thought about the Thrustmaster Hotas Warthog but it is too expensive (400 euros) and its really a perfect match for the A10 warthog. I like flying with FSX planes so i was thinking about the Saitek X52 pro since its plug and play in fsx and cheaper at 190 euros. I need a joystick which could be used as an all rounder too and i also believe future expansions are more available with saitek gear. The saitek x52 pro also has an MFD display on the thrust control unit: - How useful is this? - Is it really important in FSX? - Can we assign airplane controls to it? What do you guys think: - Is the saitek x52 pro a good buy for FSX? - Are you guys happy with your saitek X52 pro and other saitek gear? Any feedback that can help me decide will be appreciated. Thanks in advance, happy flying TOX
  23. Hi, I'm having serious issues with the toe brakes on my saitek pro flight pedals. There's a real nasty and sharp deadzone kind of thing at the lower end of their range of movement. What i mean is that before i push the brakes over something like 20% of their range of movement (where 0% means that the brakes are off and 100% that they're on), absolutely nothing happens. Then, when i press them beyond the 20% point, they suddenly snap into action (As you can imagine, this is not good). Between 20% and 100% they are smooth as silk, no sudden spikes or anything. I've even tried setting the pedals up with FSUIPC, still no luck. Is this caused by bad calibration or are my pedals broken? Cheers KorRacer
  24. Hi..I have tried repeatedly to calibrate and save but can't..It only has 1 axis (left and right). No brakes. Calibrate but it won't save and constantly comes up as uncalibrated. Any help appreciated. Here is my log. I just installed..have not calibrated the Saitek because it is not an issue. I am more concerned about the rudder or i may have to remove xplane 11. Don't want too, if I can help it :) http://vkb-sim.pro/T-Rudder-MkIII/index.php log.txt for X-Plane 11.05r2 (build 110501 64-bit) compiled on Aug 26 2017 10:24:51 X-Plane started on Sat Sep 23 09:48:02 2017 This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions. If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications. Windows 10.0 (build 14393/2) This is a 64-bit version of Windows. CPU type: 8664 Physical Memory (total for computer): 34247188480 Maximum Virtual Memory (for X-Plane only): 140737488224256 CPU 0: AMD FX(tm)-9590 Eight-Core Processor Speed (mhz): 4716 CPU 0: AMD FX(tm)-9590 Eight-Core Processor Speed (mhz): 4716 CPU 0: AMD FX(tm)-9590 Eight-Core Processor Speed (mhz): 4716 CPU 0: AMD FX(tm)-9590 Eight-Core Processor Speed (mhz): 4716 CPU 0: AMD FX(tm)-9590 Eight-Core Processor Speed (mhz): 4716 CPU 0: AMD FX(tm)-9590 Eight-Core Processor Speed (mhz): 4716 CPU 0: AMD FX(tm)-9590 Eight-Core Processor Speed (mhz): 4716 CPU 0: AMD FX(tm)-9590 Eight-Core Processor Speed (mhz): 4716 X-System folder:'X:\X-Plane 11/', case sensitive=0 WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_control WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer OpenGL Vendor : ATI Technologies Inc. OpenGL Render : Radeon RX 580 Series OpenGL Version : 4.5.13492 Compatibility Profile Context 22.19.676.0 (450/13492) OpenGL Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_half_float2 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control threaded_avail : 1 aniso_avail : 1 timer_avail : 1 sync/fence : 1 pbo_avail : 1 frameblit_avail : 1 gpu_shad4_avail : 1 shad_lod_avail : 1 array_tex_avail : 1 texture_rg : 1 tex_float_avail : 