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Sick of all the bugs

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Must say that the long posts in this thread are really worth a read. Focus on the basics, try to isolate problems, don't cause new ones with trying silver bullet type fixes. Thanks for the read, gentlemen. :smile:

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Try reading this:-

THE FSX COMPUTER SYSTEM: THE BIBLE - BY: NickN

 

http://www.simforums.com/forums/the-fsx-computer-system-the-bible-by-nickn_topic46211.html

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Reality Is For People Who Can't Handle Simulation!

 

It's interesting that Nick's new guide emphasises 30 fps as the optimum and I agree. When I talked about achieving 400 fps with the default Cessna loaded in sparse scenery, I used that as an example of what you should be seeing in a basic fsx setup. If you don't see 250-350 fps with everything set for low detail you haven't a hope of achieving 30 fps with ifly or pmdg aircraft and detailed scenery later.

 

30 fps usually provides a loaded aircraft with enough overhead to overcome stutters in turns or spikes where the frame rate drops well under that with which you can manually fly with any degree of satisfaction.

Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page

It's interesting that Nick's new guide emphasises 30 fps as the optimum and I agree. When I talked about achieving 400 fps with the default Cessna loaded in sparse scenery, I used that as an example of what you should be seeing in a basic fsx setup. If you don't see 250-350 fps with everything set for low detail you haven't a hope of achieving 30 fps with ifly or pmdg aircraft and detailed scenery later.

 

30 fps usually provides a loaded aircraft with enough overhead to overcome stutters in turns or spikes where the frame rate drops well under that with which you can manually fly with any degree of satisfaction.

 

For me the emphasis is smooth, I will accept 18 frames as a minimum if there are no stutters. Hands-on flying still works fine.

 

One just needs to accept that any system will have a fps limit. One must find one's own systems limit and not try to tweak beyond, this wil cause grief - I don't know how many times I had to roll back my sim to get back to what worked good.

 

Cheers,

Sascha

Sascha Rieger | EVO Developer

 

EvoWings_vs.jpg

What is EVO How to get Evo 2016 FS9 Evolution Forum

I'm this close to giving up on flight simulation for good since there seems to be no way around the endless number of problems. I want to start a flight and it usually takes me an hour, not to set it up but because of one problem or other with fsx, and I'm sick of it. I want to fly, but not at the cost of my sanity. There is nothing that can support my fsx aircraft and scenery, that is more stable so my only option seems to live with the fact that it takes 5 hours to fly for 20 minutes, or just can the whole idea in the first place. Unless anyone else has an idea on what I could do?

 

To  OP.

 

First, you might want to define what you REALLY want to do  within FSX ..

 

ie:

(1) Do you want to fly a complex plane, and plan a complex flight  in a realistic way ?

If so,  then YES, be prepared to spend HOURS in the pre-flight process, before you actually get to take off and fly.  Welcome to the realism of the real world !

 

(2) Do you just want into get into a plane, and take off.  ??

Maybe you can look at MS Flight.  etc

 

(3) If you  "want it all",  complex planes, highly detailed scenery, "as real as it gets", you were born too early,  Wait another 50 years, or fork out a few Million for a Commercial simulator.  :t4020:

 

 

With FSX,  you get what you pay for, and you get what you are prepared to invest in equipment & TIME, to optimize it to your requirements.  :help:

 

Another option  - if you really are not happy with your FSX experience, stop spending vast amounts of time and money on FSX, and do something else.

 

Maybe even go start down the road to getting  a PPL ...  :p0502:

For me the emphasis is smooth, I will accept 18 frames as a minimum if there are no stutters. Hands-on flying still works fine.

 

One just needs to accept that any system will have a fps limit. One must find one's own systems limit and not try to tweak beyond, this wil cause grief - I don't know how many times I had to roll back my sim to get back to what worked good.

 

Cheers,

Sascha

 

Hi Sascha,

 

I think 18-25 fps is ok for airliners which require little more handling than procedural navigation and gentle turns and pitch changes. But for GA aircraft with fine tuned aerodynamics the flight model starts deteriorating below 30 fps.

Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page

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