November 17, 201312 yr Author Commercial Member EDGE versions V1/2/3 was test / release versions and was used by professional simulator training companies / professional builders to make professional / military products. That companies was: - Concord XXI - Belsimtek - Altwolf - Avia - Csts dinamika - Christie Some of that companies goes to I/ITSEC military simulation conference. In the RRG Studios KickStarter Video 3 ilia talk with ED minsk team, that working on the EDGE v4 engine version. That is used to build Normandy RRG Studios WW2 theater and ED nevada thearter. The video show them info: Expected see better quality and more improvements over the previous versions. Only a community member with intent maintain informed to the simulator community about DCS: World news and progress More news to the front....Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.
November 18, 201312 yr Thanx guys! this is really something to look forward too just amazing! Kind regardsR.G
November 22, 201312 yr NTTR PREVIEW Nov,22,2013 Wags Update...... http://forums.eagle.ru/showthread.php?p=1933110#post1933110 "It's always that last 10%...Over the last few months, the team has made tremendous progress on both the NTTR art assets and getting EDGE working in DCS. Although we had hoped to have this wrapped up by the end of the year (never promised), I don't see that happening. There are half a dozen art issues that need to be resolved, EDGE integration into DCS will probably not be completed until Mid-December, and beta testing of the map within DCS has of course not been able to start yet.Nevertheless, progress is being made... just not as fast as we all would like.I've attached a short video showing some of the areas outside the airbases and downtown Las Vegas." 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
November 26, 201312 yr Author Commercial Member Nevada Update http://forums.eagle.ru/showpost.php?p=1934912&postcount=12 I was tuning the light and shadow values today, and I took the following images that I thought I'd share. Only a community member with intent maintain informed to the simulator community about DCS: World news and progress More news to the front....Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.
November 26, 201312 yr Looking Great........I like the different cloud formations. :smile: 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
December 4, 201312 yr Author Commercial Member Bagram Air Base, Afghanistan, Mil Mi-17v5 by AVIA (EDGEv3 professional product) Only a community member with intent maintain informed to the simulator community about DCS: World news and progress More news to the front....Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.
December 9, 201312 yr ****WAGS UPDATE*** http://forums.eagle.ru/showthread.php?p=1943496#post1943496 9 December 2013Work proceeds well on the Nevada map with the last of the updated ground textures being integrated today (goodbye 16 meter textures!). We just have two major items to clean up: complete airbase lighting at Nellis and Creech, and fix an elevation error around several lakes.The biggest issue now is not so much the art and geometry assets of the map, but the more technical task of completing the integration of the map into DCS. __________________DCS World: http://www.dcs-world.com 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
December 22, 201312 yr Author Commercial Member Konstantsin Kuzniatsou upload DCS: Nevada soundtrack https://soundcloud.com/btd/soundtrack-for-dcs-nevada Only a community member with intent maintain informed to the simulator community about DCS: World news and progress More news to the front....Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.
January 11, 201412 yr Author Commercial Member EDGE news http://forums.eagle.ru/showpost.php?p=1967378&postcount=14 Since the last update, the NTTR map undergoes refinement, but the big gating item is currently setting up the DCS code structure to handle EDGE-based terrain data (textures, objects, DTED, etc.). In the meantime, I've uploaded some new images. The sharped eyed of you may be able to see some new changes/improvements. Only a community member with intent maintain informed to the simulator community about DCS: World news and progress More news to the front....Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.
January 11, 201412 yr OMG!!! My PC is going to Melt into a flat Layer of Plastic!!! 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
January 11, 201412 yr Reminds me so much of X-Plane 10 :-) Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
January 12, 201412 yr Reminds me so much of X-Plane 10 :-) With much better terrain textures... :( We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
January 12, 201412 yr Author Commercial Member If I remember: 360x360 km map, 8 meter texture on open terrain, 2-4 meters texture on detail zones and 1 meter texture on airbases. 2048x2048 or better on texture resolution. 26GB terrain size. Only a community member with intent maintain informed to the simulator community about DCS: World news and progress More news to the front....Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.
January 13, 201412 yr I wish they would include a F-16 with the Nevada release... :rolleyes: I will definitely purchase it when it's available. Intel i-9 13900KF @ 6.0 Ghz, MSI RTX 4090 Suprim Liquid X 24GB, MSI MAG CORELIQUID C360, MSI Z790 A-PRO WIFI, MSI MPG A1000G 1000W, G.SKILL 48Gb@76000 MHz DDR5, MSI SPATIUM M480 PCIe 4.0 NVMe M.2 2TB, Windows 11 Pro Ghost Spectre x64 “We sleep safe in our beds because rough men stand ready in the day and night to visit violence on those who would do us harm”.
January 13, 201412 yr Author Commercial Member ED work on a new F-16C/D AI 3D external model, similar to the new AI F/A-18C release past year. No plans of ED or 3rd party to build a "pilotable" Falcon (unless there is some hidden or secret project) Edit: I correct the info, Wags talk about a project that is in an indeterminate state in a video of 2012, speaking of that is doing an F-16C (do not know if ED or 3rd parties), but there has not been any news respect. That video (1:10): Only a community member with intent maintain informed to the simulator community about DCS: World news and progress More news to the front....Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.
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