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Lemond23

Weather engine and weather radar?

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Any news about a possible development of a good weather engine for Prepar3d? Things like hail and ice in some types of cloud, a weather radar detecting water drops and turbulence, thermals and turbulence inside cumulus and cumulus nimbus, slippery icy or wet runways etc...That would be a great and awaited improvement.

 

Thanks

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I use FSRealWX and it provides real weather capability to P3D, which does not have it included.

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Did you try the excellent and free weatherengine FSrealWX for FSX and FS9 ?

It has some of the features you mentioned, but i am not sure if it works with Prepar3D.

 

http://www.hanse-coders.net/index.php

 

I always use FSrealWX, it's a very nice and free software, thought limited by FSX capabilities.

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I always use FSrealWX, it's a very nice and free software, thought limited by FSX capabilities.

 

I've noticed, using with P3D, it really hits frame rates when depicting weather. I tried it using simconnect networked.

 

Been looking for a Weather Engine for P3d. Ironically I have both ASE and REX ess. But I'm running both FSX and P3D networked. ASE can only be used for FSX , not both and REX's weather engine, well.. I just as soon not use it at all. Loads REX, then it downloads weather, than start Weather engine then loads weather . IJUST want the weather engine to open. :(

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I use AS2012 for both FSX and P3D - works just fine, including the excellent textures.

 

Vic

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And what about Prepar3d team? Are they intending to develop a good weether engine for Prepar3d or at least make it easier for add on developers to make a real weather engine and weather radar? I'm not talking about the current weather engines for FSX, because they have FSX limitations.

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And what about Prepar3d team? Are they intending to develop a good weether engine for Prepar3d or at least make it easier for add on developers to make a real weather engine and weather radar? I'm not talking about the current weather engines for FSX, because they have FSX limitations.

 

I think not. From a training point of view, real weather is not needed. What training needs is better weather themes and control. Remember that LM sees P3D primarily as a training tool so those needs will trump everything else.

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I think not. From a training point of view, real weather is not needed. What training needs is better weather themes and control. Remember that LM sees P3D primarily as a training tool so those needs will trump everything else.

 

Oh, if this is true, it will be very disapointing, because a realistic weather is essencial for a flight simulator, and a realistic weather radar is essencial for an airliner.

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Realistic weather does not necessarily mean real weather. Selectable weather themes can offer very realistic weather effects, and the repeatable, consistent nature of the theme can be very valuable in a training environment.

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I use AS2012 for both FSX and P3D - works just fine, including the excellent textures.

I have ASE. There is no provision for dual sim, well FS2004 and FSX but not P3D and FSX. If i were using P3D more often I would probably invest in AS2012 and it's textures. But I have REX e for texture dont really want to throw 100.00 out the window. 50 to buy AS2012 and -50 for not using REXE. Hey Iknow, wish I could sell it!!! wishfull thinking.

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Rendi,

 

Sorry for any issues you are experiencing with REX, but have you posted in our forum for support? REX Essential works perfectly inside P3D.

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I have ASE. There is no provision for dual sim, well FS2004 and FSX but not P3D and FSX. If i were using P3D more often I would probably invest in AS2012 and it's textures. But I have REX e for texture dont really want to throw 100.00 out the window. 50 to buy AS2012 and -50 for not using REXE. Hey Iknow, wish I could sell it!!! wishfull thinking.

 

You can still use ASE and REXe in P3D. If you use the FSX2P3D configurator tool just install ASE seperately for P3D. Then install the REX textures. You don't have to buy AS2012, unless you want to.

 

Vic

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Rendi,

 

Sorry for any issues you are experiencing with REX, but have you posted in our forum for support? REX Essential works perfectly inside P3D.

Hi Tim.

 

Do we need to purchase a seperate license to use REX in P3D?

 

The reason I ask is because atm I'm evaluating P3D and am hesitant to purchase in case I don't decide to switch.

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As long as the clouds and precipitation are rendered in P3D the same way as in FSX you will never have a weather radar. All the weather radars in both FS9 and FSX are totally fake and display predetermined bmps. Also precipitation is an "effect" locally around the plane or immediately in front of the viewer. Unless that can be changed to be visible in the distance and have the ability to pass through it then again you will not be able to have weather radar.