1 seamless_avail : 1 drawbuf2_avail : 1 packed_stencil : 1 framebuffer_srgb : 1 copy_buf_avail : 1 ubo_avail : 1 gshader_avail : 1 base_vert_avail : 1 instance_avail : 1 tess_avail : 1 pinned_avail : 1 debug_avail : 1 max tex units : 32 (32/16) max iso filtering: 16.000000 max texture size : 16384 (hardware limit) max point size : 63.000000 idx in vram : 1 GLSL Version :4.50/450 (29/16384/128/160/32/16384/16384) This video card is: DX10 or 11 - With instancing CPU count : 8 OpenAL loaded: Resources/dlls/64/openal32.dll OpenAL devices: OpenAL Soft Open AL default device:OpenAL Soft OpenAL vendor : OpenAL Community OpenAL renderer : OpenAL Soft OpenAL version : 1.1 OpenAL hardware : OpenAL Soft OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length Fetching plugins for X:\X-Plane 11/Resources/plugins Loaded: X:\X-Plane 11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin). I found the following scenery packages (prioritized in this order): 0 Custom Scenery/Global Airports/ 1 Custom Scenery/KLAS Las Vegas Mc Carran/ 2 Custom Scenery/KSEA Demo Area/ 3 Global Scenery/X-Plane 11 Demo Areas/ 4 Global Scenery/X-Plane 11 Global Scenery/ 5 Resources/default scenery/1000 autogen/ 6 Resources/default scenery/1000 decals/ 7 Resources/default scenery/1000 forests/ 8 Resources/default scenery/1000 roads/ 9 Resources/default scenery/1000 urban terrain/ 10 Resources/default scenery/1000 world terrain/ 11 Resources/default scenery/700 roads/ 12 Resources/default scenery/900 beaches/ 13 Resources/default scenery/900 europe objects/ 14 Resources/default scenery/900 forests/ 15 Resources/default scenery/900 roads/ 16 Resources/default scenery/900 us objects/ 17 Resources/default scenery/900 world object placeholders/ 18 Resources/default scenery/airport decals/ 19 Resources/default scenery/airport scenery/ 20 Resources/default scenery/default apt dat/ 21 Resources/default scenery/default atc/ 22 Resources/default scenery/sim objects/ 23 Resources/tutorials/tutorials_Alaska/ 24 Resources/tutorials/tutorials_Hawaii/ 25 Resources/tutorials/tutorials_Seattle/ Clean exit from threads. 0:00:00.000 D/HID: HID Bridge Running 0:00:09.659 I/REN: Setting texture resolution read from prefs as 4 0:00:09.659 I/REN: Setting |draw view indicator read from prefs as 1. 0:00:09.659 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 1. 0:00:09.659 I/REN: Setting |draw hi-res planet textures from orbit read from prefs as 1. 0:00:09.659 I/REN: Setting |draw forest fires and balloons read from prefs as 0. 0:00:09.659 I/REN: Setting |draw birds and deer in nice weather read from prefs as 1. 0:00:09.659 I/REN: Setting |draw aircraft carriers and frigates read from prefs as 1. 0:00:09.659 I/REN: Setting |draw Aurora Borealis read from prefs as 0. 0:00:09.659 I/REN: Setting |runways follow terrain contours read from prefs as 1. 0:00:09.659 I/REN: Setting |3-d drawing detail read from prefs as 3. 0:00:09.659 I/REN: Setting |water reflection detail read from prefs as 0. 0:00:09.659 I/REN: Setting |draw parked aircraft at airports read from prefs as 1. 0:00:09.659 I/REN: Setting compress textures to save VRAM read from prefs as 1. 0:00:09.659 I/REN: Setting |Effects read from prefs as 3. 0:00:09.659 I/REN: Setting |3-d shadows read from prefs as 0. 0:00:09.659 I/REN: Setting |HDR anti-aliasing read from prefs as 0. 0:00:09.659 I/REN: Setting |draw volumetric fog read from prefs as 1. 0:00:09.659 I/REN: Setting |draw per pixel lighting read from prefs as 1. 0:00:09.659 I/REN: Setting |atmospheric scattering read from prefs as 1. 