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What is DCS

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Changelog for public DCS 1.5.4 version

 

This log is sum of previous two logs of 1.5.4 Open beta plus several new positions.

 

DCS World

Multiplayer. New integrity check system

Multiplayer. Reworked aircraft motion algorithms to improve resistance to lags

Multiplayer. Added an input adjustment possibility

New Campaign Builder design with multi language support

ME. Payload panel. Added skin preview in the 3D view

ME. Added new trigger UNIT’S ARGUMENT IN RANGE for checking animation argument for any 3D model in mission

ME. Added new trigger PLAYER’S UNIT ARGUMENT IN RANGE for checking animation arguments for player’s 3D model of unit in mission

ME. Added the ability to place helicopters on the ground for the cold and hot start

Encyclopedia. New 3D view

Options panel. New design

Support of hot plug of input devices now

Module manager. Added DRM button for activation/deactivation

Returned moon in the sky

Corrected animation of airshow cone

Oculus Rift. RadioCommunications and triggered messages menu font increased

Oculus Rift. Kneeboard and terrain clipping issues fixed

Oculus Rift. Oculus Zoom action added to "UI layer" input options

Oculus Rift. VR settings can now be applied without restarting GUI

AI aircraft with type "uncontrolled" will able start from an aircraft carrier

Restored wingtip trails of propeller driven aircraft. Humidity factor added

Encyclopedia. Missing 3D models for Weapon category added

AI aircraft. The visible restrictions of sensors will not inherit from previous mission. Example: if previous mission was at night the optical sensors will not have very limited range in the next daylight mission.

Updated MiG-29A model.

Empty "type" unit in ME and immortals this unit in sim (when launch mission_ver153 on branch 154)

Crash during bombing buildings fixed

User snapview saving restored

Crash while changing options fixed

In-cockpit TrackIR functionality corrected. Influence of mouse and default camera position was switched off.

AI B-1 and F-14 will not be able to fly without wing

Damaged AI aircraft will return to the nearest airfield

Corrected dogfight logic of AI WWII fighters

Sun will not be visible through objects and cockpit

Manpad AI will not ignore time for lock target

Fixed bug with all single fired shells, they will not fly-trough targets

 

DCS FC3

Su-27. CN Flight Manual updated

Su-27. Added Russian training missions

 

DCS Fw 190

The Challenge campaign. Updated a few missions / all the briefing images

The Challenge campaign. Russian locale added

 

DCS L-39

Fix of causeless fire in the hangar and formation below other aircraft

Added gauges with imperial scales

L-39ZA. Gunsight will be always functional, independently by mount/unmount checkbox for L-39C

 

DCS A-10C

Oxygen QTY pointer will move not discrete when test oxygen button depressed

 

DCS UH-1H

Some improvements and bug fixes for Sling load operations

The hints now in Kneeboard (later it will fully removed from screen)

 

DCS Mi-8MTV2

Some improvements and bug fixes for Sling load operations

The hints (about Weapon status, sling load status) now replaced to Kneeboard

Now the ground crew can be called without setting an intercom, but opened Window

R-863 in default is tuned on ME frequency

Default position of the switch ДЕНЬ-НОЧЬ depends on the time of day

Fixed failures in ME

Added view on Cargo from pilot seats (LShift + LAlt + С), will tuned later

Fixed mirrors status during mission start

Parking brake fixed

After Hot start: pitot heating initialize, SARPP init state, Air Inlet Particle Separator System is initialize, GMC-1A already slaved

Human radio modulation changed to AM

Tail Rotor Control Failure, repair fixed

Add animation for Rotor Swash Plate and TailRotor Hub

 

DCS SA342 by Polychop

Added SA342L model featuring Gun, Rockets, new camera with only daytime view, no NVG, rockets recoil to be corrected later

Added SA342L separated manual

Now both internal cockpit pilots bodies can be hidden using RShift+P key in sequence

Corrected Flight Model in turns

Corrected Flight Model in dives

Corrected HOT3 missile to explode as soon as wire is cut

Corrected Rotor torque behavior depending on speed

Corrected pitch and roll stick sensitivity

Corrected helicopter skids behavior at ground

Now helicopter can land in grass

Now external pilots bodies don't show when helicopter is set as uncontrolled in ME

External copilot body is still visible when helicopter is set as static in ME, will be fixed later

Corrected campaign missions to keep player current stage

Corrected COMB warning at Alarm panel and manual accordingly

Corrected Flares now reload when rearming

Corrected Engine sound not to change while in Torque test

Corrected Trimming with Magnetic brake

Corrected wool wire to correctly reflect wind direction

Corrected NADIR VENT parameter to display absolute direction the wind comes from

Corrected SAS authority during turns

 

DCS C-101 by AvioDev

Corrected mirror far vision.

