June 22, 200421 yr Well if that's a "novelty" to you, I'm affraid you will not like flying for real...We use roads for circle practice with cross winds and much more... We can see every road much more clearly then you see it with USA Roads...So.... if you don't like it here, you probably shouldn't get into a real aircraft as you will have information overload when flying to your local airport Virtual Continental Airlines I think that this is very poor advice. Flight simulator preferences have very little, if anything, to do with this person's ability to fly an airplane. Ground reference maneuvers (and the reasons they are performed) are a far shot from home PC based flight simming. If you confuse the two, maybe you should avoid piloting an airplane. Until then, you should consider refraining from soliciting such advice.
June 22, 200421 yr Dillon,What road light settings are you using for the dusk Jpeg you posted above?Best,Joel
June 22, 200421 yr Low Pressure Sodium... :-) FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
June 22, 200421 yr Well... :-) Some of the extra buildings are my FSE additions... FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
June 22, 200421 yr Not to change the topic- but the problem is that there is not enough density in FS to obscure roads, which makes them all stick out. I think what MS should do in the future, is make roads narrower at lower aziumith, so that they aren't visible from low altitudes (or barely visible) until you are closer to being above them. This would simulate the real-life trees and buildings that obscure them without needing to add the trees and buildings. It would be neat if the textures could be changed dynamically to make the roads appear semi-covered up, and then get more clear the closer you got.
June 22, 200421 yr Hey Dillon,Thanks for the shots. Looks very nice!Mike Tucson, AZ"You must be the change you wish to see in the world"--Mahatma Gandhi
June 22, 200421 yr "So.... if you don't like it here, you probably shouldn't get into a real aircraft as you will have information overload when flying to your local airport ;-)"The problem isn't the number of roads that you get witrh USA Roads. The problem is that they stick out too much. IRL you have shadows and trees and things all over the roads that make them blend in with the terrain. The only way to get this with FS is by using a photographic scenery, preferably one using aerial images. Those grey, single-coloured lines never looked good for default roads and with this addon it's even more obvious how ugly they are. It should also be possible to create some better road textures that blend better with the terrain textures.Using All Roads also creates problem where landclass is inaccurate - you get residential roads in the midele of a forest. Also, it does not look good where roads cross rivers, lakes etc. For this type of scenery to really work and look correct, we need to have replacements for everything - roads, rivers, lakes, canals, shorelines, bridges, textures, landclass - the whole enchilada. We'd be lucky if an addon that did all this for the entire US would cost less than $1000. -
June 24, 200421 yr To improve autogen in urban areas, which turn into wastelands with "all roads" turned on, there was an excellent suggestion above with respect to editing the terrain.cfg file to include autogen on road textures.I tried it and, unfortunately, it doesn't seem to work... which is pretty stange as it should. Anyone understand how USA Roads excludes autogen buildings from its textures?Best,Joel
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