September 5, 201213 yr Hi, Is there room for performence improvements? 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September 5, 201213 yr Might I suggest http://forum.avsim.net/topic/370594-read-before-posting-software-hardware-guide-for-fsx/ this? It is very informative and will help you determine where you need to tweak. From a glance, if you have UsePool=0 then you dont need poolsize. I'm sure others will have more comments. "I am the Master of the Fist!" -Akuma
September 5, 201213 yr To start out with, in regards to your Texture_Bandwidth_Mult=400, here's a quote from NickN from his guide on Setting up FSX and Tuning it: "IMPORTANT: This setting IS NOT THE SAME AS FS9! The amount of data being tasked is MASSIVE compared to FS9. DO NOT SET THIS TO 400! SETTING THIS TO 400 IS A MYTH IN FSX!" He recommends a setting of 70 or 80. Best regards, Jim EDIT: I note you have Texture_Bandwidth_Mult twice, once with a 400 figure and another with a 40!! Jim Young | AVSIM Online! - Simming's Premier Resource! Member, AVSIM Board of Directors - Serving AVSIM since 2001 Submit News to AVSIMImportant other links: Basic FSX Configuration Guide | AVSIM CTD Guide | AVSIM Prepar3D Guide | Help with AVSIM Site | Signature Rules | Screen Shot Rule | AVSIM Terms of Service (ToS) I7 8086K 5.0GHz | GTX 1080 TI OC Edition | Dell 34" and 24" Monitors | ASUS Maximus X Hero MB Z370 | Samsung M.2 NVMe 500GB and 1TB | Samsung SSD 500GB x2 | Toshiba HDD 1TB | WDC HDD 1TB | Corsair H115i Pro | 16GB DDR4 3600C17 | Windows 10
September 6, 201213 yr So to answer your question, no, your cfg is not good. What else needs to be updated please?
September 6, 201213 yr To start out with, in regards to your Texture_Bandwidth_Mult=400, here's a quote from NickN from his guide on Setting up FSX and Tuning it: "IMPORTANT: This setting IS NOT THE SAME AS FS9! The amount of data being tasked is MASSIVE compared to FS9. DO NOT SET THIS TO 400! SETTING THIS TO 400 IS A MYTH IN FSX!" He recommends a setting of 70 or 80. Best regards, Jim EDIT: I note you have Texture_Bandwidth_Mult twice, once with a 400 figure and another with a 40!! I have removed the multiple Texture_Bandwidth_Mul and set the one to 80. What is this for exactly?
September 6, 201213 yr Some things that stand out: TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=6000 Default is 4500 TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=4000 Default is 3000 FIBER_FRAME_TIME_FRACTION=1.00 Default is 0.33 Form Nick Needham: Heres some more trash you can remove from that config... [TERRAIN] MAX_DETAIL_TEXTURE_LEVEL=21 MIN_DETAIL_TEXTURE_LEVEL=21 SWAP_WAIT_TIMEOUT=2 delete it all Why are you running these? This is silly for a high end system.. TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=907 TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=1376 WATER_EFFECTS=6 6?- 2xLOW please or 4 MESH_RESOLUTION=23 - set to 22 or 10m TEXTURE_RESOLUTION=29 - set this to 100% or 7cm LOD_RADIUS=4.500000 - I said to run this either 5.5 or 6.5 [Display] TextureMaxLoad=3 - really? so you are cutting the TBM in 1/2, default is 6 get this out of the config please! [GRAPHICS] SHADER_OPTIMIZE=1 SHADER_PARTIAL_PRECISION=1 STALE_BUFFER_THRESHOLD=24 all garbage //////////////////////////////////////////////////////////////////////////////////////////////// And: In case anyone is interested, this is what I use for a 6 core 980x @ 4.4Ghz and a 580 video card on a single 1920x1200 IPS LCD monitor @ 60Hz Nv Inspector set up as defined on page 1 of this thread with AA in FSX unchecked and AF set to Trilinear [Display] ChangeTime=4.000000 TransitionTime=4.000000 BLOOM_EFFECTS=0 SKINNED_ANIMATIONS=1 TEXTURE_BANDWIDTH_MULT=120 UPPER_FRAMERATE_LIMIT=30 WideViewAspect=True RUNWAY_LIGHTS_SURFACE_SCALAR=1.2 RUNWAY_LIGHTS_VASI_SCALAR=1.2 RUNWAY_LIGHTS_APPROACH_SCALAR=1.2 RUNWAY_LIGHTS_STROBE_SCALAR=1.0 - I use my own custom halo.bmp file //ForceFullScreenVSync=True ForceVSync=True [Main] HideInfoText=1 DisablePreload=1 FIBER_FRAME_TIME_FRACTION=0.12 [PANELS] IMAGE_QUALITY=1 QUICKTIPS=0 [Weather] DynamicWeather=2 DownloadWindsAloft=1 DisableTurbulence=0 CLOUD_DRAW_DISTANCE=3 DETAILED_CLOUDS=1 