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Eagle Dynamics new webpage available:



Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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DCS World 2.0????


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Patrick

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Where the heck did you see that ??????

 

I'm waiting for it everyday... every night... every hour... minute... second... 


Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

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Part of PCPilot Wags DCS: W interview posted on the ED Forum (Someone have PcPilot and review the interview?)

 

 
"PC Pilot: You mentioned earlier concerned, you were doing a lot more work on the AI. As far as this element is concerned, what are the main differences we will notice between DCS World 1 and 2?"
 
"Matt Wagner: The key factor is the ‘Mission Editor’. We’re giving mission designers much more power over how the AI is going to react. So for example, in the current version, the AI is really bad at using the afterburner – it uses it too liberally. You often find that you’re trying to complete mission and all of a sudden your AI announces ‘bingo’ fuel (almost empty). The new version allows the player to stipulate afterburner usage per waypoint. We also had issues if say an A-10 Warthog was on a mission and it came across an enemy aircraft, such as a MiG-29. In the old version, it would try and dogfight with the other aircraft. We now have the ability to tell the AI that if it sees an enemy aircraft, to ignore it and continue with the mission. Another big issue is if you get fired upon by SAM (Surface-to-Air-Missile), a lot of aircraft would simply dump their stores and therefore not be able to continue with the briefed mission. We now have the option to say that even if you get fired upon, keep the ordnance, try to defeat the shot, but continue with the mission. This means that the missions are a lot more playable and realistic."
 
"PC Pilot: Can you describe how detailed the activity on the ground is, as opposed to what’s happening in the air in terms of the AI and the ongoing war in DCS World?"
 
"Matt Wagner: Well, a lot of that depends on the skill of the mission designer. Our Mission Editor is one of the most powerful ever created for a flight simulator. It gives the mission designer the ability to create incredibly detailed and realistic missions, which, I should add is simply not possible in a dynamically AI-generated system. In fact we’re working with some actual pilots who took part in ‘Red Flag’ (an advanced aerial combat training exercise hosted at Nellis Air Force Base, Nevada) and we’re duplicating a lot of the missions that they actually flew. Again, there’s no way of duplicating those missions, in terms of where the ‘blue’ and ‘red’ air assets carry out their missions, in an AI-generated mission system. Reproducing a specific sequence of events is only possible with a good mission designer."
 
DCS World 2 and the Nevada/NTTR are the most anticipated release(s) of 2015. The future of flight simulation is in good hands with ED and Matt Wagner. Having participated in the RED FLAG exercise myself, I can't wait to see what the ED team has in store for us in the virtual DCS RED FLAG skies!

 

 

 


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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DCS April Newletter
 
 

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DCS World Website Update
 
The new and improved DCS World website is now live. The website has been reformatted to make it more organized, look better, and more mobile device friendly. Please visit the revamped new site at:
 
www.DigitalCombatSimulator.com
 
DCS World 2
 
Each day we are making more progress in moving DCS World 2. Since the previous newsletter, the team has made great progress on AI landing logic, an all-new multiplayer interface that includes such features as Favorites and Filters, new smoke effects, improvements to the lighting and shadows, replaced the general ground texture with a higher resolution one, increased new terrain graphics performance, the ability to load and work with different maps in the Mission Editor, improvements to the Graphical User Interface (GUI), dedicated server, and a new protection system.
 
We often read questions regarding how the current Black Sea map will look in DCS World 2. Rather than try to describe this in words, we have included a non-edited gameplay video of the freely available Su-25T Instant Action mission “SAM Killer”. We hope this will paint a clear picture.
 
Video:

 
 
We are burning the midnight oil and we will release an alpha of Nevada Test and Training Range map once we feel it is ready. Before we can do so though, there are still several items that need to be addressed. These will also include: completing the new multiplayer interface, performance optimization, various unified .exe issues, remaining crashes, and some night lighting issues.
 
DCS: L-39 Albatros
 
The next aircraft module to be released by Eagle Dynamics will be the L-39 Albatros. The front and back cockpit are nearing completion as you can see in the included video. This video also gives you another look at the Black Sea map in DCS World 2.
 
Video:

 
Primary aspects to still complete are an all-new external model and the completion of the cockpit systems and flight dynamics.
 
The biggest innovation for this aircraft, and a big part of our reason choosing it, was the inclusion of multiple network players in the same aircraft. This technology has been a big focus of the team as of late. This has also been a big reason for our re-design of the multiplayer interface. It is to be determined if this features will be part of the initial beta release.
 
DCS World 2: Nevada Test and Training Range (NTTR) Map
 
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We are further improving the Nevada map and moving it closer to Alfa. Items being worked on include adding the various TACAN and VORTAC stations, improving the mountain textures, improving ground object shadowing, and adding collision models to most ground objects.
 
Included is a video demonstrating the urban density possible with DCS World 2 and the tremendous sense of speed it provides when flying at low altitude. No, no time acceleration is used.
 