Modified Special Options interface according to new appearance.

Changed EB and CC available tasks in ME.

Added CC Sea Eagle missile launch capability for AI.

 

DCS Hawk by VEAO

W key fixed - both toe brakes on

Fuel burn refined

Sight glass 3d object fixed - work in progress

Sight glass holders transparency fixed

TrackIR view limits set

Canopy glass external model more transparent

Brake pressure increased to hold aircraft on full power

Parking brake keyboard and joystick shortcuts set (LCTRL+W = off, RCTRL+W = on)

Flaps changed default to F = next detent, LSHIFT+F = previous detent and renamed to Flaps group

 

DCS Black Shark

Animation of ejection sequence fixed

Parking brake fixed

 

DCS Combined Arms

VR corrected

100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

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Patrick

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Comparative pic of a A-50 AWACS on a runway on DCS W 2.5, compared with  1.5 on the caucasus theater. We can see new lightning, weather, sky and tree effects.
 
13669633_1178260142195872_21054488882355
 
Meanwhile, Wags tack about 2.5 is coming on the next weeks
 

 

In the coming weeks, I think many of you will understand why 2.5 has been taking longer than expected. It will be worth it.

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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DCS: World 1.5.4.54855.129 Release version available
 
http://forums.eagle.ru/showpost.php?p=2842866&postcount=28
DCS 1.5.4.54855 update 1 today in release.
 
DCS World
Multiplayer. Server list sorting restored
GUI. Menu music will not restarts when changing activity in the menu
GUI. AIM-9M/P will be available in payload panel
AIM-9P updated 3D model
AIM-9P5 missile was introduced. The missile has more advanced, all-aspect guidance seeker compared to the 9P variant.
Su-25T. ECM will not work without ECM pod installed
Track IR. Add option “TrackIR external views” enable/disable
Track IR. Vertical angle origin takes into account
GUI. Open/save dialogs will work faster
Input. Cell with keyboard/joystick combo will able to select after axis command has been assigned
US pilot 3D models was removed from Kuznetsov carrier
Flood light in cockpits restored
Video recording function restored
A-10's AIM-9 missile mount corrected
Mortars will fire
Encyclopedia. Added some new weapon articles
Power lines restored
ATGM Vikhr will not be drop out of guidance channel with sidewind
 
DCS M-2000 by RAZBAM
EFM Fix. Aerobraking while landing
PCA Fix. Radar stuck in TAS on weapons change.
INS Fixes. Next/Prev Waypoint key bind
INS. ENC (Auto Navigation) Button: Activates/Deactivates automatic waypoint update.
INS. Keybinds for BAD, REC, MRQ, VAL and ENC.
INS. MRQ selection as navigation waypoint
INS. MRQ waypoint save
INS. BAD (Offset) Navigation
VTB. Weapons load display
Cockpit. New model
Cockpit. New textures
 
DCS Ka-50
Aircraft repair will working on FARP
 
DCS MiG-15bis
Missions converted to multilanguage
 
DCS F-86F
Missions converted to multilanguage
 
DCS Hawk by VEAO
Falling-out-the-sky issue resolved

 

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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Today I discover the FC-3 cockpit has been updated with connectors on some controls , some hundred connectors. A initial move to a "harcore" F-15C?

 

a video maked with the modelviewer.


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False alarm, confirmed by Skatezilla, sorry to all. The connector number was present some years ago.

 

I have check other cockpits (Su-27 and Mig-29A) very limited connectors and mising great quantity of control animations.

 


 


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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Racoon and Yo-Yo talk about the new damage model on develop by Eagle Dynamics, very interesting details has planned:


 

Old damage model on Spitfire Mk IX

13697244_1182433745111845_15687817225898

 

New damage model on develop on Spitfire MkIX

13692517_1182433741778512_49537414452188

 

ED has plans to a new P-51 version centered on Normandy theater.