0:00:15.063 I/NET: Ethernet 2602:302:d1bd:1c20:d54b:dba6:a908:a45b 0:00:15.063 I/NET: Ethernet 2602:302:d1bd:1c20:481b:4efd:aae7:2e6e 0:00:15.063 I/NET: Ethernet 2602:302:d1bd:1c20:7853:b79b:4ed6:51e2 0:00:15.063 I/NET: Ethernet 192.168.1.64 0:00:15.063 I/NET: Local Area Connection* 3 2001:0:9d38:6ab8:2a:1b8f:3f57:febf 0:00:15.481 D/HID: Hardware ADDED(06a3, 0bac) - Saitek Pro Flight Yoke at path \\?\hid#vid_06a3&pid_0bac#a&127d15d&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030} 0:00:15.481 I/JOY: REGISTER Joystick device: Saitek Pro Flight Yoke - VID:1699PID:2988, this is a familiar device. 0:00:15.481 D/HID: BUTTON Added Index: 0 (HID_Page_Button/01) for handle: 000002616A7F44E0 0:00:15.481 D/HID: BUTTON Added Index: 1 (HID_Page_Button/02) for handle: 000002616A7F44E0 0:00:15.481 D/HID: BUTTON Added Index: 2 (HID_Page_Button/03) for handle: 000002616A7F44E0 0:00:15.481 D/HID: BUTTON Added Index: 3 (HID_Page_Button/04) for handle: 000002616A7F44E0 0:00:15.481 D/HID: BUTTON Added Index: 4 (HID_Page_Button/05) for handle: 000002616A7F44E0 0:00:15.481 D/HID: BUTTON Added Index: 5 (HID_Page_Button/06) for handle: 000002616A7F44E0 0:00:15.481 D/HID: BUTTON Added Index: 6 (HID_Page_Button/07) for handle: 000002616A7F44E0 0:00:15.481 D/HID: BUTTON Added Index: 7 (HID_Page_Button/08) for handle: 000002616A7F44E0 0:00:15.481 D/HID: BUTTON Added Index: 8 (HID_Page_Button/09) for handle: 000002616A7F44E0 0:00:15.481 D/HID: BUTTON Added Index: 9 (HID_Page_Button/0a) for handle: 000002616A7F44E0 0:00:15.481 D/HID: BUTTON Added Index: 10 (HID_Page_Button/0b) for handle: 000002616A7F44E0 0:00:15.481 D/HID: BUTTON Added Index: 11 (HID_Page_Button/0c) for handle: 000002616A7F44E0 0:00:15.481 D/HID: BUTTON Added Index: 12 (HID_Page_Button/0d) for handle: 000002616A7F44E0 0:00:15.481 D/HID: BUTTON Added Index: 13 (HID_Page_Button/0e) for handle: 000002616A7F44E0 0:00:15.481 D/HID: BUTTON Added Index: 14 (HID_Page_Button/0f) for handle: 000002616A7F44E0 0:00:15.481 D/HID: BUTTON Added Index: 15 (HID_Page_Button/10) for handle: 000002616A7F44E0 0:00:15.481 D/HID: BUTTON Added Index: 16 (HID_Page_Button/11) for handle: 000002616A7F44E0 0:00:15.481 D/HID: BUTTON Added Index: 17 (HID_Page_Button/12) for handle: 000002616A7F44E0 0:00:15.481 D/HID: BUTTON Added Index: 18 (HID_Page_Button/13) for handle: 000002616A7F44E0 0:00:15.481 D/HID: BUTTON Added Index: 19 (HID_Page_Button/14) for handle: 000002616A7F44E0 0:00:15.481 D/HID: BUTTON Added Index: 20 (HID_Page_Button/15) for handle: 000002616A7F44E0 0:00:15.481 D/HID: BUTTON Added Index: 21 (HID_Page_Button/16) for handle: 000002616A7F44E0 0:00:15.481 D/HID: BUTTON Added Index: 22 (HID_Page_Button/17) for handle: 000002616A7F44E0 0:00:15.481 D/HID: AXIS Added Index: 0 (HID_Page_GenericDesktop/HID_Usage_GD_Y) for handle: 000002616A7F44E0. Min/Max 0 - 1023 0:00:15.481 D/HID: AXIS Added Index: 1 (HID_Page_GenericDesktop/HID_Usage_GD_X) for handle: 000002616A7F44E0. Min/Max 0 - 1023 0:00:15.481 D/HID: AXIS Added Index: 2 (HID_Page_GenericDesktop/HID_Usage_GD_Ry) for handle: 000002616A7F44E0. Min/Max 0 - 255 0:00:15.481 D/HID: AXIS Added Index: 3 (HID_Page_GenericDesktop/HID_Usage_GD_Rx) for handle: 000002616A7F44E0. Min/Max 0 - 255 0:00:15.481 D/HID: AXIS Added Index: 4 (HID_Page_GenericDesktop/HID_Usage_GD_Z) for handle: 000002616A7F44E0. Min/Max 0 - 255 0:00:15.481 D/HID: HATSWITCH Added Index: 0 (HID_Page_GenericDesktop/HID_Usage_GD_Hatswitch) for handle: 000002616A7F44E0. It has 8 positions. 