Video:

 
DCS: Strait of Hormuz Map
 
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When not working on the Nevada map, our map team is making steady progress on the Strait of Hormuz Map. Most of the airfields are now placed and a great deal of work is being done on manually improving the elevation mesh and textures. However, this map still has a long way to go with items such as airfield taxi routing, water textures, airbase lighting, ground object placement, navigation aids, and ATC still needed to be addressed.
 
DCS: Combined Arms 1.5
 
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A lot of new work is going into Combined Arms in regards to improved user control (particularly from the external unit movement control), intercom messages, and improved AI. While a bit too early to show off these new features in this newsletter, we hope to be showing these advancements off soon.
 
DCS: P-47D and DCS: Spitfire
 
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Work continues on the object models, cockpit systems and flight models, but there is nothing new to show this month.
 
DCS: F/A-18C Hornet
 
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Work is mostly focused on the air-to-ground radar that is making good progress; the team is now starting to create the various sub-modes such as the expanded modes. We have included a couple of images that show samples of the new air-to-ground radar technology that is based on radar reflectivity logic.
 
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Future Newsletters
 
When there is sufficient new news to justify a newsletter, they will be provided. However, there is no set schedule.

 


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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AMAZING!!!


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Patrick

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New 1.2.16 Update 2 Open Beta available:
 
http://forums.eagle.ru/showpost.php?p=2386055&postcount=7

 

Open Beta update to ver. 1.2.16.39472

 
DCS 1.2.16 Update 2 - Changelog
 
DCS World
Briefing pictures added to some German missions.
Wingman incorrectly performs radio command ‘Go to Route’ - fixed.
Added missing pictures for S-125 SNR and P-19 radar in Encyclopedia for RU localization.
Helicopter AI shooting on ground targets - fixed
Added Su-25T missions for FR localization.
FPS loss when cluster bombs use - fixed.
Some documentation updated - corrected ReadME files, deleted outdated changelogs.
 
DCS Fw 190 D-9
Updated RU Flight Manual.
 
DCS MiG-15bis
Black line coming out of mig-15 cockpit in f2 view removed.
Corrected fuel transfer speed from external tanks.
Single missions added
 
DCS: Mi-8MTV2
Removed the light spots on ground when taxi/landing lights disabled.

 

 


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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Eagle Dynamics Facebook, new objects and some improvement on the object dinamic
 
https://www.facebook.com/eagle.dynamics
The mark flags and tyres. Could be use for landing site markings.
----
Yes. Flags work as weathercock and fluttering.

 

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Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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DCS: World Sumer Sales
 
http://forums.eagle.ru/showthread.php?t=143705
DCS World Summer Sale!
 
Summer is upon us and it’s time beat the heat with some new DCS modules! From Friday May 29th (00:30 Moscow time) to Monday June 8th (08:00 Moscow time), we will be offering 60% off on most DCS World modules. 
 
 
DCS: Flaming Cliffs 3: $39.99 to $15.99 (60% off)
DCS: A-10C Warthog: $39.99 to $15.99 (60% off)
DCS: Black Shark 2: $39.99 to $15.99 (60% off)
DCS: P-51D Mustang: $29.99 to $11.99 (60% off)
DCS: Fw 190 D-9 Dora: $49.99 to $19.99 (60% off)
DCS: Bf 109 K-4 Kurfürst: $49.99 to $19.99 (60% off)
DCS: Combined Arms: $19.99 to $7.99 (60% off)
F-15C for DCS World: $9.99 to $3.99 (60% off)
Su-27 for DCS World: $9.99 to $3.99 (60% off)
Su-27 The Ultimate Argument Campaign: $9.99 to $3.99 (60% off)
A-10A for DCS World: $9.99 to $3.99 (60% off)
Su-25 for DCS World: $9.99 to $3.99 (60% off)
DCS: MiG-15bis: $49.99 to $19.99 (60% off)
DCS: F-86F Sabre: $49.99 to $19.99 (60% off)
DCS: UH-1H Huey: $49.99 to $19.99 (60% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $19.99 (60% off)
DCS: C-101 Aviojet: $59.99 to $23.99 (60% off)
Hawk T.1A for DCS World: $39.99 to $15.99 (60% off)
DCS: MiG-21bis: $49.99 to $24.99 (50% off)

 


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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may be i will get su-27 campaign. is anyone playing this?


Cenk Demir

 

Besiktas JK 1903

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Thinking of getting the Su-27 Module. Never having used any DCS products before although I have one of their products on disk, do I need to get anything else to fly this Su-27?

 

EDIT: Just discovered I need DCS World for the module to work

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dcs world is free. i advise you to buy fc3 package instead of su-27. you won't be disappointed.


Cenk Demir

 

Besiktas JK 1903

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Aren't all the Flaming Cliffs planes much simplified compared to the DCS native ones?

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yes correct. but he mentioned that he wants to buy su-27 which is also element of flaming cliffs family. i meant that it is better to buy whole package than single product like su-27, f-15c. it is more ecomomic and logic.


Cenk Demir

 

Besiktas JK 1903

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