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Particle System

Featured Replies

What's a particle system?

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

  • Author

What's a particle system?

 

 

LOL I am asking you what is a particle system ?  

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

  • Commercial Member

Particles are behind most of the pretty effects in modern games.

 

In the context of x-plane:

 

Wing tip vortices.

Smoke - fire and sky writing effects.

Fire and fire bombing effects.

Rain.

Fire hoses on airport ground equipment.

 

 

(Has nothing to do with AMD Mantle)

 

1000px-Particles.jpg

Author of Gizmo64 for X-Plane.

  • Author

Particles are behind most of the pretty effects in modern games.

 

In the context of x-plane:

 

Wing tip vortices.

Smoke - fire and sky writing effects.

Fire and fire bombing effects.

Rain.

Fire hoses on airport ground equipment.

 

 

(Has nothing to do with AMD Mantle)

 

 

 

 

Haha I thought that would possibly be Mantle .

I saw this posted last night and it seems like there are some interesting possibilities. It would definitely be cool to see rain, snow, and dust storms based on the technology.

 

 

you bet.

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

  • Commercial Member

I don't think you're likely to see rain snow and dust storms.

 

Early discussions indicate that the particle generators will be attached to OBJ8 files.

 

Make the effects "global" would require some interesting OBJ8 hacks.

(A huge invisible building or aircraft attachment, for example...)

 

 

Rain on a windscreen is much more localised and easily maps to the "Attached to OBJ8" targets of early discussions.

 

Time will tell, Artists have a way of pulling off all sorts of crazy tricks, which is why you should never try and box them in. :)

Author of Gizmo64 for X-Plane.

I was wondering if these would be using internal code, or using things like the various cards Physx or Havok engines. Maybe even for things like collision detection......

 

Tesselation is almost surely a goal if they are heading this way.......

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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Finally, we can have furred aircrafts!

 

 

"Society has become so fake that the truth actually bothers people".

  • Commercial Member

I was wondering if these would be using internal code, or using things like the various cards Physx or Havok engines. Maybe even for things like collision detection......

 

Tesselation is almost surely a goal if they are heading this way.......

 

I'm not sure about Havok but the Bullet Physics Lib has some annoying guidelines.

 

Playground should be no more than 10km^3. (Absurdly small in flight sim terms.)

 

Smallest object should be the size of a billiard ball. (Weird for a lib called "bullet physics")

 

 

I expect it to be custom internal code. ( I don't work for Laminar. )

Author of Gizmo64 for X-Plane.

Haha I thought that would possibly be Mantle .

Well, you can use these effects in mantle too, but this is really a standard method that is easily programmed in DirectX or OpenGL. In fact mantle doesn't really give you so many new methodsMantle is mainly usefull if you have programmed a game for the PS4 or X-Box One and want to port it to the PC. Then you might find it usefull to directly use the full capabilities on a few selected graphics cards.

 

Mantle doesn't really give you totally new capabilities, insteade you can determine how many and whcih units shall solve a certain problem.

DirectX and OpenGL have a totally opposite idea. You don't have to think about the Hardware of the user. It only offers functions and you get the results. It will either use the capabilities of the graphics card, or the CPU.

Karsten Schubert

I'm pretty excited at least about the potential of this. Particles can masquerade as an awful lot of things, including smoke, fire, water, dust, fog, debris, snow, rain, explosions, contrails, Galaxy's, nebulae...... all affected by various forces like wind, gravity, object movement, collisions........ Its pretty much limited only by your imagination and the computational resources of the system.

 

 

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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