October 15, 20178 yr Author Commercial Member DCS World Week Update 15 Oct 2017 (English version) Only a community member with intent maintain informed to the simulator community about DCS: World news and progress More news to the front....Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.
October 15, 20178 yr On 10/8/2017 at 5:04 PM, Boomer said: Hmm, whole lotta word not allowed I don't care about. Same.
October 23, 20178 yr Author Commercial Member DCS World Week Update 22 Oct 2017 (English version) Only a community member with intent maintain informed to the simulator community about DCS: World news and progress More news to the front....Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.
October 30, 20178 yr Author Commercial Member DCS World Week Update 29 Oct 2017 (English version) Only a community member with intent maintain informed to the simulator community about DCS: World news and progress More news to the front....Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.
November 6, 20178 yr Author Commercial Member DCS World Week Update 05 Nov 2017 (English version) Only a community member with intent maintain informed to the simulator community about DCS: World news and progress More news to the front....Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.
November 14, 20178 yr ****DCS 1.5 and Upcoming 2.5 Comparison **** 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
December 1, 20178 yr ****DCS WORLD 2.5 WEEKS AWAY**** WIP SHOTS**** 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
December 1, 20178 yr Whoa - that looks like a whole new world since the last time I fired up DCS... Incredible... Regards, Scott
December 3, 20178 yr Author Commercial Member 1.5.8 Beta new 3D Models and some test Only a community member with intent maintain informed to the simulator community about DCS: World news and progress More news to the front....Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.
December 3, 20178 yr Author Commercial Member DCS World Week Update 03 Dec 2017 (English version) Only a community member with intent maintain informed to the simulator community about DCS: World news and progress More news to the front....Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.
December 5, 20178 yr ***2.5 SHOTS**WIP** "For the updated Caucasus map for DCS World 2.5, we’ve spent a LOT of time and effort to add a lot more detail to the world. In fact, we are right against the edge of what our system memory specification can handle. This is particularly true from lower altitudes where it is more easy to see these details. This is why most of our updated Caucasus map images to date have been from lower altitudes. For today, we’d like to show off how the map looks from a nose-bleed altitudes of 20,000 feet. The biggest changes from the 1.5 map you may note are the terrain projected shadows, realistic haze, view distances, forest rendering distances and coverage, and the improved elevation mesh resolution (no more pyramid mountains)." 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
December 8, 20178 yr A word from Wags concerning DCS World 2.5 and VR........ "One of the questions we regularly get is how the updated Caucasus map will perform in VR. Generally, we/I am very hesitant to remark on expected performance because of the huge number of factors that can affect this. We have seen many cases of people having almost the exact same hardware, but experience greatly varying performance. As such, I can only comment on how it performs for me, and this may or may not reflect your experience. When flying today in the updated map in the Hornet, I spent much of it screaming down heavily wooded river valleys, with the occasional pop-ups to higher altitudes. Graphics setting was the default HIGH with tree rendering distance to set maximum and the visib range setting at HIGH. Pixel Density was set to 1.5. During all times, the FPS never dipped below 45 for a very smooth "space warp" experience. Hope this helps. " 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
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