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Nose wheel steering VS tail rudder

Featured Replies

I always used the tail rudder for turns at taxiing, is that wrong in any way?

I guess if the nose wheel steering is there is for a reason but I don't have idea when to use one or another.

 

Thanks in advance.

Onfortunately, it is not possible to separate the two in FSX. In real life, you would use the tiller for taxiing.

rs.png Vladimir Levkov / Владимир Левков

Two miles of road can take you two miles.Two miles of runway can take you anywhere in the world

I see, thank you.

Just a quick check... is it a FSX restriction that the rudder and nosewheel stearing cant be separated?...

Niklas Eriksson

Yes. FS has steerable wheels hard-locked onto rudder axis.

 

If you have a separate tiller, you can make it seem to work as it should, but only via speed-dependent device input mixing into rudder axis output. (therefore your rudder pedals would be ineffective in slow speed as they should, and your tiller will have little efect in high speed, but if you looked at spotview, rudder and nosewheel would still be linked)

--Peter Fabian 
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Ah I see...thanks for clearifying

Niklas Eriksson

No steering tiller — unless you deploy one of the many useful options of FSUIPC (N.B. that this procedure involves calibrating the axis using FSUIPC, possibly contrary to the advice in the NGX Introduction document).....

 

From the FSUIPC4 User Guide:

 

One additional axis of note is the Steering Tiller. Note that FSX does actually provide a Steering Axis (which, when I‘ve tested, I will be adding to the calibration possibilities in FSUIPC4). The FSX offering may well make the FSUIPC4 tiller provisions redundant, but I don‘t know yet so I have retained them—it helps provide continuity for existing users of FSUIPC3 in any case.

 

The FSUIPC4 version still uses the FS Rudder control, but can be calibrated separately (e.g. to be more responsive—use the inverse S-shaped slope options). If the steering tiller axis is assigned, you must then calibrate it in FSUIPC4's Joysticks section (this is on the same page as the PAN controls … sorry!). You need to calibrate the rudder axis in FSUIPC4 too.

 

Then the two are used together as follows:

 

When on the ground and at any ground speed less than 60 knots (default—adjustable by the MaxSteerSpeed parameter in the INI file), the actual FS rudder action is controlled by a blend of the tiller and rudder axis inputs. At low speed it is predominantly tiller, and as speed increases the tiller becomes gradually less effective and the rudder input more so. Above the MaxSteerSpeed, or in the air, the tiller has no effect.

 

As with all of the axis and joystick facilities, the calibrations, assignments and parameters such as MaxSteerSpeed, can be different for different aircraft.

 

Cheers,

 

Brian

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The A2A C377 has a function to assign a tiller for the nose wheel without any need for external software...

John Rubens
PMDG_ngx_T7_sig.jpg

Buy FSUIPC!

 

Then buy a cheap, small steering wheel to use for steering tiller, like Ferrari Challenge Racing Wheel PC PS3 which is self centering! (very useful)

It is a very small wheel and it works great for a tiller

If you like you can make some adjustments!

Use your rudder padels for flying!

Good luck.

 

Robert

Boeing777_Banner_Pilot.jpg

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