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

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DCS: World 1.5.4 Update 2 Changelog centered on Belsimtek F-5E Beta release
 

DCS 1.5.4.55169 Update 2
 
The main task of today's update is the Early Access of DCS: F-5E Tiger II
Several fixes and corrections:
Ground vehicles will not call dust effect from concrete surfaces
Su-25T. Added animation of baro altimeter failure flag
Mi-8MTV2 and UH-1H. Fixed crash when player helicopter with selected cargo is destroyed
Flaming Cliffs. Error when DRM button pressed fixed
Su-27. Incorrect Mechanical Devices Indicator fixed
MP. Added role selection window localization
 
DCS Hawk by VEAO
Controls indicator now shows with RCtrl+Enter
Weapons selector has been fixed
Flaps and gear down now affect flight model
Rudder yaw sensitivity has been tweaked
Aden gun pod texture added

 

 

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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  • Commercial Member
1.5.4 Update 2 Updated / New 3D models


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

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Develop update of the Caucaus theater map update to T-5 map technology. Planned release of 2016 final.
 
https://www.facebook.com/eagle.dynamics/?notif_t=notify_me_page&notif_id=1469246157468880
Caucasus Map for 2.5 Update - 23 July 2016
 
Dear all,
 
I have a little news for you on the updated Caucasus map for DCS World 2.5. A key part of DCS World 2.5 will be the unification of the Caucasus and Nevada maps (and all other future maps). In order to do this, we first need to update the Caucasus map to the T4 map standard (as the Nevada map is).
 
Initially, we planned just to update the file structure and field textures, but we later decided to greatly expand on that. Because the Caucasus often servers as the first impression for new DCS World users, we feel it important to have a more substantial update that matches map quality to vehicle module quality. While the attached summer season images are still very much Work-In-Progress (with a lot of fixes, tuning and some pretty big changes to still come), they do provide a glimpse of where we are going.
 
In the attached images, you may notice the following: updated / higher resolution textures for almost all terrain surfaces, airfields, and ground objects; new tree system for both forests and “urban areas”; much greater population of forested areas; several new ground objects with improved geometry detail; deferred lighting system; new water renderer; procedural grass; corrected river and lake parallax; and improved shadows. We also hope to include a higher resolution terrain elevation mesh, but no promises on that. In previous images, we showed off how the updated map is looking from “squirrel cam” level, but today we thought we’d raise the camera up a bit.
 
Once the map update is near final with concreate poured, we can provide more details. However, prior to then, too much can still change to make any additional feature statements.
We share your desire to have “the great unification” happen as soon as possible, as it will make the lives of both developer and customer a lot easier. However, this map update is long overdue and will need to be completed before that can happen. We are still looking at this being completed by the end of 2016.
 
All in all, this is going to be a pretty extensive update to the map and we think will breath some new life into this region for both past and future missions. Best of all, we are providing this extensive map update for FREE.
 
Thanks

 

 
Small slideshow of in develop caucasus pics (more on ED Facebook)
 
13738100_10157257173680341_3727716704447
13724984_10157257173665341_2233953819358
13725053_10157257173675341_6218646370702
13710718_10157257173780341_7579112368189

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

http://forums.eagle.ru/showthread.php?p=2858835#post2858835

 

Synchronisation with DCS 1.5.4
F-5E integrated.



