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Posted

Hmm... and that also prevents darkening? I'd prefer disabling it completely. This way it removes SMAA entirely from adding itself to the already applied MSAA & SGSS. Great to see you know what you're doing. A lot of people don't really know how to configure SFX. I'm currently testing your idea of tweaking the blue tone a little.

Posted

Indeed, it does prevent darkening.

 

I am using SFX from the beginning since I did not like Enbseries : too heavy on FPS, too unstable.

 

Reinforcing the blue tone is really the poor man's Raleigh scattering shader Xplane users are experimenting with.

 

I also posted in the P3D General section, about implementation of shaders since 2.2, which should allow for powerful and system-light effects.

 

The idea would be to implement atmospheric-like effect (basically, a blue haze) in relation to distance. Long story short : near terrain with its original, vivid colors, and distant terrain progressively vanishing in the blue haze (picture from Xplane...)

 

ATR72_244.jpg

 

Unfortunately, I am reaching my limits since I know near nothing about HLSL Shaders code.

Posted

Ahh yes, I saw those spectacular shots from XP. Shared it on my local forum and people were very impressed indeed.

Posted

Hmm yep. If LM doesn't implement it, then perhaps Steve could do it. Once he's done patching his dx10 fixer. However, setting a pressure on LM could potentially make them add it to the requested features list.

Posted

I think LM wont help us further on this topic : they implemented shader support, documented it, and also supplied a few shader examples to play with.

 

We can still put the pressure on them (but our means are limited, it will be a thread on their boards)

 

But I think we will have to find a solution by ourselves.

Posted

I tested your brown-hue fix and it's great. I will add it to my P3D2 preset posted on Orbx and REX forums.

Posted

Simply fantastic...so real!

 

Darryl

Posted

Very nice pictures, though the clouds tend to give it away......

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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