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All the weather radars in both FS9 and FSX are totally fake

 

Ive heard the PMDG argument before.The whole sim is totally "Fake". there are those who would enjoy the Fake simulation of weather radar. Infact. I have found them to simulate quite well. If RW radar say there is weather in a specific location, it is there in the FAKE FS weather radar also.

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Ive heard the PMDG argument before.The whole sim is totally "Fake". there are those who would enjoy the Fake simulation of weather radar. Infact. I have found them to simulate quite well. If RW radar say there is weather in a specific location, it is there in the FAKE FS weather radar also.

Actually you are not correct. There are some fantastic gauges available that mirror real life exactly. CIVA INS just for one! The weather radars for the sim though just display pretty pictures. They can in no way be used to avoid bad weather so therefore are of no use which is contrary to many other gauges. Another good example of a gauge that works exactly as is written on the tin is Lee Hethrington's TCAS.

 

This argument has been flogged to death with a number of simmers "demanding" that PMDG create a working weather radar! That isn't going to happen because it can't be done! Seeing as P3D use the same engine as FSX then they can't do it either.

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A realistic weather engine would make a great difference from FSX and could make a heavy migration from FSX to Prepar3d, both from developers and users. But I don't know whether that's Prepar3d team wish.

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Actually you are not correct. There are some fantastic gauges available that mirror real life exactly. CIVA INS just for one! The weather radars for the sim though just display pretty pictures. They can in no way be used to avoid bad weather so therefore are of no use which is contrary to many other gauges. Another good example of a gauge that works exactly as is written on the tin is Lee Hethrington's TCAS.

 

This argument has been flogged to death with a number of simmers "demanding" that PMDG create a working weather radar! That isn't going to happen because it can't be done! Seeing as P3D use the same engine as FSX then they can't do it either.

From my limited knowledge of FSX's SimConnect and SDK, which are similar to P3D, you can create a working weather radar. But, you cannot display the actual weather shape. In this case you will have to make use of predetermined bmp images to show the weather.

 

But you can have a working weather radar.

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But you can have a working weather radar.

You can have a screen that shows pretty pictures that's all. But it's not a "working" weather radar.

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You can have a screen that shows pretty pictures that's all. But it's not a "working" weather radar.

 

RealityXP seems to think its possible. The blurb for the Wx500 says so anyway, but I don't think it detects precipitation, only cloud formations. (which would of course not make it a 'real' weather radar)

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You can have a screen that shows pretty pictures that's all. But it's not a "working" weather radar.

It won't be a real thing, because FSX's (and PD's) weather engine is based on weather stations. True weather is only possible in the proximity of a weather station, beyond them the weather is generic. But, you can use some simconnect tricks and get weather data some distance away from the aircraft and thus make a weather radar. The only problem is display, you cannot display the cloud formation, thus you will have to use stock images. But you can predict that there is a cloud formation and if there is precipitation.

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It won't be a real thing, because FSX's (and PD's) weather engine is based on weather stations. True weather is only possible in the proximity of a weather station, beyond them the weather is generic. But, you can use some simconnect tricks and get weather data some distance away from the aircraft and thus make a weather radar. The only problem is display, you cannot display the cloud formation, thus you will have to use stock images. But you can predict that there is a cloud formation and if there is precipitation.

The problem is though that the way clouds and precipitation are actually displayed means that the weather radar cannot ever show you a real situation until you're in it so to speak! Therefore they are useless in that respect!!

They are as fake as can be!

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The problem is though that the way clouds and precipitation are actually displayed means that the weather radar cannot ever show you a real situation until you're in it so to speak! Therefore they are useless in that respect!!

They are as fake as can be!

I won't keep arguing about this, suffice to say that I know about a simconnect trick that allows me to get weather data as far as I want from my aircraft. If I know about that trick, others can as well.

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You don't need to have a simconnect "trick" to get weather other than in your immediate area. The point I'm making is that weather radar will not and cannot reflect (excuse the pun) what you think you see or what the sim is storing up for you re weather.

This topic has been done to death so many times and yet people still cannot be persuaded that weather radar on fs9,fsx and p3d is not, will not and cannot reflect real weather.

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