0:00:15.481 D/HID: END HARDWARE 0:00:15.481 E/JOY: UNCALIBRATED AXIS DETECTED: Saitek Pro Flight Yoke (VID:1699PID:2988) Axis #0, assigned to joy_use_ptch, has an expected min/max range of [0.000000, 1023.000000], but is calibrated for [0.454545, 0.456501]. You should recalibrate the device in the Settings menu. 0:00:15.481 E/JOY: UNCALIBRATED AXIS DETECTED: Saitek Pro Flight Yoke (VID:1699PID:2988) Axis #1, assigned to joy_use_roll, has an expected min/max range of [0.000000, 1023.000000], but is calibrated for [0.530792, 0.549365]. You should recalibrate the device in the Settings menu. 0:00:15.481 E/JOY: UNCALIBRATED AXIS DETECTED: Saitek Pro Flight Yoke (VID:1699PID:2988) Axis #2, assigned to joy_use_mixt, has an expected min/max range of [0.000000, 255.000000], but is calibrated for [1.000000, 1.000000]. You should recalibrate the device in the Settings menu. 0:00:15.481 E/JOY: UNCALIBRATED AXIS DETECTED: Saitek Pro Flight Yoke (VID:1699PID:2988) Axis #3, assigned to joy_use_prop, has an expected min/max range of [0.000000, 255.000000], but is calibrated for [1.000000, 1.000000]. You should recalibrate the device in the Settings menu. 0:00:15.481 E/JOY: UNCALIBRATED AXIS DETECTED: Saitek Pro Flight Yoke (VID:1699PID:2988) Axis #4, assigned to joy_use_thro, has an expected min/max range of [0.000000, 255.000000], but is calibrated for [1.000000, 1.000000]. You should recalibrate the device in the Settings menu. 0:00:15.481 D/HID: Hardware ADDED(231d, 011d) - VKBSim Tiny BOX at path \\?\hid#vid_231d&pid_011d&col01#9&16d0f5a&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030} 0:00:15.481 I/JOY: REGISTER Joystick device: VKBSim Tiny BOX - VID:8989PID:285, this is a familiar device. 0:00:15.481 D/HID: BUTTON Added Index: 0 (HID_Page_Button/01) for handle: 000002616A7F4260 0:00:15.481 D/HID: BUTTON Added Index: 1 (HID_Page_Button/02) for handle: 000002616A7F4260 0:00:15.481 D/HID: AXIS Added Index: 0 (HID_Page_GenericDesktop/HID_Usage_GD_X) for handle: 000002616A7F4260. Min/Max 0 - 2047 0:00:15.481 D/HID: AXIS Added Index: 1 (HID_Page_GenericDesktop/HID_Usage_GD_Y) for handle: 000002616A7F4260. Min/Max 0 - 1023 0:00:15.481 D/HID: AXIS Added Index: 2 (HID_Page_GenericDesktop/HID_Usage_GD_Z) for handle: 000002616A7F4260. Min/Max 0 - 1023 0:00:15.481 D/HID: AXIS Added Index: 3 (HID_Page_Undefined/00) for handle: 000002616A7F4260. Min/Max 0 - 1023 0:00:15.481 D/HID: AXIS Added Index: 4 (HID_Page_Undefined/00) for handle: 000002616A7F4260. Min/Max 0 - 1023 0:00:15.481 D/HID: AXIS Added Index: 5 (HID_Page_Undefined/00) for handle: 000002616A7F4260. Min/Max 0 - 1023 0:00:15.481 D/HID: AXIS Added Index: 6 (HID_Page_Undefined/00) for handle: 000002616A7F4260. Min/Max 0 - 1023 0:00:15.481 D/HID: AXIS Added Index: 7 (HID_Page_Undefined/00) for handle: 000002616A7F4260. Min/Max 0 - 1023 0:00:15.481 D/HID: END HARDWARE 0:00:15.481 E/JOY: UNCALIBRATED AXIS DETECTED: VKBSim Tiny BOX (VID:8989PID:285) Axis #0, assigned to joy_use_none, has an expected min/max range of [0.000000, 2047.000000], but is calibrated for [0.000000, 0.500244]. You should recalibrate the device in the Settings menu. 0:00:15.481 E/JOY: UNCALIBRATED AXIS DETECTED: VKBSim Tiny BOX (VID:8989PID:285) Axis #1, assigned to joy_use_none, has an expected min/max range of [0.000000, 1023.000000], but is calibrated for [8999999488.000000, -8999999488.000000]. You should recalibrate the device in the Settings menu. 0:00:15.481 E/JOY: UNCALIBRATED AXIS DETECTED: VKBSim Tiny BOX (VID:8989PID:285) Axis #2, assigned to joy_use_none, has an expected min/max range of [0.000000, 1023.000000], but