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VEAO Hawk

Featured Replies

  • Author
  • Commercial Member
VEAO get free the EFM update to the Bae Hawk T.1 SFM and a discount to the costumers with purchase the EFM update.
 
http://forums.eagle.ru/showpost.php?p=2415691&postcount=1
Dear All,
I have had lengthy discussions with the VEAO team and ED this morning and we have come to an agreement regarding the confusion over SFM vs EFM and what has been purchased on ED store and Steam.
 
Any customers that have purchased the "Hawk T.1A for DCS World" from the ED store will automatically receive an upgrade to the External Flight Model (EFM) version at the time of release, free-of-charge.
 
Any customers that have purchased the "Hawk for DCS World" on Steam will automatically receive an upgrade to the External Flight Model (EFM) version at the time of release, free-of-charge.
 
Any customers that have purchased the "DCS:Hawk (EFM) Beta (Pre-sale)" on VEAO Simulations website will automatically receive an upgrade to the External Flight Model (EFM) version at the time of release and will also receive a coupon code via email giving them $10 discount on future products in the VEAO DCS: World catalogue.
 
The coupon will only be valid for customers that have purchased the EFM pre-sale version of Hawk directly from VEAO as they have already paid for the $10 upgrade price from SFM to EFM.
 
We felt that this was the fairest way to level all products bought.
 
If you have any further questions please post here or email [email protected]
 
Thanks,
Chris

 

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

  • 5 months later...
  • Replies 98
  • Views 27.7k
  • Created
  • Last Reply

Hawk EFM Overview

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Patrick

Looking forward to this. For some reason recently I have the 'SuperHawk' in a lot of scenarios which outflies Flankers!

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

Hi scot!

 

We have to get online flying one of these days :-)

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Gonna be a long time until I'm confident enough with the EFM (when it's out) to be going online. I anticipate the first 5 - 10 takeoff attempts ending in the grass if I'm lucky, and in a ball of flames if I'm not...

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

Looking forward to the EFM release.

Intel i-9 13900KF @ 6.0 Ghz, MSI RTX 4090 Suprim Liquid X 24GB, MSI MAG CORELIQUID C360, MSI Z790 A-PRO WIFI, MSI MPG A1000G 1000W, G.SKILL 48Gb@76000 MHz DDR5, MSI SPATIUM M480 PCIe 4.0 NVMe M.2 2TB, Windows 11 Pro Ghost Spectre x64

“We sleep safe in our beds because rough men stand ready in the day and night to visit violence on those who would do us harm”.

  • 2 months later...
  • Author
  • Commercial Member
VEAO Hawk T.M1 Update
 
http://forums.eagle.ru/showpost.php?p=2650544&postcount=5
Pete and I are typing up the update for January this week , so don't worry it's coming.
 
Hawk certainly has not been forgotten, I've had a few meetings this month with BAE to clarify a few things and get feedback, which is all positive.
 
I've also been working on closing out reported bugs, radios, etc...
 
The real pilots have until the end of this month to give us the feedback, plus Jav and I are concentrated on the next few weeks comparing our current EFM to the performance data we have recently obtained through our sources.
 
EFM programming updating, based on all feedback, is scheduled for February which should be fairly simple tweaks as the current EFM is very close. But as with all things DCS integration we'll see.
Our aim is to have it to our testers and to ED for final sign off by the end of February.
Then it's down to ED to include it in the patch.
 
We have tweaked the hydraulics to hopefully assist the X-55 users and will await their feedback when it's out for testing.
 
Also the cockpit textures are coming along nicely. I have the first pass from the artist and I think you won't be disappointed. Still some tweaks to do but it's looking great so far (no I won't be showing this off). Again I'm aiming to have these within the patch with the EFM, all going well.
 
Custom weapons are taking a little longer to integrate for various reasons I can't discuss right now, but they are also being worked on.
 
I have recently clarified with the techs and written the full UHF and AM radio procedure for our programmer which is being worked on. Right now in-sim you can use the radio to talk to the ground crew in case you missed that update in the last 1.5 and 2.0 patch. That was a big first step.
I understand all 3rd party's had issues with radios so it's good to know it wasn't just us going crazy.
Again these are not easy things to get working, but we are working on it and I hope they'll be done ready for the next big patch with textures and EFM.
 
Considerable time, resources and funds have been allocated to Hawk to get completed (out of Beta) and it is certainly not "dead" so please don't start spreading that rumour around or speculating that.
 
Things take time guys and we're going as fast as we can to get it right and realistic as possible within the boundaries we have been given.
 
