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Enjoying P3D 2.2

Featured Replies

Hmm... and that also prevents darkening? I'd prefer disabling it completely. This way it removes SMAA entirely from adding itself to the already applied MSAA & SGSS. Great to see you know what you're doing. A lot of people don't really know how to configure SFX. I'm currently testing your idea of tweaking the blue tone a little.

  • Author

Indeed, it does prevent darkening.

 

I am using SFX from the beginning since I did not like Enbseries : too heavy on FPS, too unstable.

 

Reinforcing the blue tone is really the poor man's Raleigh scattering shader Xplane users are experimenting with.

 

I also posted in the P3D General section, about implementation of shaders since 2.2, which should allow for powerful and system-light effects.

 

The idea would be to implement atmospheric-like effect (basically, a blue haze) in relation to distance. Long story short : near terrain with its original, vivid colors, and distant terrain progressively vanishing in the blue haze (picture from Xplane...)

 

ATR72_244.jpg

 

Unfortunately, I am reaching my limits since I know near nothing about HLSL Shaders code.

Ahh yes, I saw those spectacular shots from XP. Shared it on my local forum and people were very impressed indeed.

  • Author

All we have to do is find someone who could help us adapting an atmospheric shader for P3D...

Hmm yep. If LM doesn't implement it, then perhaps Steve could do it. Once he's done patching his dx10 fixer. However, setting a pressure on LM could potentially make them add it to the requested features list.

  • Author

I think LM wont help us further on this topic : they implemented shader support, documented it, and also supplied a few shader examples to play with.

 

We can still put the pressure on them (but our means are limited, it will be a thread on their boards)

 

But I think we will have to find a solution by ourselves.

Oh.. so what you're saying is, you don't know how to manipulate the HLSL code? :)

***JUST GORGEOUS***

100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

I tested your brown-hue fix and it's great. I will add it to my P3D2 preset posted on Orbx and REX forums.

Simply fantastic...so real!

 

Darryl

Great set of shots, looks beautiful!

 

Marko

Marko Barthel

vtadesign_bw.png

Very nice pictures, though the clouds tend to give it away......

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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