November 3, 20169 yr Author Commercial Member DCS: World 1.5.5 Beta incoming https://forums.eagle.ru/showpost.php?p=2941506&postcount=38 New version DCS 1.5.5 will be soon in Open Beta. DCS World Introduced User marks on the F10 map view. ME. Attack point circle on the map restored Debriefing. The duplicate tasks and aircraft names in the General Debriefing Data will be filtered Added clickable radio-menu AI UH-1H will not able to fly with broken tail rotor MP. Added keyboard shortcut (F5) to refresh a list of servers in the lobby MP. Lobby. The task column was replaced with an airfield column. MP. Fixed bug that causes a no restriction movement of F11 view after ESC pressing Simulation ESC menu. Added Audio Option panel button Simulation ESC menu. Added Quit to Desktop button Crash when trying to take control (jump into) of AI helicopter with vertical velocity more than 2 m/s has been corrected Mission Generator. GUI Error when trying to change the starting position of vehicle company has been fixed MP. Player kick button will visible only on server The LOD of destroyed Kamaz-43101 model has been fixed Net: increased default timeouts to 300 seconds Network protocol changed (version 1.5.5 incompatible with 1.5.4) DCS FC3 Su-33: Autopilot mode indication will work Su-33. Digital fuel indicator repaired Su-25T. Engine sound will not disappear in cockpit when RPM<36% and RPM>98% F-15C. The override possibility of TWS 30 degree scan to 60 degree scan has been eliminated F-15C. TDC will not be slewed by mouse to outside the scan zone Su-27. Incorrect indication of fuel quantity when starting in air has been fixed Su-27. Flight control system with AOA and G-limiter has been adjusted Su-27. Autopilot has been adjusted Su-27. Tires strength has been adjusted DCS A-10C Steerpoint marker on HUD will not floating The parasitic elements of external 3D model were removed from cockpit Fixed click sound for some cockpit switches UHF radio tone sound will not heard without electrical power A-10C Piercing Fury Campaign. Corrected C-130 behaviour in the mission 2. DCS Hawk by VEAO Aden gun pod fire and ejector positions updated. Brake pressure gauges now functional. Transponder panel now active (for future functionality). Gun and stores stick flaps animated correctly. External textures optimized. Kneeboard updated for authentic Hawk checklists. Rear seat switching implemented for single player including functionality: Press 2 and 1 to switch cockpits (can also assign to joystick). Click spots updated for rear seat functionality. Flap and gear control (clickable and joystick) implemented, including emergency flap and gear. Flap and gear indicators functional. Hydraulics and brake pressure gauges implemented. Parking brake, Anti-Skid, Oxygen switch and AC/DC buttons all implemented. HSI, Standby ADI, DGI and pressure settings switches, buttons and knobs functionality implemented. All rear cockpit dash gauges implemented. HSI Tacan / ILS navigation and glideslope functions implemented. Beacon light and test implemented. Accelerometer reset implemented. CWP indicators functional including test switch. Attention light reset switches implemented. Land/Taxi light switch implemented. Cockpit lighting switches, including dimmers, implemented. Cockpit lighting WIP for FPS improvements. CCS box implemented; VHF/UHF/ILS/Tacan (tune radios in front cockpit). Canopy locking lever and safety catch implemented. Note: there is no grab handle in the back, press LCtrl+C to close or front cockpit grab handle). Engine start / re-light sequence implemented. You can start the jet from the back but some switches in front need to be set (Ignition, Battery, LP Fuel Cock and Fuel Pump). Weapons indicator panel functional and tied to front cockpit switch functionality (indicator lights show what has been set in the front). Weapon override switch functional (set to override to disable firing of weapons). Weapon jettison button functional. Multi-Crew. Ability to ride-along in the rear seat in Player 2 slot on multi-player servers. DCS L-39 Anti-ice system switch will be OFF at cold start ADI failure lamp will lit when AC power is missing Corrected latitude value on GMK-1 Cockpits sounds will depend of corresponding canopy state, forward cockpit by forward canopy and rear cockpit by rear canopy. Emergency generator extension will be visible on net phantoms. DCS F-5E Inverted spin has been simulated. UHF Radio - Hinged Access Door will be opened. AIM-9 tone will not be heard if both wingtips gone off. Landing gear audible warning will be heard when warning