DCS World
  • F10 map aspect fixed for multimonitor configuraton
  • Automatic guns accuracy corrected
  • EN, RU, ES localization updated
  • Fixed Xbox360 controller bug
  • UH-1, Mi-8. Fixed issue with absent crosshair on cargo indicator at small display resolutions
  • Wrong second track replay probably fix
  • ME. Lost audiofile-name from trigger action fixed
  • Corrected Japan database entry
  • Fw 190 & Bf 109 MW50 tank contents will change aircraft weight
  • MP. On the screenshots will be visible not only first line of multiplayer chat
  • Added auto mapping axes to X-55 Rhino
  • Fixed crash in Weather.dll
  • Fix of late activated ground units that did not start after activation
  • Conflict of cockpit skins of A-10C and F-86 fixed
  • Multiplayer. New integrity check system
  • Multiplayer. Reworked aircraft motion algorithms to improve resistance to lags
  • Multiplayer. Added an input adjustment possibility
  • New Campaign Builder design with multi language support
  • ME. Payload panel. Added skin preview in the 3D view
  • ME. Added new trigger UNIT’S ARGUMENT IN RANGE for checking animation argument for any 3D model in mission
  • ME. Added new trigger PLAYER’S UNIT ARGUMENT IN RANGE for checking animation arguments for player’s 3D model of unit in mission
  • ME. Added the ability to place helicopters on the ground for the cold and hot start
  • Encyclopedia. New 3D view
  • Options panel. New design
  • Support of hot plug of input devices now
  • Module manager. Added DRM button for activation/deactivation
  • Returned moon in the sky
  • Corrected animation of airshow cone
  • Oculus Rift. RadioCommunications and triggered messages menu font increased
  • Oculus Rift. Kneeboard and terrain clipping issues fixed
  • Oculus Rift. Oculus Zoom action added to "UI layer" input options
  • Oculus Rift. VR settings can now be applied without restarting GUI
  • AI aircraft with type "uncontrolled" will able start from an aircraft carrier
  • Restored wingtip trails of propeller driven aircraft. Humidity factor added
  • Encyclopedia. Missing 3D models for Weapon category added
  • AI aircraft. The visible restrictions of sensors will not inherit from previous mission. Example: if previous mission was at night the optical sensors will not have very limited range in the next daylight mission.
  • Updated MiG-29A model.
  • Empty "type" unit in ME and immortals this unit in sim (when launch mission_ver153 on branch 154)
  • Crash during bombing buildings fixed
  • User snapview saving restored
  • Crash while changing options fixed
  • In-cockpit TrackIR functionality corrected. Influence of mouse and default camera position was switched off.
  • AI B-1 and F-14 will not be able to fly without wing
  • Damaged AI aircraft will return to the nearest airfield
  • Corrected dogfight logic of AI WWII fighters
  • Sun will not be visible through objects and cockpit
  • Manpad AI will not ignore time for lock target
  • Fixed bug with all single fired shells, they will not fly-trough targets
  • Multiplayer. Server list sorting restored
  • GUI. Menu music will not restarts when changing activity in the menu
  • GUI. AIM-9M/P will be available in payload panel
  • AIM-9P updated 3D model
  • AIM-9P5 missile was introduced. The missile has more advanced, all-aspect guidance seeker compared to the 9P variant.
  • Su-25T. ECM will not work without ECM pod installed
  • Track IR. Add option “TrackIR external views” enable/disable
  • Track IR. Vertical angle origin takes into account
  • GUI. Open/save dialogs will work faster
  • Input. Cell with keyboard/joystick combo will able to select after axis command has been assigned
  • Video recording function restored
  • A-10's AIM-9 missile mount corrected
  • Mortars will fire
  • Encyclopedia. Added some new weapon articles
  • ATGM Vikhr will not be drop out of guidance channel with sidewind
  • Su-25T. Added animation of baro altimeter failure flag
  • Input chat commands moved to separate UI layer

DCS C-101 by AvioDev
  • VSI fixed
  • Fixed markers lights test function.
  • Canopy functionality fixed
  • TARSYN synchronization panel clickability fixed
  • Annunciator panel fixed (front and rear)
  • Added canopy reflection effect (WIP)
  • Fixed seat adjustment switch (rear cockpit)
  • Fixed rear cockpit animation
  • Fixed red colour smoke
  • Fixed some cockpit textures
  • Fixed some external model bugs
  • Fixed Gun Pods code for CC
  • Corrected mirror far vision.
  • Modified Special Options interface according to new appearance.
  • Changed EB and CC available tasks in ME.
  • Added CC Sea Eagle missile launch capability for AI.

DCS Hawk by VEAO
  • Falling-out-the-sky issue resolved.
  • W key fixed – both toe brakes on.
  • Fuel burn refined.
  • Sight glass 3D object fixed – work in progress.
  • Sight glass holders transparency fixed.
  • TrackIR view limits set.
  • Canopy glass external model more transparent.
  • Brake pressure increased to hold aircraft on full power.
  • Parking brake keyboard and joystick shortcuts set (LCTRL+W = off, RCTRL+W = on).
  • Flaps changed default to F = next detent, LSHIFT+F = previous detent and renamed to Flaps group.
  • Controls indicator now shows with RCtrl+Enter (WIP).
  • Weapons selector has been fixed.
  • Flaps and gear down affect flight model better.
  • Rudder yaw sensitivity has been tweaked.
  • Aden gun pod texture updated.

