Jump to content
Sign in to follow this  
conura

Roads over runways?

Recommended Posts

Hey all,

 

I have a basic XP10 install with the default Aerosoft airports, plus the HD Mesh v2, however when I took off from Gatwick EGKK this morning Boris Johnson had obviously decided to go absolutely nuts and built roads across the runways.

 

Can anyone help me out with getting rid of these?

 

Thanks :)

Share this post


Link to post
Share on other sites

Yeah it happens at a lot of airports with HDv2 installed. I've found no way of fixing it:(

Share this post


Link to post
Share on other sites

The problem is that airport authors didn't add exclusion zones to their airports.
Since HD mesh uses more recent OSM data and a newer code there now are new roads too.
This is going to be a widespread problem as soon as default X-Plane is updated with new OSM data and code (this year).
A lot of airport authors will have to add exclusion zones then...

 

Flo

 

PS: You can fix this by adding the EZ yourself in WED (takes 1 minute)  - this is if the author delivers the WED file with the download. Otherwise your'e stuck.

Share this post


Link to post
Share on other sites

The problem is that airport authors didn't add exclusion zones to their airports.

Since HD mesh uses more recent OSM data and a newer code there now are new roads too.

This is going to be a widespread problem as soon as default X-Plane is updated with new OSM data and code (this year).

A lot of airport authors will have to add exclusion zones then...

 

Flo

 

PS: You can fix this by adding the EZ yourself in WED (takes 1 minute)  - this is if the author delivers the WED file with the download. Otherwise your'e stuck.

 

I think I read somewhere, that for the HDv2 and the upcoming recuts they (Ben Supnik, Alpilotx) decided to not cut the roads based on the airport boundary anymore.

So I think that's the main problem for having raods going across airports. But I still appreciate the change,

'cause it can also look good in some(or most?) cases. And you can decide yourself where you want to cut them.

 

PS.: I'm pretty sure you don't need the WED file to add the exclusions. You can import both the apt.dat and the .dsf file of the airport you want to edit.

Share this post


Link to post
Share on other sites

 

 


PS.: I'm pretty sure you don't need the WED file to add the exclusions. You can import both the apt.dat and the .dsf file of the airport you want to edit.

 

My experience, limited as it may be, is that you can import any airport into WED and just drop an exclusion zone for roads over the entire area.  Make sure it is for just roads in the settings or you will exclude lots of stuff!

 

John


John Wingold

Share this post


Link to post
Share on other sites

Great, so it was just me beeing too stupid to do so. Thanks for the advice! I came across a lot of roads on my runways recently ;) Some editing work to do...

 

Flo

 

It works, nice.

Share this post


Link to post
Share on other sites

Guys: yes, this topic has been discussed quite a few times ... and indeed after bring it up to Ben Supnik, we realized that there was a problem with the scenery generator at the time I have used it to cut the HD Mesh Scenery v2. On the one hand, we really had the idea to NOT remove OSM based roads on airports anymore. And there is a very good reason for that (which all of you will understand), namely that airports boundaries are not always perfectly aligned with OSM road networks ... thus, if we would remove  all roads crossing inside the airport, we might as well kill big highway segments etc. (which are quite common around airports) ... which you would not enjoy. On the other hand, there is a bug, which did not remove roads crossing onto tarmacs / taxiways .... And having the latter was definitely not Bens (or my) intent. So in the future (whenever new mesh scenery will be cut ... either via a next HD Mesh version or a new Global Scenery re-cut) we will try to change this so, OSM based roads will be allowed to go over airport but never be allowed to cross over tarmacs / taxiwas.

 

For now, your only "hope" is to use WED (as already described) and add exclusion zones ... sorry for this inconvenience!

Share this post


Link to post
Share on other sites

Nothing to be sorry about, Andras. No big deal to edit some airports.

BTW and slightly off topic: Is there a way to chose underlaying "layers" or objects in WED?
How to "grab" an object that lies "under" an exclusion zone or a smaller exclusion zone within a bigger one...

How do you guys do that?

 

Regards

Flo

Share this post


Link to post
Share on other sites

Nothing to be sorry about, Andras. No big deal to edit some airports.

BTW and slightly off topic: Is there a way to chose underlaying "layers" or objects in WED?

How to "grab" an object that lies "under" an exclusion zone or a smaller exclusion zone within a bigger one...

How do you guys do that?

 

Regards

Flo

 

In such case I would choose them from the list (for lack of a better word) on the right.

Yes, sometimes it takes a moment to find the desired object, if there is many other stuff.

And I lock and hide things which I don't want to edit at the given time.

 

Regards,

Marcus

Share this post


Link to post
Share on other sites

Thanks, but that's the way I do it now - and don't feel comfortable with. Locking, unlocking, scanning the "list" with hundreds of entries...

I thought maybe there is a key-mouse combination to grab things that are in the background...like in many design tools.

 

Cheers

Flo

Share this post


Link to post
Share on other sites

Well then...

Have you tried grouping things of the same kind?

That makes locking and hiding parts of the airport quick and easy.

Keeping everything sorted works for me.

But then again, I only worked on smaller airfields so far.

 

Cheers

-Marcus

Share this post


Link to post
Share on other sites

It is possible to make multiple exclusion zones, having them avoid items you want to leave in place.  Just be sure not to overlap as they will sometimes build an invisible wall which hurts if you hit one while using the runway - bloody nose all over the panel/yoke!

 

John


John Wingold

Share this post


Link to post
Share on other sites

John,

 

Thanks for your note on double exclusion zones/overlap.  So that's why I heard this crashing sound and my engine started to smoke, in the middle of a taxiway!  Time to fire up WED and revisit that airport.

 

Regards,

Chuck


Intel(R) Core(TM) i7-12700KF CPU @ 4.90GHz  32.0 GB RAM Windows 11 Home NVIDIA RTX 3080Ti 12GB Multi monitors

WD SN850 M2 2TB PSU 1000W. 360 AIO.cooling.

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...