CLOUD_COVERAGE_DENSITY=8 THERMAL_VISUALS=1 [DISPLAY.Device.NVIDIA GeForce GTX 580.0] Mode=1920x1200x32 TriLinear=1 [GRAPHICS] HIGHMEMFIX=1 TEXTURE_MAX_LOAD=1024 NUM_LIGHTS=8 AIRCRAFT_SHADOWS=1 AIRCRAFT_REFLECTIONS=1 COCKPIT_HIGH_LOD=1 LANDING_LIGHTS=1 AC_SELF_SHADOW=0 EFFECTS_QUALITY=2 GROUND_SHADOWS=0 TEXTURE_QUALITY=3 IMAGE_QUALITY=0 D3D10=0 [sCENERY] LENSFLARE=1 DAWN_DUSK_SMOOTHING=1 IMAGE_COMPLEXITY=5 [TrafficManager] AirlineDensity=100 GADensity=100 - NOTE I USE ULTIMATE TRAFFIC 80AL/80GA WHICH CONTROLS THESE OTHERWISE THEY WOULD BE SET TO: AirlineDensity=60 GADensity=50 FreewayDensity=7 - NOTE - I USE UTX AND TURN OFF CARS IN THE UTX TOOL ShipsAndFerriesDensity=25 LeisureBoatsDensity=25 AIRPORT_SCENERY_DENSITY=2 [TERRAIN] LOD_RADIUS=6.500000 MESH_COMPLEXITY=100 MESH_RESOLUTION=22 TEXTURE_RESOLUTION=29 AUTOGEN_DENSITY=5 - this is sometimes reduced to 4 over exceptionally large autogen scenery but no lower DETAIL_TEXTURE=1 WATER_EFFECTS=4 [bUFFERPOOLS] UsePools=1 Poolsize=8388608 RejectThreshold=262144 //////////////////////////////////////////////////////////// Source: http://www.simforums.com/forums/different-scenarios-different-settings-thats-how_topic41798_page3.html DIMITRI
September 6, 201213 yr Sorry i'm not that good with this stuff. I there any way you could please update my FSX.cfg and post it here please? Thanks!
September 6, 201213 yr Might I recommend: http://www.venetubo.com/fsx.html It is aimed more for performance than image quality, but Bojote's FSX.cfg tweaks (which encompass most of NickN's) are tried and tested. Eric Szczesniak
September 6, 201213 yr I have removed the multiple Texture_Bandwidth_Mul and set the one to 80. What is this for exactly? Here's the best I can do: From Rafael Cintron, part of the FS Graphics and Terrain team, comes this description: “The TEXTURE_BANDWIDTH_MULT option in the Graphics section is the target frame rate use for calculating texture bandwidth. The higher you set this value the more textures we will allocate and copy per frame to the graphics card. The lower you set this value, the less we will allocate and copy up to a minimum limit. As an example, the default rate in the “high” perf bucket setting is 40. The lowest perf bucket setting is 10. Higher settings on this flag can cause stutters on frames where the terrain system has finished compositing lots of textures. Lower settings can reduce stutters on busy frames and spread out the load across multiple frames“ So thinking this thru, if the value you set is 40, and your frame rate limit is 30, then we will send 40/30 or 4/3 as much textures per frame. Best regards, Jim Jim Young | AVSIM Online! - Simming's Premier Resource! Member, AVSIM Board of Directors - Serving AVSIM since 2001 Submit News to AVSIMImportant other links: Basic FSX Configuration Guide | AVSIM CTD Guide | AVSIM Prepar3D Guide | Help with AVSIM Site | Signature Rules | Screen Shot Rule | AVSIM Terms of Service (ToS) I7 8086K 5.0GHz | GTX 1080 TI OC Edition | Dell 34" and 24" Monitors | ASUS Maximus X Hero MB Z370 | Samsung M.2 NVMe 500GB and 1TB | Samsung SSD 500GB x2 | Toshiba HDD 1TB | WDC HDD 1TB | Corsair H115i Pro | 16GB DDR4 3600C17 | Windows 10
September 6, 201213 yr Here's the best I can do: From Rafael Cintron, part of the FS Graphics and Terrain team, comes this description: “The TEXTURE_BANDWIDTH_MULT option in the Graphics section is the target frame rate use for calculating texture bandwidth. The higher you set this value the more textures we will allocate and copy per frame to the graphics card. The lower you set this value, the less we will allocate and copy up to a minimum limit. As an example, the default rate in the “high” perf bucket setting is 40. The lowest perf bucket setting is 10. Higher settings on this flag can cause stutters on frames where the terrain system has finished compositing lots of textures. Lower settings can reduce stutters on busy frames and spread out the load across multiple frames“ So thinking this thru, if the value you set is 40, and your frame rate limit is 30, then we will send 40/30 or 4/3 as much textures per frame. Best regards, Jim Thanks! Any other tips for my FSX.cfg?