test switch enabled. TACAN channel selector animation corrected. Fixed RWR sound issues with new contacts. Wing bend and twist due to G-loads has been corrected. Changing TACAN channel will not interrupt current radio chat. Input: Added some axis commands for TDC, rudder trim, lights etc. With the start in the air the F-5E will be trimmed on the assigned speed like it is implemented for all other aircraft. Aileron limiter now disabled at cold start. Single player missions added. Added inert and training stores. Added wing damage with high G overload Drag chute can not be fully deployed without any airstream Drag chute model corrected DCS UH-1H External F2 camera will do not zooming out on certain angles The missing a pilot's skin fragments were restored Side machineguns control by TrackIR and mouse has been refactored ‘Hot start’ fire is now visible for other clients in multiplayer Search and landing lights will be synchronized between clients in multiplayer DCS Black Shark Fire exhaust effect for Ka-50's APU has been added Searchlight will be synchronized between clients in multiplayer DCS F-86 Fixed incorrect effect of flap deflection on pitching moment DCS Mi-8MTV2 Taxi & landing lights will enabled when hot start on ground at night APU exhaust fire is now visible for other clients in multiplayer DCS C-101 by AvioDev Fuel reset knob animation was inverted. DRM button added to Module Manager. Reworked EB stall system test and indication (AOA/STALL warning light will now lit only when stall system is OFF or when the system is in test. Normal system operation, when AOA is over limit - pedals vibration and sound. RESET/OFF/TEST switch was made springloaded for both positions). Implemented rear cockpit Korry buttons (ESS bus transfer, L/R battery isolate, Emergency aileron disconnect). Added the following clickability/indication in rear cockpit: GPU korry button, fuel tanks red/green flags, fuel quantity indicator, fuel panel korry buttons, ignition light test, engine computer and engine antiice korry buttons. Fixed cockpit mechanism. Removed -1000 ft limit for altimeters. Reworked ejection seat model and labels. Updated autostart sequence. Fixed and finished all cockpit texture. Now GPU can only be connected by using radio menu, deleted its keyboard function. Re-saved Quick Start and Single Caucasus missions to avoid hang on restart. Only a community member with intent maintain informed to the simulator community about DCS: World news and progress More news to the front....Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.
November 4, 20169 yr Author Commercial Member DCS 1.5.5.58642.188 Open Beta available (changelog update). know issues list included. The patch size has +4Gb (+6Gb unpacked). https://forums.eagle.ru/showpost.php?p=2941506&postcount=38 New version DCS 1.5.5.58642.188 is in Open Beta. DCS World Introduced user Tactical Marks on the F10 map view. ME. Attack point circle on the map restored Debriefing. The duplicate tasks and aircraft names in the General Debriefing Data will be filtered Added clickable radio-menu AI UH-1H will not able to fly with broken tail rotor IL-78 refueling pod lights: functionality added Fixed visibility some map objects through haze The LOD of destroyed Kamaz-43101 model has been fixed Simulation ESC menu. Added Audio Option panel button Simulation ESC menu. Added Quit to Desktop button Crash when trying to take control (jump into) of AI helicopter with vertical velocity more than 2 m/s has been corrected Mission Generator. GUI Error when trying to change the starting position of vehicle company has been fixed MP. Added keyboard shortcut (F5) to refresh a list of servers in the lobby MP. Lobby. The task column was replaced with an airfield column. MP. Fixed bug that causes a no restriction movement of F11 view after ESC pressing MP. Player kick button will visible only on server MP: increased default timeouts to 300 seconds Network protocol changed (version 1.5.5 incompatible with 1.5.4) DCS FC3 Su-33: Autopilot mode indication will work Su-33. Digital fuel indicator repaired Su-25T. Engine sound will not disappear in cockpit when RPM<36% and RPM>98% F-15C. The override possibility of TWS 30 degree scan to 60 degree scan has been eliminated F-15C. TDC will not be slewed by mouse to outside the scan zone Su-27. Incorrect indication of fuel quantity when starting in air has been fixed Su-27. Flight control system with AOA and G-limiter has been adjusted Su-27. Autopilot has been adjusted Su-27. Tires strength has been adjusted DCS A-10C Steerpoint marker on HUD