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Why WXR important

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  • Commercial Member

Incorrect. Where there is smoke there is fire as they say....I have been looking into this myself for a while now and there is actually a way you can get rain returns. Deffo not directly....but there is a way via SimConnect. And im not reffering to the RequestCloudState call. I wont go into the details here though as there are some secrets i do like keep to myself as a dev...

 

When you figure it out, you're welcome to come rain on my parade (pun intended). Until then, it's about as useful to me as the theory of time travel through wormholes.

 

I'm highly doubtful, though. Very, very highly doubtful that you can actually get rain returns out of a sim that doesn't model rain outside the immediate area (and even then, it's just an effect being brought in), or truly volumetric clouds for that matter. The "3D" clouds in flight sim are just a bunch of 2D textures with alpha blending so that the 2D images, stacked at various distances away from the focal point, appear 3D...

 

 

 

 

...whoa did I just give away a secret there? Dang...sorry about that MS...

Kyle Rodgers

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  • Commercial Member

An objection is just a request for more information.

 

I think, therefore I am.

 

I don't understand, therefore it can't be true!

 

We each have different knowledge levels and experience as foundations for understanding different concepts.

 

But the nice thing is that we can take part in a meaningful, non-biased, fact and direct experience based intellectual discussions which help to push our community forward. It's given birth to some incredible addons that were once thought to be "impossible".

 

Hope everyone has some nice flights this weekend, regardless of the simulated weather!

 

Let's all agree to disagree and bail on keeping this one going (at least on this thread). We all having pre-flight to get to, no? B)

Dave Hodges

 

System Specs:  I9-13900KF, NVIDIA 4070TI, Quest 3, Multiple Displays, Lots of TERRIFIC friends, 3 cats, and a wonderfully stubborn wife.

  • Commercial Member

The rain, the ice, and the slick runway are all just visual effects. Note your braking on a wet runway is exactly the same as a dry runway.

 

Are you sure about that Kyle? i know of a few addon's that simulate wet/damp//icy/dry runways and simulate braking distance based on real world performance data. I'm also pretty sure PMDG added it to the NGX

 

Regards

Rob Prest

 

  • Commercial Member

Are you sure about that Kyle? i know of a few addon's that simulate wet/damp//icy/dry runways and simulate braking distance based on real world performance data. I'm also pretty sure PMDG added it to the NGX

 

Right. At that point, my reference to the slick runway being just a visual effect is for the FSX weather engine at its defaults. If you take the default 744 barreling down a wet and dry runway, you'll get the same result in performance. Other add-ons work around this. It's completely possible, but not by looking for moisture in the sim. It's more likely that it's pulling the RA code from the METAR, without really looking into the internals of the FSX weather engine.

Kyle Rodgers

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