When the top Military advisor for Sims for BaE Systems, two weeks ago, says it's "Outstanding!!" then I believe we have done a good job.
And yes he was flying the EFM.
And for anyone wishing to argue, he is an ex Hawk, Harrier and Tornado pilot, so....
 
Pretty much this is the update that will be in the monthly text and hopefully it keeps you happy, not as happy as having the updates I know, but hopefully another step closer.
 
Oh, one thing I want to mention after reading again another slagging off of myself and my team on Reddit; we are not "hiding" behind ED forums which are moderated.
If anyone wants to challenge me or simply to discuss things then all they have to do it contact me directly and I'll gladly talk to them. 
However; I will defend the decisions I make, what we are doing as a business and my team so be prepared for an argument!!
 
Thanks,
Chris.

 

 

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

  • 3 weeks later...
  • Author
  • Commercial Member
VEAO Bae Hawk T.1 Febriary update
 
http://forums.eagle.ru/showpost.php?p=2670971&postcount=1
Hey guys,
I know we're only a little way into February but I've read a lot of negative comments on forums and Facebook that we're not working on Hawk anymore, the project is abandoned, blah blah blah.
 
Obviously people either don't read the updates we post on our Facebook page and forums, or they just want to stir shiz up and be negative.
 
I do however, understand peoples frustrations and the delays we have had over the past year are no concern to you, but if we can't get a product working for technical reasons then there's not much we can do but bug hunt and fix it, sometimes this is not an overnight process, especially with two new versions of DCS being released which also seemed to brake a few things along the way. Such is development.
 
Let me clarify; you are purchasing or have purchased an early access product during Beta development stage. Some features may not be complete and features may change during development and in the final version. If you are not excited to fly this product in its current state, then you should wait to see how the product progresses further in development and purchase when it is released in it’s final version or accept that is it in Beta development and work in progress.
 
So, here is the list of what we are working on in February, and have been for the past 8 days of the month and before that:
 
Feedback from the Hawk pilots is being updated on our current EFM flight model. It has been thoroughly tested and verified to be authentic and realistic to flying a Hawk.
With the change to EFM comes additional features like differential toe brakes, parking brake and much more. We hope you enjoy flying it as much as we have testing it over the past few months.
By the end of this month the EFM will be released to ED for testing and verification and we will discuss with ED when the next patch for 1.5 and 2.0 can be put out with the update.
 
The main cockpit textures are now implemented in the model. Our texture artist has done an excellent job making the cockpit look more realistic.
Screenshots do not do his work justice as much as rolling around with the sun reflecting off of every surface showing the level of detail.
He is carrying on with the remainder of the cockpit like switches, dials, gauges, etc.
What is shown below are current WIP screenshots. I'm sure most will like them and some will not...
 
Here is the remaining list of fixes and issues being worked on during February:
Weapons selector not working since 1.5.2 update.
Air start option - start with weapons system live including sidewinder cooling down time.
Sidewinder tone added.
Radio UHF and AM coms working (ground crew currently works ok).
When part of an aircraft wing is destroyed, the weps and lights still show (this will be done as part of EFM/ASM integration).
Airbrake test switch not working.
Realistic sounds to be added to external and cockpit.
Kneeboard joystick assignments not working for mark map and next/prev pages.
Det cord showing inside of canopy when looking back.
Controls indicator (Ctrl+Enter) working.
Auto start/stop commands working.
Altimeters 10,000 number rolling over too soon indicating 1950ft when it's 950ft.
Custom weapons added.
Damage model showing on some AI / multiplayer aircraft when air-brake deployed.
Add AHRS to start-up training mission.
Add remaining navigation training missions.
Safety pins removed from the model.
Other bugs reported by testers and public.
 
So, as you can see Hawk has not been abandoned and is very much on our focus.
Should anyone wish to challenge this then feel free to discuss it with me personally!!!
 
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Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

  • 1 month later...

A little progress for those that have been waiting a very long time for this...

https://youtu.be/DJH64Xd-hkc

Thanks,
Chris.

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Patrick

  • Author
  • Commercial Member
Bae Hawk March Second Update
 
http://forums.eagle.ru/showthread.php?p=2726899#post2726899
Hey Guys,
Following a Go / No-Go meeting we just had and feedback from ED testers and our own testers I wanted to make a post today specifically about the Hawk patch and it's current state.
As you know we like to keep you informed every step of the way even if we are having problems.
 
Let me start by saying no one wants to get this big patch out to you more than we do and we are so very close 
 
So where are we at....
 
