mosteen

Bronze
  • Content Count

    1,235
  • Joined

  • Last visited

Community Reputation

110 Excellent

About mosteen

  • Rank
    -=Simmer since 1990=-
  • Birthday 04/30/1969

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    VATSIM
  • Virtual Airlines
    Yes

Profile Information

  • Gender
    Male
  • Location
    Drammen, Norway
  • Interests
    Flightsim, cars/driving, aviation, business, technology, astronomy, alpine skiing, leasure boating, family life with my two sons and wife
  1. mosteen

    MD-11 no longer available

    Yes, it propably is, and you would surely _want_ to build it from scratch too, to get it into your current "system of doing things". But, if you have built a high fidelity sim of an aircraft before, there must be loads of data you can reuse? All the "factual" data about the model, the different "nodes" where info is collected from and so on? If you twice build a sim based on the same aircraft, my bet is that the second time you do it, it'll be faster.
  2. mosteen

    MD-11 no longer available

    The MD-11 is nine years old, the NGX is six years old. However bad the MD sold back in the day, compared to the three year younger NGX, it's a bit odd to use a low sales as an argument for saying "never ever again". Markets change, what was not performing well back then, might do well now. Software development gets streamlined to a certain degree, which would propably make it a bit easier making a V2 now than it was to build the original from scratch back in 2006-2008. Of course, making a MD-11 V2 is not a simple porting job, it's a huge investment with associated risks, like every new development project. The question is; would the existing MD-11 give an headstart when developing a V2? I'm pretty sure that QOTSII has a few bits and bobs from QUOTSI. How much or how little, only PMDG knows. Also, what if there are rights issues linked to the original MD-11 source and data? Perhaps there are agreements with the original MD-11 developer(s), who are not with PMDG anymore, that makes it impossible to build on anything useful from the old model and its associated data? We can only hope, one day... Or fly the Mad Dog in XP11 :)
  3. mosteen

    Updates for UT2

    Thank you for this contribution Pete, surely a giant job! I'm using UT2 strictly for the models as I'm only flying online with vPilot 2. I have no active AI routes. Does anyone know if I can use these packet only for updating and adding models to my FSX's Simobject\UT2? Thanks,
  4. Agreed, I am depending on mobile and still miss Tapatalk on Avsim. Allthough, Avsim on mobile theme is better now than it was yesterday, so I guess there's still work in progress. Thanks to all who are involved in the work behind the scenes!
  5. mosteen

    PMDG 747-400 Tutorials

    Thank you for your contribution Captain Al, this is exactly what makes this hobby so great for those of us who didn't get to fly these magnificient machines in real life! Cheers,
  6. Thanks Pilecan, I have SCE, and the problem persitst even if I disable all areas snd just run default. I think there's a rogue file in the global\scenery or world\scenery, perhaps left by a bad uninstaller? Cheers,
  7. Thanks, gentlemen, I would have appx 300 areas I think.
  8. Thanks Kev, I've tried a bunch of them, but pitch up/down was a good idea, I'll let the hoardes know when I find it Cheers,
  9. Gentlemen, I've recently dusted off the excellent Jetstream 4100 to fly some Sunscan routes for BAVirtual. I've all my Saitek hardware set up via FSUIPC and power, reverse and condition levers are working perfectly. Only one issue; I can't seem to find the correct offset to program the VS/IAS thumbwheel to one of my rockerswitches. As this control has dual functionality, I'm at a loss on how to do this correctly. If anyone has a tip on how to do this, I'd be gratefull. Cheers,
  10. Thanks mate, I have read it through and tried all suggestions except repair... Ain't sure if I dare Would like to know if there's a kind of log for the FSX startup though. Cheers,
  11. I've got this irritating feature on my system now. Just as if I've altered an active scenery area, the scenery database keeps rebuilding at every startuo, except I didn't I've disabled all but the default scenery areas with SceneryConfig Editor, and the issue stil persists. I'm painfully aware that something propably got changed in my World\scenery or Global\scenery, but I'm not able to figure it out. I wonder if there are any way to intercept which element this process actually grabs, through a log file or something? Cheers,
  12. Wow, another package nears completion, great! Thanks Henrik!
  13. mosteen

    What's your day job?

    I own and manage a 8-person company; the Norwegian distributor for a world wide brand making computerized engraving- / milling and lasermarking machines.
  14. Congrats on your setup Mike, I've just been over on your Youtube-channel, great stuff. Cheers,
  15. mosteen

    Landing distance on wet and on dry runways

    Very interesting link Kyle, I'm sure it's ye old, but I was never close to reading that, thanks for sharing. Cool thing with flight simulator, it sometimes can be a flight stimulator, i.e. on a wet looking runway it can feel to be a pain to get her to slowing down