will not floating The parasitic elements of external 3D model were removed from cockpit Fixed click sound for some cockpit switches UHF radio tone sound will not heard without electrical power A-10C Piercing Fury Campaign. Corrected C-130 behaviour in the mission 2. DCS Hawk by VEAO Aden gun pod fire and ejector positions updated. Brake pressure gauges now functional. Transponder panel now active (for future functionality). Gun and stores stick flaps animated correctly. External textures optimized. Kneeboard updated for authentic Hawk checklists. Rear seat switching implemented for single player including functionality: Press 2 and 1 to switch cockpits (can also assign to joystick). Click spots updated for rear seat functionality. Flap and gear control (clickable and joystick) implemented, including emergency flap and gear. Flap and gear indicators functional. Hydraulics and brake pressure gauges implemented. Parking brake, Anti-Skid, Oxygen switch and AC/DC buttons all implemented. HSI, Standby ADI, DGI and pressure settings switches, buttons and knobs functionality implemented. All rear cockpit dash gauges implemented. HSI Tacan / ILS navigation and glideslope functions implemented. Beacon light and test implemented. Accelerometer reset implemented. CWP indicators functional including test switch. Attention light reset switches implemented. Land/Taxi light switch implemented. Cockpit lighting switches, including dimmers, implemented. Cockpit lighting WIP for FPS improvements. CCS box implemented; VHF/UHF/ILS/Tacan (tune radios in front cockpit). Canopy locking lever and safety catch implemented. Note: there is no grab handle in the back, press LCtrl+C to close or front cockpit grab handle). Engine start / re-light sequence implemented. You can start the jet from the back but some switches in front need to be set (Ignition, Battery, LP Fuel Cock and Fuel Pump). Weapons indicator panel functional and tied to front cockpit switch functionality (indicator lights show what has been set in the front). Weapon override switch functional (set to override to disable firing of weapons). Weapon jettison button functional. Multi-Crew. Ability to ride-along in the rear seat in Player 2 slot on multi-player servers. DCS L-39 Anti-ice system switch will be OFF at cold start ADI failure lamp will lit when AC power is missing Corrected latitude value on GMK-1 Cockpits sounds will depend of corresponding canopy state, forward cockpit by forward canopy and rear cockpit by rear canopy. Emergency generator extension will be visible on net phantoms. DCS F-5E Inverted spin has been simulated. UHF Radio - Hinged Access Door will be opened. AIM-9 tone will not be heard if both wingtips gone off. Landing gear audible warning will be heard when warning test switch enabled. TACAN channel selector animation corrected. Fixed RWR sound issues with new contacts. Wing bend and twist due to G-loads has been corrected. Changing TACAN channel will not interrupt current radio chat. Input: Added some axis commands for TDC, rudder trim, lights etc. With the start in the air the F-5E will be trimmed on the assigned speed like it is implemented for all other aircraft. Aileron limiter now disabled at cold start. Single player missions added. Added inert and training stores. Added wing damage with high G overload Drag chute can not be fully deployed without any airstream Drag chute model corrected DCS UH-1H External F2 camera will do not zooming out on certain angles The missing a pilot's skin fragments were restored Side machineguns control by TrackIR and mouse has been refactored ‘Hot start’ fire is now visible for other clients in multiplayer Search and landing lights will be synchronized between clients in multiplayer DCS Black Shark Fire exhaust effect for Ka-50's APU has been added Searchlight will be synchronized between clients in multiplayer DCS F-86 Fixed incorrect effect of flap deflection on pitching moment DCS Mi-8MTV2 Taxi & landing lights will enabled when hot start on ground at night APU exhaust fire is now visible for other clients in multiplayer DCS C-101 by AvioDev Fuel reset knob animation was inverted. DRM button added to Module Manager. Reworked EB stall system test and indication (AOA/STALL warning light will now lit only when stall system is OFF or when the system is in test. Normal system operation, when AOA is over limit - pedals vibration and sound. RESET/OFF/TEST switch was made springloaded for both positions). Implemented rear cockpit Korry buttons (ESS bus transfer, L/R battery isolate, Emergency aileron disconnect). Added