With the 1.5.3 patch due this week you will get the new and improved cockpit textures.
There are still some things to be worked on but the main bulk of panels base textures have been re-worked.
Details such as screw heads, oxy switch, LP Fuel Cock lever Etc. will be in the next round of texture updates as our artist sources parts for his PC as it blew up, great timing I know.
 
The EFM is complete, has been tweaked and signed off by the real life pilots.
 
However; when we switch to EFM we lose all current sounds; cockpit and engine. 
This is expected as the aircraft is not using an SFM flight model and therefore stock DCS sounds.
We have been working very hard to get our custom sounds working and this is the current state:
Inverter, batteries, fuel pump, gyro's and GTS startup/shutdown are all working.
Adour engine start up in cockpit - currently working.
Adour running idle with canopy open or closed in cockpit (different sound) - currently working.
Adour sound changes depending on RPM - partially working. The sounds are blending but pitch is not increasing or decreasing with rpm setting.
External engine sounds are currently not working.
 
We are having issues with the sound API and are working hard to resolve these. Hopefully in the next few days as good progress has been made over the last few days but we are simply going as fast as we can on it. 
 
Radios are also partially working. In one of the recent DCS updates the ability for DCS to detect our engine RPM suddenly stopped working (you can see this with F2 view status bar).
This has a big effect on radios working.
ATC will not respond to you if you request taxi out, take off or landing as the sim thinks your engine is dead.
We are working with ED on this one as something changed in the core sim and the code they gave has stopped working.
Somehow this has also affected the ability to talk to wingmen, AWACS, JTAC and other units, which were working as you saw from an earlier video I posted up.
 
This is one of those head banging against a brick wall moments for us!!
 
Here is a summary of the Go / No-Go list for the big patch:
Cockpit textures - Go
EFM - Go
EFM damage model - Go
Cockpit Sounds - Go
External Sounds - No Go
Radios - No Go
 
So, with these last two items not fully working we had to make the decision that we would not make the 1.5.3 patch in time this week.
 
Yes we could have released without these last two items but I am not comfortable doing that for obvious reasons, as much as I want to get you the EFM.
 
We were fully confident that we would make it for the patch but as with all software development some things happen that you just can't explain and have to keep at it until it finally works, especially integrating with DCS. It's not as easy as some people think it is.
 
I hope you will enjoy the updated cockpit textures coming in the 1.5.3 patch and as soon as I know when the next patch is due from ED and the two remaining items are fixed you'll be the first to know.
 
Thanks again as always for your continued patience and support,
Chris and the team.

 

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

  • 3 weeks later...
  • Author
  • Commercial Member
VEAO April Bae Hawk T.M1 update
 
http://forums.eagle.ru/showpost.php?p=2744082&postcount=1

 

Hi Guys,

 

Here is a quick update on Hawk for April. 
 
We have been battling with the sound API for DCS getting custom engine sounds working. 
Our friends at Razbam have been helping us out trading ideas for what we've done and what they've done. More heads are better than one...
 
So far we have working cockpit engine sounds and are still working on external sounds using the API. 
 
That being said, the EFM will be released in the upcoming 2.0.2 patch first (due to release schedule) which will give you the opportunity to fly and give us feedback. 
It will then be in the next 1.5 patch whenever that is. 
 
I'd like to thank you for your patience in waiting whilst we work through these issues. 
 
Look out for the upcoming patch notes posted by ED. 
 
We have been reviewing comments on the updated textures and are working to optimise them a little more, plus working on other details to make the whole cockpit better. 
 
Thanks,
Chris.

 

 

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

  • Author
  • Commercial Member
VEAO Hawk develop update with 2.0.2 DCS: W update
 
http://forums.eagle.ru/showpost.php?p=2745558&postcount=33
Hey Guys,
Here's a little video for you of what you'll be getting.
 
 
External engine and cockpit sound test of DCS: Hawk for the upcoming DCS: World OpenAlpha 2.0.2 patch, including EFM.
 
Raw video recorded straight from the flight, no sound editing.
 
I threw her about for a couple of flat spins and some low level ground effect flying.
 
All still work-in-progress of course.
 
Video is 2560x1080
 
Edit - Apologies for the black spots, seems like Fraps had a little issue.
 
Chris

 

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

****Small Update**** 

from Chris

http://forums.eagle.ru/showthread.php?t=165158

 

"I'm very pleased to say that ED have fixed the FPS issue with Hawk and we await the release of the update to the public. 

Please remember you need to set toe brakes to your pedals (if you have them) or use default key bindings as nose wheel steering has been removed. 

There are still a couple of little issues we are working through which we will update you on in the coming weeks. 

We hope you like the EFM as much as we do flying it. 

Thanks,
Chris.

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Patrick

 

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Patrick

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