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Making the jump from AS2012, should I?

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I am still not seeing any turbulence. Just to be clear, I use ezdok instead of your camera. Do I have to enable the camera to be able to see the turbulence?

"For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return."

 

Leonardo da Vinci

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I am still not seeing any turbulence. Just to be clear, I use ezdok instead of your camera. Do I have to enable the camera to be able to see the turbulence?

Yes - the turbulence is connected to the dynamic head movement which is a live camera function.

SkipperMac

 

Hmm im not sure bout that..

 

Stephen said that turbulence must be send to fsx standard engine.

so I belive turning on dhm, and disabling all other effects then bump aircraft would give you the turbulence flex.. but im not sure if you can do it that way with ezdok..

 

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  • Commercial Member

As SkipperMac has said all turbulence including wing flex is implemented via our Live Camera interface so you must create and use our camera views to see that.

 

For turbulence on the aircraft itself select both the Bump Aircraft and Turbulence Effects options (Turbulent Motion and/or Turbulent Bump) within DHM and enable FSX turbulence (which is set via the FSX menu option - Options, Settings, Display. Select the Weather tab, there is an option for turbulence and thermal effects on the aircraft, make sure it is not disabled).

 

In addition to see wing flex enable the 'Advanced Animations' option in the FSX menu option - Options, Settings, Display - Graphics tab.

 

Regards

Cheryl

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