the following clickability/indication in rear cockpit: GPU korry button, fuel tanks red/green flags, fuel quantity indicator, fuel panel korry buttons, ignition light test, engine computer and engine antiice korry buttons. Fixed cockpit mechanism. Removed -1000 ft limit for altimeters. Reworked ejection seat model and labels. Updated autostart sequence. Fixed and finished all cockpit texture. Now GPU can only be connected by using radio menu, deleted its keyboard function. Re-saved Quick Start and Single Caucasus missions to avoid hang on restart. Fixed problem with the front cockpit being clickable from the rear one. Fixed cockpit specular texture. TACAN will work in all theaters now. TACAN panel animation and clickability updated. TACAN ID audio can be switched on/off now via intercom in the rear cockpit. Terrain masking is correctly accounted now. AA TACAN is functional now. Test function was fixed, automatic self-test function was added (starts after 3 sec timeout, when TACAN station signal is lost). Test function can be interrupted by selecting another channel, or switching mode dial to another mode. TACAN ranging function can be turned off by pulling TACAN DME circuit breaker. Known major issues: SA342 Gazelle module is not working in this Open Beta build. Mouse cursor is visible on mission start in FC's cockpits RadioCommandDialogPanel error when few MP client are in one group L-39: RadioCommandDialogPanel error when MP client second time occupied the rear cockpit Sometime manpad unit does not fire User Tactical Mark doesn't cleared for new clients Oculus: bottom buttons on multiplayer GUI are not clicable Please be patient. Only a community member with intent maintain informed to the simulator community about DCS: World news and progress More news to the front....Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.
November 5, 20169 yr F18.... This was posted in last weeks update 10-28-16 "DCS: F/A-18C Hornet Update Although most of the art work is done for the Hornet (minus a few external stores), most of the current work involves the coding of the various systems and flight dynamics. In addition to that, we are also very busy with documentation and the refining design specification as we gather new information." 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
November 5, 20169 yr a moderator told that there won't be f-18 in 2016. and it needs at least 1 year to complete. but this info not confirmed officialy Cenk Demir Besiktas JK 1903
November 6, 20169 yr a moderator told that there won't be f-18 in 2016. and it needs at least 1 year to complete. but this info not confirmed officialy That's ok. Worth the wait! As long as its not released to soon, half finished, not beta tested and full of bugs. Like a certain Jet listed above in the 1.5 beta release updates. I paid full price for it when it came out and havn't flown it since! Perhaps I was expecting an A10? Regards Savid
November 6, 20169 yr a moderator told that there won't be f-18 in 2016. and it needs at least 1 year to complete. but this info not confirmed officialy Yes,I've seen this in the DCS Forum as well.I know Wags and the DCS team are very busy working on the Hornet so.....fingers crossed :smile: That's ok. Worth the wait! As long as its not released to soon, half finished, not beta tested and full of bugs. Like a certain Jet listed above in the 1.5 beta release updates. I paid full price for it when it came out and havn't flown it since! Perhaps I was expecting an A10? Regards Savid Well,If it is released as "Early Access" I very much doubt all the complex weapons and sensors will be complete in the first build.But Who knows? We can only hope. :smile: 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
November 6, 20169 yr Author Commercial Member Important info on FAQ about DCS World Keys purchased https://www.digitalcombatsimulator.com/en/support/faq/714/ Invalid DCS World Keys purchased from other sources Only DCS World keys purchased from the DCS World E-shop and Steam are valid and can be activated in the Module Manager. Any DCS World keys purchased from other sources are invalid and are simply trying to re-sell keys that are bound to other users. Such sites include Kinguin and CDExpress. If you purchase such invalid DCS World keys from these sites, we cannot help you. We suggest you contact these sites for a refund. Only a community member with intent maintain informed to the simulator community about DCS: World news and progress More news to the front....Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.