September 6, 201213 yr Yah, but that was written a l o o o n g time ago, Jim. The 4xx, 5xx & 6xx Nvidia GPU's, and the 6 &7000 series AMD cards can take a whole heap more data than the 8800 ever did. As described in one of my DX10 posts - I can force ground spiking/artifacting with the 580, by simply moving the TBM down from 120 to 93. A similar result can be achieved by starting with high amount of road vehicles, and reducing them:, similarly with BufferPools=1. Playing with those settings will reduce it, and same subject moving from water at 6 pulled down to 5. Nick isn't always right, and he expresses for too much disdain for the good work that others - like ******* Altuve - have put into the hobby. Those quoted settings above by Venustus, were all recommended by Holger Sandeman and Bojote, and they were not "trash" or "all garbage". i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
September 6, 201213 yr Yah, but that was written a l o o o n g time ago, Jim. Hi Paul, But it still applies as FSX has not been upgraded. They say the TBM should not be any higher than 120 so moving it down to 93 is good. I have mine at 80. The issue is not these figures though. For FS9 users, the TBM could be as high as 400 and was recommended. See my post #3 above in regards to what NickN had to say about this subject. I think the modern 5 and 6 series video cards can handle a setting of 120. Since it causes stutters if set too high, you will know if you have your setting too high. Guess that's why I don't see much stuttering where others are really having issues with it. I totally disagree with your assessment of NickN. If you look at his guide, he gives credit where credit is due and he has given credit to Bojote on a couple of tweaks. Best regards, Jim Jim Young | AVSIM Online! - Simming's Premier Resource! Member, AVSIM Board of Directors - Serving AVSIM since 2001 Submit News to AVSIMImportant other links: Basic FSX Configuration Guide | AVSIM CTD Guide | AVSIM Prepar3D Guide | Help with AVSIM Site | Signature Rules | Screen Shot Rule | AVSIM Terms of Service (ToS) I7 8086K 5.0GHz | GTX 1080 TI OC Edition | Dell 34" and 24" Monitors | ASUS Maximus X Hero MB Z370 | Samsung M.2 NVMe 500GB and 1TB | Samsung SSD 500GB x2 | Toshiba HDD 1TB | WDC HDD 1TB | Corsair H115i Pro | 16GB DDR4 3600C17 | Windows 10
September 6, 201213 yr FSX hasn't - it's the hardware that has changed, Jim, and I've yet to get stutters from the higher settings recommended in the DigitalThemePark's Performance Settings spreadsheet. A few years back a group of simmers created a formula (I can't give their qualifications) that used the GPU memory clock, the memory bandwidth, maximum bytes/cycle and maximum bytes/frame. The 580 came out at 157, and I used that setting since I found it. I've found no other documentation to prove (or disprove) the formula, and 20 is only a recent setting for me: I'm actually using it as a result of Nick's recommendation (and multiples of 3 - but I don't know his reason for that).. "If you look at his guide, he gives credit where credit is due and he has given credit to Bojote on a couple of tweaks." All recent changes. One doesn't use "crap", "rubbish", "garbage", "knows nothing", about other folks. Nick's version of life is very Black or White. I've always found life that life is full of different shades of grey... i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
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