DCS M-2000 by RAZBAM
  • FM Bug fixes
  • Magic not firing bug fix
  • STT radar lock loss bug fix
  • TAS CCIP
  • OBL INS Update
  • CCRP TAS bug fix

DCS L-39
  • L-39ZA. PUS-0 lamp logic for bombs corrected
  • L-39ZA. SERIES-2-4 rockets switch logic corrected
  • L-39ZA. Hardpoint lamp indicators logic corrected
  • AWACS item added to radiomenu
  • L-39ZA manual. Corrected the weapon status panel description
  • Fix of causeless fire in the hangar and formation below other aircraft
  • Added gauges with imperial scales
  • L-39ZA. Gunsight will be always functional, independently by mount/unmount checkbox for L-39C.

DCS A-10C
  • Fixed bug with WP bearing displays on HUD
  • Oxygen QTY pointer will move not discrete when test oxygen button depressed

DCS F-86F
  • Add new liveries (Canada,US Air Force (Green),US Air Force (Skyblazers),US Air Force (Squadron 39)

DCS FC3
  • Su-27. CN Flight Manual updated
  • Flaming Cliffs. Error when DRM button pressed fixed
  • Su-27. Incorrect Mechanical Devices Indicator fixed

DCS UH-1H
  • Some improvements and bug fixes for Sling load operations
  • The hints now in Kneeboard (later it will fully removed from screen)
  • Fixed crash when player helicopter with selected cargo is destroyed

DCS Mi-8MTV2
  • Some improvements and bug fixes for Sling load operations
  • The hints (about Weapon status, sling load status) now replaced to Kneeboard
  • Now the ground crew can be called without setting an intercom, but opened Window
  • R-863 in default is tuned on ME frequency
  • Default position of the switch ДЕНЬ-НОЧЬ depends on the time of day
  • Fixed failures in ME
  • Added view on Cargo from pilot seats (LShift + LAlt + С), will tuned later
  • Fixed mirrors status during mission start
  • Parking brake fixed
  • After Hot start: pitot heating initialize, SARPP init state, Air Inlet Particle Separator System is initialize, GMC-1A already slaved
  • Human radio modulation changed to AM
  • Tail Rotor Control Failure, repair fixed
  • Add animation for Rotor Swash Plate and TailRotor Hub
  • Fixed crash when player helicopter with selected cargo is destroyed

DCS SA342 by Polychop
  • Added SA342L model featuring Gun, Rockets, new camera with only daytime view, no NVG, rockets recoil to be corrected later
  • Added SA342L separated manual
  • Now both internal cockpit pilots bodies can be hidden using RShift+P key in sequence
  • Corrected Flight Model in turns
  • Corrected Flight Model in dives
  • Corrected HOT3 missile to explode as soon as wire is cut
  • Corrected Rotor torque behavior depending on speed
  • Corrected pitch and roll stick sensitivity
  • Corrected helicopter skids behavior at ground
  • Now helicopter can land in grass
  • Now external pilots bodies don't show when helicopter is set as uncontrolled in ME
  • External copilot body is still visible when helicopter is set as static in ME, will be fixed later
  • Corrected campaign missions to keep player current stage
  • Corrected COMB warning at Alarm panel and manual accordingly
  • Corrected Flares now reload when rearming
  • Corrected Engine sound not to change while in Torque test
  • Corrected Trimming with Magnetic brake
  • Corrected wool wire to correctly reflect wind direction
  • Corrected NADIR VENT parameter to display absolute direction the wind comes from
  • Corrected SAS authority during turns

DCS MiG-21bis by Leatherneck
  • Tuned Engine for acceleration & climb performance adherance.
  • ASP Reticle offset fix for windy conditions

DCS Black Shark
  • Animation of ejection sequence fixed
  • Parking brake fixed
  • Aircraft repair will working on FARP

DCS Combined Arms
  • VR corrected
  • Ground vehicles will not call dust effect from concrete surfaces
__________________
Я просто не смотрю телевизор
ЧИЖ
sigpic2354_5.gif
Last edited by Chizh; 07-29-2016 at 08:34 AM.
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Patrick

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Auto-updater Update

Version 2.6.18:
 - Added option to disable webseed as a workaround when torrents crash (rare).
 - Run the game after uninstalling a module with Module Manager
 

 

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

  • Author
  • Commercial Member
DCS: World 2.0.3 Updated 3D Models


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

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Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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The Hornet only can comming if ED put a press release with a beta release date, meanwhile, only can wait.

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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