November 6, 20169 yr Pfft another year from now and the Hornet will be a relic. Well, the Ka-50 was always a rare aircraft, but what a super simulation, systems and weapons wise. (and they only built about 20, it being a study in single seat attack helo design?) The A10c is legendary, all those complete systems again...! :wink: May be old but still a viable armour killer! I guess all those systems take a great deal of work? But BMS have managed it in the Viper :wink:....time will tell. :smile:
November 6, 20169 yr Author Commercial Member DCS: World 31 oct - 06 Nov Week update. Only a community member with intent maintain informed to the simulator community about DCS: World news and progress More news to the front....Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.
November 11, 20169 yr ***Update 11/11/2016*** DCS World 2.5 Update We have determined that the DCS World 2.5 update will not be available in 2016 as we had earlier hoped. This is mainly due to additional work needing to be done of the Caucasus map update, and we don’t feel it can be accomplished within the next two months at a high level of quality. Before we can complete this map update, we first need to finalize and release both the Nevada map update and the Normandy map. Those, along with the Spitfire, are now our highest priorities. Once the Nevada update and the Normandy map tasks are complete, our map team can return to the Caucuses map and move the 2.5 closer to an Open Beta release.Also, please note that official information is only passed along through our Newsletter and press releases. 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
November 11, 20169 yr DCS play for me is now on the back burner until 2017 when the Hornet comes with EA.
November 13, 20169 yr Author Commercial Member DCS: World 07 - 13 Nov Week update. Only a community member with intent maintain informed to the simulator community about DCS: World news and progress More news to the front....Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.
November 18, 20169 yr ****Update**** 11/18/16 Release of DCS World 2.0.4 with DCS: NEVADA Test and Training Map Extension PackToday we will be releasing the next update to DCS World 2.0, version 2.0.4. The primary addition to this update is the inclusion of the Extension Pack for the DCS: NEVADA Test and Training Range map. This extension includes 13 new airfields and several new cities and towns. One of the new airfields is Tonopah Test and Training Range airfield, that was home to the “Red Eagles” flying Russian-developed aircraft and the F-117A “Stealth Fighter” wing. This is a FREE extension pack to owners of the Nevada map. Enjoy!If you do not already own the Nevada map, you can purchase it In the DCS e-shop. DCS 2.0.4.59188DCS: NEVADA Test and Training Range Map - Extension PackKnown issues: DCS Gazelle not working, will be fixed soonDCS World ME. Attack point circle on the map restored Debriefing. The duplicate tasks and aircraft names in the General Debriefing Data will be filtered Added clickable radio-menu AI UH-1H will not able to fly with broken tail rotor MP. Added keyboard shortcut (F5) to refresh a list of servers in the lobby MP. Lobby. The task column was replaced with an airfield column. MP. Fixed bug that causes a no restriction movement of F11 view after ESC pressing Simulation ESC menu. Added Audio Option panel button Simulation ESC menu. Added Quit to Desktop button Crash when trying to take control (jump into) of AI helicopter with vertical velocity more than 2 m/s has been fixed Mission Generator. GUI Error when trying to change the starting position of vehicle company has been fixed MP. Player kick button will visible only on server The LOD of destroyed Kamaz-43101 model has been fixed MP. Increased default timeouts to 300 seconds MP. Network protocol changed (version 2.0.4 incompatible with 2.0.3) Added new 3D models: KRAZ truck and Merkava 4 MBT. Il-78 tanker. Added lights animation to UPAZ refueling pod. Playable aircraft will not explode when reach negative altitude Bug causing some buildings invisible to client and host is fixed AI wingman will not fly away from the map after tanker destruction Name of airfields in the radio menu corrected “On Shot” trigger will work with manpads DCS Hawk T.1 by VEAO Aden gun pod fire and ejector positions updated. Brake pressure gauges now functional. Transponder panel now active (for