is calibrated for [8999999488.000000, -8999999488.000000]. You should recalibrate the device in the Settings menu. 0:00:15.481 E/JOY: UNCALIBRATED AXIS DETECTED: VKBSim Tiny BOX (VID:8989PID:285) Axis #3, assigned to joy_use_none, has an expected min/max range of [0.000000, 1023.000000], but is calibrated for [8999999488.000000, -8999999488.000000]. You should recalibrate the device in the Settings menu. 0:00:15.481 E/JOY: UNCALIBRATED AXIS DETECTED: VKBSim Tiny BOX (VID:8989PID:285) Axis #4, assigned to joy_use_none, has an expected min/max range of [0.000000, 1023.000000], but is calibrated for [8999999488.000000, -8999999488.000000]. You should recalibrate the device in the Settings menu. 0:00:15.481 E/JOY: UNCALIBRATED AXIS DETECTED: VKBSim Tiny BOX (VID:8989PID:285) Axis #5, assigned to joy_use_none, has an expected min/max range of [0.000000, 1023.000000], but is calibrated for [8999999488.000000, -8999999488.000000]. You should recalibrate the device in the Settings menu. 0:00:15.481 E/JOY: UNCALIBRATED AXIS DETECTED: VKBSim Tiny BOX (VID:8989PID:285) Axis #6, assigned to joy_use_none, has an expected min/max range of [0.000000, 1023.000000], but is calibrated for [8999999488.000000, -8999999488.000000]. You should recalibrate the device in the Settings menu. 0:00:15.481 E/JOY: UNCALIBRATED AXIS DETECTED: VKBSim Tiny BOX (VID:8989PID:285) Axis #7, assigned to joy_use_none, has an expected min/max range of [0.000000, 1023.000000], but is calibrated for [8999999488.000000, -8999999488.000000]. You should recalibrate the device in the Settings menu. 0:00:15.481 D/STM: Transitioning from state state_InitialLoading to state_QuickFlightWizard 0:00:15.481 I/WIN: Opened window Primary V11 UI 0:03:15.495 D/STM: Transitioning from state state_QuickFlightWizard to state_ShuttingDown 0:03:15.495 I/JOY: Control response for axis joy_use_ptch: 0.500000 0:03:15.495 I/JOY: Control response for axis joy_use_roll: 0.500000 0:03:15.495 I/JOY: Control response for axis joy_use_thro: 0.000000 0:03:15.495 I/JOY: Control response for axis joy_use_prop: 0.000000 0:03:15.495 I/JOY: Control response for axis joy_use_mixt: 0.000000 0:03:15.495 I/JOY: Stability augmentation for axis joy_use_ptch: 0.500000 0:03:15.495 I/JOY: Stability augmentation for axis joy_use_roll: 0.500000 0:03:15.495 I/JOY: Stability augmentation for axis joy_use_thro: 0.000000 0:03:15.495 I/JOY: Stability augmentation for axis joy_use_prop: 0.000000 0:03:15.495 I/JOY: Stability augmentation for axis joy_use_mixt: 0.000000 0:03:15.495 I/JOY: UNREGISTER Joystick device: Saitek Pro Flight Yoke - VID:1699PID:2988 0:03:15.495 I/JOY: UNREGISTER Joystick device: VKBSim Tiny BOX - VID:8989PID:285 0:03:15.495 D/HID: HID Bridge Shutdown ----- X-Plane has shut down ----- THANK YOU!! Bob M.
  25. I have been tweaking around with my ingame P3D settings and my P3D.cfg to increase my FPS. However when i tested it with one of my PMDG aircrafts i had encountered that my rudder was extremely slower then usual inwhich i can barely turn on the ground when moving at a reasonable taxi speed. All other controls work such as turning, rotation etc. I have attempted to uninstall and reinstall but with no luck, i have tried to reset the controls to defaults but again with no luck, i have tried to calibrate my controller but yet again with no luck, all i had to do was slew (which is boring to do). Has anyone ever encountered a problem similar to this one? If so, please let me know or give me any suggestions
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