future functionality). Gun and stores stick flaps animated correctly. External textures optimized. Kneeboard updated for authentic Hawk checklists (see install instructions in kneeboard folder). New Nevada airfields and beacons for TACAN, VOR and ILS added. Rear seat switching implemented for single player including functionality: Press 2 and 1 to switch cockpits (can also assign to joystick). Click spots updated for rear seat functionality. Flap and gear control (clickable and joystick) implemented, including emergency flap and gear. Flap and gear indicators functional. Hydraulics and brake pressure gauges implemented. Parking brake, Anti-Skid, Oxygen switch and AC/DC buttons all implemented. HSI, Standby ADI, DGI and pressure settings switches, buttons and knobs functionality implemented. All rear cockpit dash gauges implemented. HSI Tacan / ILS navigation and glideslope functions implemented. Beacon light and test implemented. Accelerometer reset implemented. CWP indicators functional including test switch. Attention light reset switches implemented. Land/Taxi light switch implemented. Cockpit lighting switches, including dimmers, implemented. Cockpit lighting WIP for FPS improvements. CCS box implemented; VHF/UHF/ILS/Tacan (tune radios in front cockpit). Canopy locking lever and safety catch implemented. Note: there is no grab handle in the back, press LCtrl+C to close or front cockpit grab handle). Engine start / re-light sequence implemented. You can start the jet from the back but some switches in front need to be set (Ignition, Battery, LP Fuel Cock and Fuel Pump). Weapons indicator panel functional and tied to front cockpit switch functionality (indicator lights show what has been set in the front). Weapon override switch functional (set to override to disable firing of weapons). Weapon jettison button functional. Multi-Crew: Ability to ride-along in the rear seat in Player 2 slot on multi-player servers. New night lighting implemented in both cockpits. DCS Ka-50 Bug with ABRIS that Eastings coordinates off by 1 degree has been fixed Animation of ejection sequence fixed Parking brake fixed Fire exhaust effect for Ka-50's APU has been added Searchlight will be synchronized between clients in multiplayer DCS L-39 Anti-ice system switch will be OFF at cold start ADI failure lamp will lit when AC power is missing Corrected latitude value on GMK-1 Cockpits sounds will depend of corresponding canopy state, forward cockpit by forward canopy and rear cockpit by rear canopy. Emergency generator extension will be visible on net phantoms. RadioCommandDialogPanel error when MP client second time occupied the rear cockpit has been fixed DCS A-10C Steerpoint marker on HUD will not floating The parasitic elements of external 3D model were removed from cockpit Fixed click sound for some cockpit switches UHF radio tone sound will not heard without electrical power TAD symbols will not disappearing Second AIM-9 missile will have a seeker indication on HUD DCS F-5E Inverted spin has been simulated. UHF Radio - Hinged Access Door will be opened. AIM-9 tone will not be heard if both wingtips gone off. Landing gear audible warning will be heard when warning test switch enabled. TACAN channel selector animation corrected. Fixed RWR sound issues with new contacts. Wing bend and twist due to G-loads has been corrected. Changing TACAN channel will not interrupt current radio chat. Input: Added some axis commands for TDC, rudder trim, lights etc. With the start in the air the F-5E will be trimmed on the assigned speed like it is implemented for all other aircraft. Aileron limiter now disabled at cold start. Single player missions added. Added inert and training stores. Added wing damage with high G overload. Drag chute can not be fully deployed without any airstream. Drag chute model corrected. Fixed missing right wing light halo Corrected training missions triggers (setting course). Some corrections to Flight Manual Added pilot to cockpit Fixed fuel pressure lights simultaneously going off after single engine start Fixed oxygen pressure gage showing 0 after turning off supply lever Fixed chaff program execution when single flare is selected Added IFF input commands DCS F-86 Fixed incorrect effect of flap deflection on pitching moment 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
Archived
This topic is now archived and is closed to further replies.